Captain Hardcore: Steam Early Access is on the Horizon!
Hey everyone!
AntiZero here, developer of Captain Hardcore. I'm excited to share some news - Captain Hardcore is making steady progress toward Steam Early Access! I wanted to give you a sneak peek at the development roadmap and what’s in store for the future 👽🚀
The story so far
Up until now, development has been heavily focused on Sandbox Mode. This wasn’t always the plan - originally, the game design didn’t prioritize the Sandbox as the main feature. But after seeing how much players loved it, I made it my mission to create the most advanced scene creator I possibly could.
That meant diving deep into tricky technical territory: custom character rigging, engine customisation, physics, UI, and animation systems. Some things that I needed had never been done with Unreal Engine before, so I needed to create my own solutions for certain physics and animation problems from scratch.
The good news? All of the main Sandbox features are now ready for Early Access. That means I can finally shift my focus toward gameplay and adding more content - things like clothing, hair, and environments.
Steam
I launched the Steam page early (over a year ago), following Valve’s advice to start gathering wishlists as soon as possible. The response has been incredible, with over 40k wishlists and counting it's my number one priority to release on Steam ASAP. I’ve created a roadmap for the Early Access release - motivated by the overwhelming interest in the Steam demo I worked very intensely the past few months and have already made significant progress towards this huge milestone!
Real Talk: Burnout & Balance
If there's one thing this push has taught me, it’s that I need to pace myself. I’m aiming for an Early Access release later this year, but I want to be realistic—burning out would only slow things down and hurt the final product.
To help hit this target, I’ll be bringing in support with asset and content creation while I continue focusing on core features and gameplay. Development is moving at a solid, steady pace, and Steam is on the horizon - I just want to make sure I do it right.
A heartfelt thank you to all of my supporters for your incredible support and patience. This project wouldn’t exist without you.
What’s next
Here are the key features I’m focusing on for the Early Access release:
🛸Sandbox Mode Updates
🛸Gameplay Expansions
🛸 Next Steps: Testing Phase🔎
While I’d love to release in 2025, game development is unpredictable. My focus is on delivering an experience that meets both my vision and your expectations, so I’ll take the time needed to get it right. Your support means everything to me, and I’ll continue sharing updates as I make progress. If you want to be the first to know about upcoming builds and features, make sure to follow us here and on Discord!
Thank you all again for being part of this journey. I’m beyond excited for what’s coming next.
-AntiZero
Website: www.captain-hardcore.com
Discord: https://discord.gg/euXVtEv89c
AntiZero here, developer of Captain Hardcore. I'm excited to share some news - Captain Hardcore is making steady progress toward Steam Early Access! I wanted to give you a sneak peek at the development roadmap and what’s in store for the future 👽🚀
The story so far
Up until now, development has been heavily focused on Sandbox Mode. This wasn’t always the plan - originally, the game design didn’t prioritize the Sandbox as the main feature. But after seeing how much players loved it, I made it my mission to create the most advanced scene creator I possibly could.
That meant diving deep into tricky technical territory: custom character rigging, engine customisation, physics, UI, and animation systems. Some things that I needed had never been done with Unreal Engine before, so I needed to create my own solutions for certain physics and animation problems from scratch.
The good news? All of the main Sandbox features are now ready for Early Access. That means I can finally shift my focus toward gameplay and adding more content - things like clothing, hair, and environments.
Steam
I launched the Steam page early (over a year ago), following Valve’s advice to start gathering wishlists as soon as possible. The response has been incredible, with over 40k wishlists and counting it's my number one priority to release on Steam ASAP. I’ve created a roadmap for the Early Access release - motivated by the overwhelming interest in the Steam demo I worked very intensely the past few months and have already made significant progress towards this huge milestone!
Real Talk: Burnout & BalanceIf there's one thing this push has taught me, it’s that I need to pace myself. I’m aiming for an Early Access release later this year, but I want to be realistic—burning out would only slow things down and hurt the final product.
To help hit this target, I’ll be bringing in support with asset and content creation while I continue focusing on core features and gameplay. Development is moving at a solid, steady pace, and Steam is on the horizon - I just want to make sure I do it right.
A heartfelt thank you to all of my supporters for your incredible support and patience. This project wouldn’t exist without you.
What’s next
Here are the key features I’m focusing on for the Early Access release:
🛸Sandbox Mode Updates
- Major bug fixes and overall improvements
- Expanding environments in the Cyber Masturbatorium
- More customization options! New clothing, hairstyles, and preset characters
- Updating preset scenes
- Adding a basic tutorial to help new players get started
🛸Gameplay Expansions
- Adding new weapons
- Introducing new enemy types
- Designing the main antagonist
- Creating the first playable mission
🛸 Next Steps: Testing Phase🔎
- Once the core features are complete, I’ll move into:
- Gameplay balancing and improvements
- Bug fixing and optimization
- Steam platform testing to prepare for launch
While I’d love to release in 2025, game development is unpredictable. My focus is on delivering an experience that meets both my vision and your expectations, so I’ll take the time needed to get it right. Your support means everything to me, and I’ll continue sharing updates as I make progress. If you want to be the first to know about upcoming builds and features, make sure to follow us here and on Discord!
Thank you all again for being part of this journey. I’m beyond excited for what’s coming next.
-AntiZero
Website: www.captain-hardcore.com
Discord: https://discord.gg/euXVtEv89c