PATCH NOTES [04.01.2026] - PvP Update & World Changes
βοΈ PATCH NOTES \[04.01.2026] - PvP Update & World Changes
[p]New armor, new ore, and a big step toward clearer PvP vs PvE identity. π₯
[/p][hr][/hr][p]
[/p][h2]π‘οΈ New PvP Armor Set (Lv. 87 β 97 | +10)[/h2][p]
[/p]
- [p]A brand-new PvP armor set starts at Level 87 and scales up to Level 97 (+10).
[/p] - [p]Craft it at the Shady Dealer, who now offers PvP-focused gear... at a price. π₯Έ[/p][p](Crafting this gear has a 50% chance to succeed.)[/p][p][/p]
- [p]Requires the new Ancient Armor Component, dropped by all bosses starting in Forgotten Dunes.
[/p]
[/p]
- [p]New ore: Black War Core.
[/p] - [p]Can be mined in Fireland and Forgotten Dunes.
[/p] - [p]Drops War Cores, required to upgrade the new PvP equipment.
[/p] - [p]War Cores are required from +7 onward.
[/p] - [p]For veterans: this system works similar to Flamebreaks.
[/p] - [p]High-level miners will profit - shops will want these materials. π°
[/p]
We pushed existing gear toward PvE and let the new set define PvP.
[/p][p]
Boots (PvE Buff)
[/p]
- [p]Previously: +5% Magic Resistance (+10), +7.5% at Hellforged +10.
[/p] - [p]Now: +5% Bonus Monster Damage (+10) and +10% Bonus Monster Damage at Hellforged +10.
[/p]
Helmet (Hellforged)
[/p]
- [p]Now grants up to +10% Evasion and +10% Skill Speed.
[/p]
Level 72 Necklace
[/p]
- [p]Now grants +10% Bonus Monster Damage and +10% EXP.
[/p] - [p]With Soul Quartz Empowerment: +11% Monster Damage and +11% EXP.
[/p]
Crit & Penetration necklaces are now clearly PvP-focused.
[/p][p]
π Upcoming: a PvP Jewelry Set (Bracelet + Necklace). No new rings yet - current ones are performing well.
[/p][hr][/hr][p]
[/p][h2]πΎ PvP Pet (Coming Soon)[/h2][p]
A PvP-focused pet is arriving very soon. Stay tuned. π
[/p][hr][/hr][p]
[/p][h2]β¨ PvP Set Bonus (Upcoming)[/h2][p]
The new PvP set will receive a special full-set bonus in a future patch.
[/p]
- [p]Extra bonuses when wearing the full armor set.
[/p] - [p]We will monitor mixing and may shift more power into the set bonus if needed.
[/p]
[/p][h2]ποΈ Caratas City Rework[/h2][p]
Caratas City has been reworked.
[/p]
- [p]Some plant bushes are currently too robust and block movement - this will be fixed.
[/p] - [p]A few doors may still be unlocked... citizens will fix that soon. π
[/p] - [p]Maybe one secret door should stay? π
[/p]
[/p][h2]πΊοΈ New Map / Dungeon Hybrid[/h2][p]
A new area is live - not quite a dungeon, not quite a map:
[/p]
- [p]No rifts.
[/p] - [p]Comparable to the old desert pyramids.
[/p] - [p]Designed primarily for high EXP farming.
[/p]
β οΈ Warning: later rooms are extremely dangerous. Recommended: group of 2 and tank builds.
[/p][p]
Class balance note:
[/p]
- [p]Mages benefit strongly from kiting here.
[/p] - [p]Each class has clear advantages - we will monitor balance closely.
[/p]
Later stages grant more EXP than Forgotten Dunes.
[/p][p]
Bosses in the new area
[/p]
- [p]A Tree Boss.
[/p] - [p]A Stone Boss (very... Stein-reich π).
[/p] - [p]A boss room exists but is currently closed - it will open in a future patch.
[/p]
[/p][h2]π EXP Hotspot Adjustments[/h2][p]
Due to monster replacements in a previous patch, some EXP hotspots in Forgotten Dunes were too strong.
[/p]
- [p]These have been slightly reduced to intended values.
[/p]
[/p][h2]π§ Wizard Improvements[/h2][p]
[/p]
- [p]Slightly increased skill area size.
[/p] - [p]Helps better match other wizard variant.
[/p]
[/p][h2]βοΈ Performance & Visual Improvements[/h2][p]
[/p]
- [p]New NavMesh system for smoother movement and pathing.
[/p] - [p]Damage number display reduced: less clutter, smaller and clearer.
[/p] - [p]New small visual effect when you receive critical damage - see if you notice it! π
[/p]
[/p][h2]π Seasonal Cleanup & Fixes[/h2][p]
[/p]
- [p]Christmas decorations removed (no more city trees).
[/p] - [p]Attempted fix for the jumping moon when using Day/Night Cycle - please report if issues remain.
[/p]
[/p][hr][/hr][p]
Thanks for playing and testing with us. β€οΈ As always - feedback is highly appreciated!
[/p]