Feb. 16 Update Plan
Greetings, Super Soldiers!
In this update, we will adjust the skills of Class, detailed figures, and also balance that strengthens weapons' expertise.
Scheduled main update contents are as follows.
* Some details in the Update Plan may be changed or not applied during maintenance..
* Please check the Patch Note after maintenance.
β Update Goals : Common Balance Update
- Fix Sliding Bug / Remove reduction of skill damage by armors / Power Energy Bar nerf: 15% β 10%
- Remove HP bar / Remove Slow Healing system (No longer recovering slowly after 75 HP)
Class
πΈ Gatling Soldier
- Smart Bullet which was a passive skill will be changed to Bullet Tracker.
- Remove Bullet Trackerβs additional 20 HP.
- Remove Smart Bullet.
- Increase Forward Defenseβs rate: 3, 5, 7% β 5, 10, 15%
- Decrease Dodge Roll temporary HP: 20 β 10
- Change Bullet Tracer to Extended Magazine, per level (10, 30, 50%)
- Gatling Gunβs base 100 bullets are fixed, but the bullets increase with Extended Magazine skill.
πΈ Shotgun Master
- Cannot use First Aid Kit and Emergency Kit during Super Jump.
- Change passive: Knockback β Jump Training.
- Remove temporary HP in Jump Training and get falls damage.
- Decrease Super Jump temporary HP: 0, 30, 30 β 0, 10, 20
- Remove Flashbang Knockback.
πΈ Strike Force
- Change Lacerating Rounds to Rapid Fire (Rapid Fire 5, 7, 10%)
- Bulletproof Shield can be created only for lateral and rearward damage.
πΈ Sniper
- Decrease Air Strike Damage: 50, 60, 70 β 20
- Decrease Air Strike Cooldown: 60, 55, 50 seconds β 50, 40, 30s seconds.
- Decrease Charge Shot Damage: 20, 25, 30% β 5, 10, 20%
πΈ Seeker
- While using Ultimates, Can not shoot.
- After using Ultimates, Can not shoot for 0.7 seconds.
πΈ Gas Soldier
- Decrease Fireball Damage: 40, 50, 60 β 20
- Decrease Fireball Cooldown: 60, 50, 40 seconds β 50, 40, 30 seconds
- Increase Fireball Charging time: 0.3 seconds β 1 seconds
- Adjust Fireball range: 50, 60, 70m β 50m
- Decrease Fuel Booster Duration: 60 seconds β 30 seconds
- Smoke Grenades obtained from farming are changed to Toxic Smoke Grenades: Damage by level for each tick: 3, 4, 5
πΈ Marine
- Remove C4 Knockback. It explodes at a long distance and automatically explodes if it is over the range.
- Decrease temporary HP of Amphibious Assault: 30 β 20
πΈ Teleporter
- Add effects when using Ultimates,
- After using Ultimates. Cannot shoot for 1 second.
- Decrease Ultimates Range: 100, 150, 200m β 100m
- Decrease Cooldown: 80, 70, 60 seconds β 70, 60, 50 seconds
πΈ SWAT
- Remove increased movement speed during Blackout.
- Decrease Close-range Defense: 10, 15, 20% β 5, 7, 10%
- Increase Blackout Duration: 2 seconds β 2.7 seconds
- Decrease temporary HP of Improved Parkour and Breach and Clear: 30 β 10
- Decrease Improved Parkour Damage and Breach and Clear Damage: 40 β 20
- Remove increasing Fire rate in Close-quarters Combat Lv.3.
- Decrease the number of Advanced Grenade: 5 β 2
πΈ Firearms Expert
- Remove the reduction of shooting speed during Forcefield debuff.
- Forcefield Lv 1: Decrease 30% of enemy movement speed.
- Forcefield Lv 2~3: Increase defense power: 3, 5% β 5, 10%
πΈ Nuclear
- Decrease RPG damage: 40, 50, 60 β 30
- Adjust RPG Cooldown: 45 seconds β 50, 40, 30 seconds, Direct damage 10 β 1
- Adjust Tactical Nuke Damage; 80, 120, 160 β 120, Minimum Damage 30
- Adjust Tactical Nuke Cooldown: 45 β 50, 40, 30
πΈ Driver
- Add Smart Key to default passive skill.
- Decrease Damage due to Vehicle Explosion and Vehicle Crash: 100% β 50%
πΈ Titan
- Remove Shield Bash Knockback.
- Fix a bug in that passive defense was not applied. (Defense Power 5%)
- Decrease Shield Bash Damage: 50 β 30
- Decrease Shield Bash Cooldown: 70, 60, 50 seconds β 60, 50, 40
- Decrease Barrier Assault Damage: 30 β 15
- Adjust Bio Bulwark Shield: 10, 20, 30 β 10
- Increase Bio Bulwark Cooldown: 45 seconds β 50, 40, 30
πΈ Demolisher
- Increase the overall speed of the RC car (Movement, Direction Change)
- The RC Car and camera will be disconnected. (Can freely look around while controlling the RC Car)
- Change Attack Detection from passive to default skill.
- Change Passive to Increase by 20% of throwing distance.
- Decrease RC Car Damage: 50 β 20
- Adjust RC Car Cooldown: 60, 55, 50 seconds β 60, 50, 40 seconds
- RC Car HP: 150
- Decrease Shoulder Launcher Damage: 20, 25, 30 β 10
- Adjust Shoulder Launcher Cooldown: 10 β 20, 15, 10
- Change Siege Mode to Radial Sensor: Temporary 10 HP, Cooldown 20, 25, 30 seconds.
Weapons
πΈ Common
- Close the gap in damage by tier.
- Adjust effective range.
- Adjust partial damage. Lower dependence on attachments. (Decrease recoil control rate of Compensator, Vertical Grip, and Stock)
- Decrease RPM of DMR, M16, G3
πΈ Partial damage Adjustment
- Head Damage Adjustment by Weapon

