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House Flipper 2 News

Community Contest RESULTS + Spring Update NEWS + GIVEAWAY!

[h3]🤯 Incredible? Outstanding? Superb?[/h3][hr][/hr]
Oh my!
Our minds are totally blown, and trying to think about words that would describe exactly why would probably be a waste of time, so let me just show you:

[previewyoutube][/previewyoutube]

1. Casa Crusoe by AerSparrow
AerSparrow wins the main prize of a one-of-a-kind PC setup created in collaboration with AMD and the talented case modder Crafts of Two!
They achieved that by showing us their incredible creativity regarding even the smallest of details. AerSparrow creates items out of other items like a boss. Marvelous ideas, peak performance, high-speed, low-drag sandbox mode professional!

2. 17th Century Robinson Crusoe's Dream Home by Thedarlingfreaks
Thedarlingfreaks surprised us with the effort, creating a little flipper village, that is just beautiful in so many ways! Admirable creativity!
Thedarlingfreaks wins an AMD Ryzen 7 7800X3D CPU! Wow!

3. Isle of Artistry & Companionship: Robinson's Haven by roronoakrna
Roronoakrna takes the top 3 spot, putting incredible amounts of work into this project! All the greenery looks like a breathtaking little jungle, and in the middle of all that, there's a beautiful cozy property.
The prize here is an AMD Radeon RX7900 GPU! Amazing!

The competitors who took the spots 4 - 10 receive a fancy House Flipper 2 Controller!
Congrats! You guys have loads of creativity, and we love seeing you use it in House Flipper 2!

4. Robinson Crusoes Dream House - But with a PLOT by DovahKupp
5. PARADISO by birbiegorl
6. Crusoe's Seaside Refuge by Broluffy
7. Crusoe: the adventure continues by Yazawita
8. Getaway by birb472
9. Crusoe's Humble Home by faunbuns
10. Depths of Madness by DrNoctumus


Check out the full list of winners, as there are 100 of them!
The creativity went through the roof with this one, and ooooh we're so going to organize more of those!
If you missed the House Flipper 2 Community Contest, you can find all the information about it right here.

Thank you guys! Huge shoutouts to all the participants! ā¤ļø
The effort and creativity from the flipping community is stronger than ever, and we can't wait to see more.



[h3]🌼 The Spring Update is veeery close![/h3][hr][/hr]
In fact, it's coming in 3 days - on the 6th of March!
We'd like to invite you to a stream that will be happening on that exact day, at 6:00 PM CET!
As always, we'll be streaming at Twitch, Youtube and Steam!

We'd also like to inform you about a little giveaway we're hosting:



Click on the above image (or HERE) to find a link for the Spring Giveaway!

That's it for today guys, have a lovely Sunday evening, and you'll hear from us again next week!
Cheers! ā¤ļø

Maintenance Update - saving the save files! šŸ’¾

Today we've refreshed the game with a maintenance update, bringing you some much-needed fixes and improvements. We mostly focused on the matter of save file malfunctions, as some players experienced some heartbreaking loses of their House Flipper 2 progress. :C

If you encounter any save file issues after this update, use this guide!


[hr][/hr][h3]šŸ—’ļø Take a look at the patch notes:[/h3]


Changes:
  • Welcome to the era of transparency. The changelog window is here to keep you in the loop!
  • Added a main menu news section aka. The Flipper News!
  • Added a memo about our social media channels upon exiting the game! Join our community, we have memes about walls and roofs!
  • The "Ryan" Microphone can now be put on various furniture pieces.
  • Blocked the ability to put certain symbols in the Store's search bar.


Fixes:
  • A save files migration has been implemented to address the progress loss issues.
  • The pesky autosave has been tamed and now behaves like a well-trained pet. Sit. Stay. Save.
  • Fixed the amount of money not saving properly in some specific cases.
  • The "Start playtest" option in the Sandbox Mode has been changed to "Test property (no saving)", to more accurately represent what it's for.
  • Using the transform tool to rotate roofs shouldn't cause problems anymore.
  • The transparency settings for stains created with the "stains and dirt" tool should now apply properly.
  • The button tooltips in the tutorial should now be displayed properly when using a controller.
  • Filled some gaps in the game's localization.
  • Town environment optimization improvements.


