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House Flipper 2 News

Maintenance Update - saving the save files! šŸ’¾

Today we've refreshed the game with a maintenance update, bringing you some much-needed fixes and improvements. We mostly focused on the matter of save file malfunctions, as some players experienced some heartbreaking loses of their House Flipper 2 progress. :C

If you encounter any save file issues after this update, use this guide!


[hr][/hr][h3]šŸ—’ļø Take a look at the patch notes:[/h3]


Changes:
  • Welcome to the era of transparency. The changelog window is here to keep you in the loop!
  • Added a main menu news section aka. The Flipper News!
  • Added a memo about our social media channels upon exiting the game! Join our community, we have memes about walls and roofs!
  • The "Ryan" Microphone can now be put on various furniture pieces.
  • Blocked the ability to put certain symbols in the Store's search bar.


Fixes:
  • A save files migration has been implemented to address the progress loss issues.
  • The pesky autosave has been tamed and now behaves like a well-trained pet. Sit. Stay. Save.
  • Fixed the amount of money not saving properly in some specific cases.
  • The "Start playtest" option in the Sandbox Mode has been changed to "Test property (no saving)", to more accurately represent what it's for.
  • Using the transform tool to rotate roofs shouldn't cause problems anymore.
  • The transparency settings for stains created with the "stains and dirt" tool should now apply properly.
  • The button tooltips in the tutorial should now be displayed properly when using a controller.
  • Filled some gaps in the game's localization.
  • Town environment optimization improvements.


[hr][/hr][h3]šŸ“Œ What's our next move?[/h3]


We're constantly working on the first Major House Flipper 2 Update which is going to come in March!
We already mentioned the Spring Update in our recent House Flipper 2 Status Report as well as the House Flipper 2 Roadmap. Go check those out if you haven't seen them already!


Also, today we've heard some new spicy information regarding the release date of the Hairdresser Simulator that we've talked about in the past!
The Hairvolution is right around the corner, as the game will be releasing on the 6th of March 2024!

https://store.steampowered.com/app/1330560/

The devs also let us know that a FREE DLC called "Beards and Mustaches" is coming out in the second quarter of 2024!

https://store.steampowered.com/app/2782930/Hairdresser_Simulator__Beards_and_Mustaches_DLC/



[hr][/hr]Have a great rest of the week!
Cheers! šŸ’™

We created a House Flipper Franchise ROADMAP!

[h3]A peak into the future![/h3][hr][/hr]
Do you remember how last time we let you know that after collecting all your feedback we have to prioritize and create a plan for the future development efforts for the House Flipper franchise?


We did just that! šŸ«”

The House Flipper team finally managed to connect all the pieces, and we have a very good idea of what we're about to focus on in the upcoming months. Of course, no plan is fully bulletproof so keep in mind that the visual representation you see is subject to change (we guess not too much, but still!)


Soooo here's the plan:




I think the visuals talk for themselves, but I would love to hear your feedback about this roadmap.
In the end, it's you guys who we built it for. Without your suggestions, requests, and feedback we wouldn't be able to come up with this thing, so as always, thank you for being a part of the flipping community! šŸ’

Also, as you can see, a lot of your input from Canny.io is on the roadmap, so if you'd like to throw in your own ideas, here's our community requests board on Canny.io


[hr][/hr]Have a great week y'all! šŸ„°

~ Reczberg, together with all the grateful House Flipper devs!
P.S. A wave of Spring Update sneak peeks is nearby!

šŸ§± LAST CHANCE to join the House Flipper 2 Community Contest!

[hr][/hr][h3]This is the last moment to take part and win crazy prizes![/h3]


The contest remains open till the end of the month! In February, we'll be going through your houses to pick 100 winners who'll be getting exclusive prices!

[previewyoutube][/previewyoutube]

All the rules and every bit of information can be found in the link:
https://houseflipper2.com/contest/


Over the following weeks, we'll make sure to take a very close look at all of the submissions.
It might take a while considering how creative your contest houses are, but one of the contestants will soon be winning the GRAND PRIZE - a custom House Flipper 2 PC!


[hr][/hr]ā¤ļø To all of you who are still eager to take part in the contest - go for it! Do your best, reveal the wild house flipper within you! We can't wait to see your projects!

ā¤ļø To the already signed participants - thank you for joining, we'll be letting you know more about a list of winners as soon as possible!

Cheers!


[hr][/hr]
https://store.steampowered.com/app/1190970/House_Flipper_2/

Fixes, fixes... fixes!