πΈ SMG

πΈ SR

πΈ DMR

πΈ AR

πΈ Shotgun

Thank you.
In this update, we will adjust the skills of Class, detailed figures, and also balance that strengthens weapons' expertise.
Scheduled main update contents are as follows.
* Some details in the Update Plan may be changed or not applied during maintenance..
* Please check the Patch Note after maintenance.
β Update Goals : Common Balance Update
- Fix Sliding Bug / Remove reduction of skill damage by armors / Power Energy Bar nerf: 15% β 10%
- Remove HP bar / Remove Slow Healing system (No longer recovering slowly after 75 HP)
Class
πΈ Gatling Soldier
- Smart Bullet which was a passive skill will be changed to Bullet Tracker.
- Remove Bullet Trackerβs additional 20 HP.
- Remove Smart Bullet.
- Increase Forward Defenseβs rate: 3, 5, 7% β 5, 10, 15%
- Decrease Dodge Roll temporary HP: 20 β 10
- Change Bullet Tracer to Extended Magazine, per level (10, 30, 50%)
- Gatling Gunβs base 100 bullets are fixed, but the bullets increase with Extended Magazine skill.
πΈ Shotgun Master
- Cannot use First Aid Kit and Emergency Kit during Super Jump.
- Change passive: Knockback β Jump Training.
- Remove temporary HP in Jump Training and get falls damage.
- Decrease Super Jump temporary HP: 0, 30, 30 β 0, 10, 20
- Remove Flashbang Knockback.
πΈ Strike Force
- Change Lacerating Rounds to Rapid Fire (Rapid Fire 5, 7, 10%)
- Bulletproof Shield can be created only for lateral and rearward damage.
πΈ Sniper
- Decrease Air Strike Damage: 50, 60, 70 β 20
- Decrease Air Strike Cooldown: 60, 55, 50 seconds β 50, 40, 30s seconds.
- Decrease Charge Shot Damage: 20, 25, 30% β 5, 10, 20%
πΈ Seeker
- While using Ultimates, Can not shoot.
- After using Ultimates, Can not shoot for 0.7 seconds.
πΈ Gas Soldier
- Decrease Fireball Damage: 40, 50, 60 β 20
- Decrease Fireball Cooldown: 60, 50, 40 seconds β 50, 40, 30 seconds
- Increase Fireball Charging time: 0.3 seconds β 1 seconds
- Adjust Fireball range: 50, 60, 70m β 50m
- Decrease Fuel Booster Duration: 60 seconds β 30 seconds
- Smoke Grenades obtained from farming are changed to Toxic Smoke Grenades: Damage by level for each tick: 3, 4, 5
πΈ Marine
- Remove C4 Knockback. It explodes at a long distance and automatically explodes if it is over the range.
- Decrease temporary HP of Amphibious Assault: 30 β 20
πΈ Teleporter
- Add effects when using Ultimates,
- After using Ultimates. Cannot shoot for 1 second.
