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Feb. 16 Update Details

Greetings, Super Soldiers!

In this update, we adjusted the skills of Class, detailed figures, and also balance that strengthens weapons' expertise.

Main update contents are as follows.

■ Update Period :
❗ PST(UTC-8) : 2023/2/15 18:00 ~ 19:30
❗ KST : 2023/2/16 11:00 ~ 12:30
❗ Beijing Time : 2023/2/16 10:00 ~ 11:30


■ Update Details : Common Balance Update
- The Sliding Bug has been fixed.
- Reduction of skill damage by armors has been removed.
- Power Energy Bar nerf: 15% ⇒ 10%
- The HP bar on damage has been removed.
- The Slow Healing system has been removed. (No longer recovering slowly after 75 HP)

Class
🔸 Gatling Soldier
- Smart Bullet which was a passive skill has been changed to Bullet Tracker.
- The Bullet Tracker’s additional 20 HP has been removed.
- The Smart Bullet has been removed.
- Forward Defense’s rate has been increased: 3, 5, 7% ⇒ 5, 10, 15%
- Dodge Roll temporary HP has been decreased: 20 ⇒ 10
- Bullet Tracer has been changed to Extended Magazine, per level (10, 30, 50%)
- Gatling Gun’s base 100 bullets are fixed, but the bullets increase with Extended Magazine skill.

🔸 Shotgun Master
- Cannot use First Aid Kit and Emergency Kit during Super Jump.
- Passive has been changed: Knockback ⇒ Jump Training.
- Removed temporary HP in Jump Training and will get falls damage.
- Super Jump temporary HP has been decreased: 0, 30, 30 ⇒ 0, 10, 20
- Flashbang Knockback has been removed.

🔸 Strike Force
- Lacerating Rounds has been changed to Rapid Fire (Rapid Fire 5, 7, 10%)
- Bulletproof Shield can be created only for lateral and rearward damage.

🔸 Sniper
- Air Strike Damage has been decreased: 50, 60, 70 ⇒ 20
- Air Strike Cooldown has been decreased: 60, 55, 50 seconds ⇒ 50, 40, 30s seconds.
- Charge Shot Damage has been decreased: 20, 25, 30% ⇒ 5, 10, 20%

🔸 Seeker
- While using Ultimates, Can not shoot.
- After using Ultimates, Can not shoot for 0.7 seconds.

🔸 Gas Soldier
- Fireball Damage has been decreased: 40, 50, 60 ⇒ 20
- Fireball Cooldown has been decreased: 60, 50, 40 seconds ⇒ 50, 40, 30 seconds
- Fireball Charging time has been increased: 0.3 seconds ⇒ 1 seconds
- Fireball range has been adjusted: 50, 60, 70m ⇒ 50m
- Fuel Booster Duration has been decreased: 60 seconds ⇒ 30 seconds
- Smoke Grenades obtained from farming will be changed to Toxic Smoke Grenades: Damage by level for each tick: 3, 4, 5

🔸 Marine
- C4 Knockback has been removed. It will explode at a long distance and automatically explode if it is over the range.
- Temporary HP of Amphibious Assault has been decreased: 30 ⇒ 20

🔸 Teleporter
- Effects has been added when using Ultimates,
- After using Ultimates. Cannot shoot for 1 second.
- Ultimates Range has been decreased: 100, 150, 200m ⇒ 100m
- Cooldown has been decreased: 80, 70, 60 seconds ⇒ 70, 60, 50 seconds

🔸 SWAT
- Increasing movement speed during Blackout has been removed.
- Close-range Defense has been decreased: 10, 15, 20% ⇒ 5, 7, 10%
- Blackout Duration has been increased: 2 seconds ⇒ 2.7 seconds
- Temporary HP of Improved Parkour and Breach and Clear has been decreased: 30 ⇒ 10
- Improved Parkour Damage and Breach and Clear Damage has been decreased: 40 ⇒ 20
- Increasing Fire rate in Close-quarters Combat Lv.3 has been removed.
- The number of Advanced Grenade has been decreased: 5 ⇒ 2

🔸 Firearms Expert
- The reduction of shooting speed during Forcefield debuff has been removed.
- Forcefield Lv 1: Decrease 30% of enemy movement speed.
- Forcefield Lv 2~3: Defense power has been increased: 3, 5% ⇒ 5, 10%

🔸 Nuclear
- RPG damage has been decreased: 40, 50, 60 ⇒ 30
- RPG Cooldown has been adjusted: 45 seconds ⇒ 50, 40, 30 seconds, Direct damage 10 ⇒ 1
- Tactical Nuke Damage has been adjusted: 80, 120, 160 ⇒ 120, Minimum Damage 30
- Tactical Nuke Cooldown has been adjusted: 70 ⇒ 80, 70, 60 seconds

🔸 Driver
- Smart Key has been added to the default passive skill.
- Damage due to Vehicle Explosion and Vehicle Crash has been decreased: 100% ⇒ 50%

🔸 Titan
- Shield Bash Knockback has been removed.
- A bug in that passive defense which was not applied has been fixed. (Defense Power 5%)
- Shield Bash Damage has been decreased: 50 ⇒ 30
- Shield Bash Cooldown has been decreased: 70, 60, 50 seconds ⇒ 60, 50, 40
- Barrier Assault Damage has been decreased: 30 ⇒ 15
- Bio Bulwark Shield has been adjusted: 10, 20, 30 ⇒ 10
- Bio Bulwark Cooldown has been adjusted: 45 seconds ⇒ 50, 40, 30
- Neural Augments have been changed to Marching Formation.

🔸 Demolisher
- The overall speed of the RC car (Movement, Direction Change) has been increased.
- The RC Car and camera have been disconnected. (Can freely look around while controlling the RC Car)
- Attack Detection has been changed from passive to default skill.
- Passive has been changed to Increase by 20% of throwing distance.
- RC Car Damage has been decreased: 50 ⇒ 20
- RC Car Cooldown has been adjusted: 60, 55, 50 seconds ⇒ 60, 50, 40 seconds
- RC Car HP: 150
- Shoulder Launcher Damage has been decreased: 20, 25, 30 ⇒ 10
- Shoulder Launcher Cooldown has been adjusted: 10 ⇒ 20, 15, 10
- Siege Mode has been changed to Radial Sensor: Temporary 10 HP, Cooldown 20, 25, 30 seconds.

Weapons
🔸 Common
- The gap in damage by tier has been closed.
- Effective range has been adjusted..
- Partial damage has been adjusted. Lower dependence on attachments. (Recoil control rate of Compensator, Vertical Grip, and Stock have decreased.)
- RPM of DMR, M16, and G3 has been decreased.

🔸 Partial damage Adjustment
- Head Damage Adjustment by Weapon


🔸 SMG


🔸 SR


🔸 DMR


🔸 AR


🔸 Shotgun


Thank you.