PATCH NOTES [28.02.2026] — Map 18 Rebalance, New Language Support & More!
🎮 PATCH NOTES \[28.02.2026]
[p]🚨 Restart Steam to grab the update NOW! 🚨
We're rolling out a major balance overhaul, improved rewards, massive translation support for 20+ languages, visual upgrades, and performance improvements to make your Inferna experience smoother, faster, and more rewarding!
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[/p][h2]🆕 Map 18 — Major Balance Overhaul[/h2][p]
We've completely rebalanced all monsters on Map 18.
The goal: Make physical builds more viable, keep the map challenging, and finally end the situation where players with endgame gear preferred farming Fireland over Forgotten Dunes.
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[/p][h3]⚔️ What Changed?[/h3][p]
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- [p]Magic Resistance Added (15%)
Magic builds (or as some of you call them — Hitter & Nuker builds) were clearing extremely fast. This adjustment, combined with HP changes, brings better balance between physical and magic builds.[/p] - [p]HP Significantly Reduced
Monsters now have roughly 50–60% less HP.
No more meat grinders and massive HP sponges — every hit feels impactful.[/p] - [p]Damage Increased Slightly
Enemies hit harder to maintain tension. However, since fights are shorter overall, combat now feels faster and more dynamic.[/p] - [p]Death EXP Increased
EXP per monster has been increased. Grinding efficiency goes up, benefiting all players — especially casual players working their way toward endgame.[/p]
[/p][h2]⚡ Rift Clear Speed Improvement[/h2][p]
[/p][h3]⏱ Example -> Scorched Desert Rift Lv.100[/h3][p]
Average clear time improved dramatically:
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- [p]~2:18 → ~1:21
That's roughly 41% faster![/p]
Map 18 rifts now feel snappy and rewarding instead of long and exhausting.
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[/p][h2]💰 Rifts — Guaranteed Gold Drops[/h2][p] All Forgotten Dune Rifts now guarantee gold drops (50% → 100%).
No more dry runs — every clear pays.
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Affected Rifts:
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- [p]Predators Rift (20,000–25,054 Gold)[/p]
- [p]Scarab Rift (20,198–27,326 Gold)[/p]
- [p]Medusa Rift (20,000–23,000 Gold)[/p]
- [p]Claw Guardian Rift (31,875–43,125 Gold)[/p]
- [p]Scorched Desert Rift (42,500–50,000 Gold)[/p]
- [p]Dust Lords Rift (42,500–50,000 Gold)[/p]
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[/p][h2]🐾 Pet System Fixes[/h2][p]
[/p][h3]⚙️ Fixed Random Scale EXP Calculation[/h3][p]
Pet EXP now properly scales with the monster's random scale value instead of using a flat multiplier. Your pet gains EXP accurately based on what you actually fight.
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[/p][h3]🔧 General Stability Improvements[/h3][p]
Multiple internal fixes to improve overall reliability.
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[/p][h2]🔔 Pet Bell — Improved Number Formatting[/h2][p]
EXP values now use thousand separator dots:
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- [p]1.250.000 / 5.000.000 instead of 1250000 / 5000000[/p]
Much easier to read at a glance.
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[/p][h2]📦 Gold Chest Stack Size Increased[/h2][p]
Gold Chests now stack up to 25,000 (previously 200).
Inventory management just got a lot cleaner.
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[/p][h2]🏆 Map 18 — Gold Chest Drops[/h2][p]
Monsters on Map 18 can now drop Gold Chests.
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- [p]Flat drop rate (no scaling)[/p]
- [p]Pure grinding reward[/p]
- [p]We will monitor this closely and adjust if necessary[/p]
Our goal is simple: farming with endgame gear in Forgotten Dunes should feel more rewarding than farming in Fireland.
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[/p][h2]📜 Quest Scroll Rewards Buffed[/h2][p]
All Quest Scroll rewards have been increased.
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Highlights:
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- [p]Monster Hunter T1: 1x → 3x[/p]
- [p]Monster Hunter T2: 3x → 5x[/p]
- [p]Rift Hunter T1: 3 → 5 Wing Uses[/p]
- [p]Rift Hunter T2: 5 → 8 Wing Uses[/p]
- [p]Big Spender T1: 1x → 5x[/p]
- [p]Big Spender T2: 3x → 15x[/p]
- [p]Forge Frenzy T1: 2x → 3x[/p]
- [p]Forge Frenzy T2: 2x → 3x[/p]
- [p]Enchantment Roulette T1: 10x → 20x[/p]
- [p]Enchantment Roulette T2: 25x → 40x[/p]
Quest Scrolls are now far more rewarding and worth completing.
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[/p][h2]🔨 Smith NPC Adjustment[/h2][p]
The Smith in Map 1 Caratas has been repositioned to a better location.
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[/p][h2]⚙️ Quest System — Internal Stability Upgrade[/h2][p]
Many quest scripts were migrated from manual get + set quest flag operations to atomic incr_qf() calls.
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This prevents:
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- [p]Rare race conditions[/p]
- [p]Float number issues[/p]
- [p]Daily quest inconsistencies[/p]
- [p]Rift / pet / mount tracking errors[/p]
You won't directly notice this — but the system is now more stable and reliable.
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[/p][h2]🎨 Visual Improvements & Performance Boost[/h2][p]
[/p]
- [p]Character feet now properly adjust to ground angles — no more floating on hills.[/p][p]
[/p]
- [p]Overall performance optimizations implemented.[/p]
- [p]Improved FPS for many players.[/p]
- [p]Fixed the stone collision bug on Map 1 where players could walk through rocks.[/p]
- [p]Fixed grass render distance issues on Map 1 (Caratas).[/p]
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[/p][h2]🌐 Massive Translation Update[/h2][p]
Expanded and improved translations across 20+ languages, including:
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Polish, Arabic, Czech, Greek, Turkish, French, Spanish, Hungarian, Italian, Portuguese, Romanian, Russian, Chinese, Indonesian, Danish, Filipino, Japanese, Dutch, Swedish, Finnish, Norwegian, Ukrainian, Hebrew, Vietnamese, and Thai.
Inferna is now more accessible than ever — play in your language!
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[/p][h2]👁️ Sneak Peek — What's Coming Next[/h2][p]
We're working on walking and speaking NPCs.
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Yes — NPCs that can walk, talk, and actively interact with the world.
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Imagine what this will do for the atmosphere and the living, breathing feeling of Inferna's world. The environment is about to feel more alive than ever.
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Your feedback matters — especially regarding the Map 18 rebalance. Let us know how it feels!
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Happy grinding! ⭐
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- The Inferna Team
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