[hr][/hr][h3]šŸ“Œ What's our next move?[/h3]


We're constantly working on the first Major House Flipper 2 Update which is going to come in March!
We already mentioned the Spring Update in our recent House Flipper 2 Status Report as well as the House Flipper 2 Roadmap. Go check those out if you haven't seen them already!


Also, today we've heard some new spicy information regarding the release date of the Hairdresser Simulator that we've talked about in the past!
The Hairvolution is right around the corner, as the game will be releasing on the 6th of March 2024!

https://store.steampowered.com/app/1330560/

The devs also let us know that a FREE DLC called "Beards and Mustaches" is coming out in the second quarter of 2024!

https://store.steampowered.com/app/2782930/Hairdresser_Simulator__Beards_and_Mustaches_DLC/



[hr][/hr]Have a great rest of the week!
Cheers! šŸ’™

We created a House Flipper Franchise ROADMAP!

[h3]A peak into the future![/h3][hr][/hr]
Do you remember how last time we let you know that after collecting all your feedback we have to prioritize and create a plan for the future development efforts for the House Flipper franchise?


We did just that! 🫔

The House Flipper team finally managed to connect all the pieces, and we have a very good idea of what we're about to focus on in the upcoming months. Of course, no plan is fully bulletproof so keep in mind that the visual representation you see is subject to change (we guess not too much, but still!)


Soooo here's the plan:




I think the visuals talk for themselves, but I would love to hear your feedback about this roadmap.
In the end, it's you guys who we built it for. Without your suggestions, requests, and feedback we wouldn't be able to come up with this thing, so as always, thank you for being a part of the flipping community! šŸ’

Also, as you can see, a lot of your input from Canny.io is on the roadmap, so if you'd like to throw in your own ideas, here's our community requests board on Canny.io


[hr][/hr]Have a great week y'all! 🄰

~ Reczberg, together with all the grateful House Flipper devs!
P.S. A wave of Spring Update sneak peeks is nearby!

🧱 LAST CHANCE to join the House Flipper 2 Community Contest!

[hr][/hr][h3]This is the last moment to take part and win crazy prizes![/h3]


The contest remains open till the end of the month! In February, we'll be going through your houses to pick 100 winners who'll be getting exclusive prices!

[previewyoutube][/previewyoutube]

All the rules and every bit of information can be found in the link:
https://houseflipper2.com/contest/


Over the following weeks, we'll make sure to take a very close look at all of the submissions.
It might take a while considering how creative your contest houses are, but one of the contestants will soon be winning the GRAND PRIZE - a custom House Flipper 2 PC!


[hr][/hr]ā¤ļø To all of you who are still eager to take part in the contest - go for it! Do your best, reveal the wild house flipper within you! We can't wait to see your projects!

ā¤ļø To the already signed participants - thank you for joining, we'll be letting you know more about a list of winners as soon as possible!

Cheers!


[hr][/hr]
https://store.steampowered.com/app/1190970/House_Flipper_2/

Fixes, fixes... fixes!

As promised, this week we wanted to give you the first hotfix for a bunch of issues that we could fix fairly quickly. We've also decided to add a couple of quality-of-life features. Planning to release more of these in the upcoming weeks!

Once again, thank you all for reporting the encountered issues, that's helping us a ton!


Bugfixes:
  • Fixed various house parts turning invisible after finishing the Story Mode.
  • Fixed the game locking up during long loading times in the property selection screen.
  • Fixed the "Mods" tab appearing in the Story Mode.
  • Fixed various Anti-virus software conflicts, which should get rid of some cases of infinite loading of the game as well as some saving issues.
  • During Sandbox Mode quest creation, if a quest needs a certain tool, this tool can no longer be locked.
  • The Kaminari Induction Stovetop can now be moved, sold, redesigned, copied etc.
  • Minor adjustments for low graphics settings.


Features:
  • Stairs found in various houses by default can now be sold!
  • The game now autosaves right before entering assembly mode.
  • Added controller deadzone settings (might help with some cases of infinite scrolling)
  • Added "unstuck" and "ResetToSpawnPosition" commands for unstucking yourself (F11 to access console)
  • Added "force-save-as" command (use if you'd like to save your progress in Sandbox Mode after you chose "Play" instead of "Edit Property").



Cheers! 🫶