As promised, this week we wanted to give you the first hotfix for a bunch of issues that we could fix fairly quickly. We've also decided to add a couple of quality-of-life features. Planning to release more of these in the upcoming weeks!

Once again, thank you all for reporting the encountered issues, that's helping us a ton!


Bugfixes:
  • Fixed various house parts turning invisible after finishing the Story Mode.
  • Fixed the game locking up during long loading times in the property selection screen.
  • Fixed the "Mods" tab appearing in the Story Mode.
  • Fixed various Anti-virus software conflicts, which should get rid of some cases of infinite loading of the game as well as some saving issues.
  • During Sandbox Mode quest creation, if a quest needs a certain tool, this tool can no longer be locked.
  • The Kaminari Induction Stovetop can now be moved, sold, redesigned, copied etc.
  • Minor adjustments for low graphics settings.


Features:
  • Stairs found in various houses by default can now be sold!
  • The game now autosaves right before entering assembly mode.
  • Added controller deadzone settings (might help with some cases of infinite scrolling)
  • Added "unstuck" and "ResetToSpawnPosition" commands for unstucking yourself (F11 to access console)
  • Added "force-save-as" command (use if you'd like to save your progress in Sandbox Mode after you chose "Play" instead of "Edit Property").



Cheers! šŸ«¶

House Flipper 2 Status Report šŸ“‹

[h3]šŸ‘‹ How's it going Flippers?[/h3][hr][/hr]
Today, exactly a month after the official House Flipper 2 release, I greet you with a little wall of text, as I'm pretty sure a lot of you are waiting for information regarding the current status of House Flipper 2, and what exactly the team at Frozen District is focused on after the release. The winter holiday season is finished, we're all back in the office, and we know that the future weeks will be full of work and dedication.

Let's do a little dev diary to discuss the current situation, as well as where we're headed regarding our development efforts:



[h3]šŸš§ The current situation[/h3][hr][/hr]
House Flipper 2 is up and running, and we feel like the official release was a huge success - a success that wouldn't be possible without your help and support! Looking at the feedback from the community we can see that a lot of you love the game and are super satisfied with the purchase.
BUT!...

That's sadly not true for all the House Flipper 2 players, and we know that there's still a lot of work ahead of us. Luckily, the Flipper community once again showed us its value, and we received a lot of constructive criticism regarding many different aspects of the game. The biggest quest for us at the moment is gathering, analyzing, and evaluating all this feedback. That's something we've been doing for the last couple of weeks, and we already have an idea of what the priority list looks like for us.

Currently, we're definitely focusing our attention on bugs, especially the ones that are blocking some players from playing House Flipper 2. What I mean by that is mainly all the saving-related issues that either wipe your progress or block the saving mechanism thus preventing you from progressing in the game.
We also have some other cheeky ones, like the infinite scrolling bug that you guys let us know about through our Steam Discussions. Thank you all for reporting those, and any other issues. Our testers and programmers are already on it!

A lot of you also pointed out that House Flipper 2 is missing some crucial content pieces, for example, curtains and window blinds, or the beloved Before/After mechanic. We're fully aware of that, and thanks to our new House Flipper 2 Roadmap and Feature Board, we can see what your votes are and what features are the most important to you and your gameplay experience. Thank you for taking part in the voting!



[h3]šŸ”® The future[/h3][hr][/hr]
Our first hotfix update is already planned to come next week if everything goes smoothly. This one will cover a portion of the most serious issues (those that we could fix fairly quickly), but keep in mind that some of them require a little bit extra time on our side.
That's why we're also already working on another hotfix update that will come after that. We will make sure to keep you updated about the situation on our Steam Discussions.

Moreover, while our programmers are tracing all the bugs and working on the fixes, a part of the development team is also busy with the upcoming Spring Content Update (which we'll be discussing sometime in the following weeks!), and our artists are already creating new item sets!
Take a look at this little sneak peek:


Those might be arriving with the Spring Content Update or maybe a bit before, not sure yet, but I promise to keep you updated on that!

Last but not least, our community team will still be doing their best to listen to your reports and ideas in the following weeks.
Your input is greatly appreciated and without your help, we wouldn't be where we currently are!

[hr][/hr]Have a lovely rest of the weekend! ā¤ļøā¤ļø

~ Reczberg, together with all the House Flipper 2 devs!

https://store.steampowered.com/app/1190970/House_Flipper_2/