- Decrease Ultimates Range: 100, 150, 200m β 100m
- Decrease Cooldown: 80, 70, 60 seconds β 70, 60, 50 seconds
πΈ SWAT
- Remove increased movement speed during Blackout.
- Decrease Close-range Defense: 10, 15, 20% β 5, 7, 10%
- Increase Blackout Duration: 2 seconds β 2.7 seconds
- Decrease temporary HP of Improved Parkour and Breach and Clear: 30 β 10
- Decrease Improved Parkour Damage and Breach and Clear Damage: 40 β 20
- Remove increasing Fire rate in Close-quarters Combat Lv.3.
- Decrease the number of Advanced Grenade: 5 β 2
πΈ Firearms Expert
- Remove the reduction of shooting speed during Forcefield debuff.
- Forcefield Lv 1: Decrease 30% of enemy movement speed.
- Forcefield Lv 2~3: Increase defense power: 3, 5% β 5, 10%
πΈ Nuclear
- Decrease RPG damage: 40, 50, 60 β 30
- Adjust RPG Cooldown: 45 seconds β 50, 40, 30 seconds, Direct damage 10 β 1
- Adjust Tactical Nuke Damage; 80, 120, 160 β 120, Minimum Damage 30
- Adjust Tactical Nuke Cooldown: 45 β 50, 40, 30
πΈ Driver
- Add Smart Key to default passive skill.
- Decrease Damage due to Vehicle Explosion and Vehicle Crash: 100% β 50%
πΈ Titan
- Remove Shield Bash Knockback.
- Fix a bug in that passive defense was not applied. (Defense Power 5%)
- Decrease Shield Bash Damage: 50 β 30
- Decrease Shield Bash Cooldown: 70, 60, 50 seconds β 60, 50, 40
- Decrease Barrier Assault Damage: 30 β 15
- Adjust Bio Bulwark Shield: 10, 20, 30 β 10
- Increase Bio Bulwark Cooldown: 45 seconds β 50, 40, 30
πΈ Demolisher
- Increase the overall speed of the RC car (Movement, Direction Change)
- The RC Car and camera will be disconnected. (Can freely look around while controlling the RC Car)
- Change Attack Detection from passive to default skill.
- Change Passive to Increase by 20% of throwing distance.
- Decrease RC Car Damage: 50 β 20
- Adjust RC Car Cooldown: 60, 55, 50 seconds β 60, 50, 40 seconds
- RC Car HP: 150
- Decrease Shoulder Launcher Damage: 20, 25, 30 β 10
- Adjust Shoulder Launcher Cooldown: 10 β 20, 15, 10
- Change Siege Mode to Radial Sensor: Temporary 10 HP, Cooldown 20, 25, 30 seconds.
Weapons
πΈ Common
- Close the gap in damage by tier.
- Adjust effective range.
- Adjust partial damage. Lower dependence on attachments. (Decrease recoil control rate of Compensator, Vertical Grip, and Stock)
- Decrease RPM of DMR, M16, G3
πΈ Partial damage Adjustment
- Head Damage Adjustment by Weapon

πΈ SMG

πΈ SR

πΈ DMR

πΈ AR

πΈ Shotgun

Thank you.