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Inferna News

UPDATE 07.07.2021

New Features
- Rifts now hide most grass/plants around them on reworked maps to make them more visible

Changes
- Monster models are now loaded in the background to reduce frame drops when entering a new area
- Monsters now move smoother
- Entities are now loaded more gradually when moving around, this should reduce frame drops some people noticed since the update on 23.06
- Player movement syncs a bit faster and shoud feel a bit snappier

Bugfixes
- Fixed an edge case where the network library would skip syncing sometimes after the server had been running for ~6 days
- Fixed an edge case where connecting to a server would time out for some people
- Fixed shutdown procedure disconnecting all players instantly instead of waiting 10s

UPDATE 30.06.2021

Changes
- Increased view range to match the one before last weeks update
- Slight networking responsiveness tweaks

Bugfixes
- Fixed a minor bug in statistics tracking
- Fixed purchasing coins without steam not working if steam was running on the computer
- Fixed a server bug in visibility code
- Fixed some synchronisation issues, especially noticable since dismounting/mounting was not working sometimes
- Fixed an edge case in duels sometimes causing pvp free mode to activate after the duel ended

UPDATE 23.06.2021

In todays update, we're releasing the first "maintenance" update in which we're doing large changes behind the scenes to keep the game current and optimized. This time we've upgraded our netcode library to a current version, which gives us some performance improvements, but should otherwise be unnoticable.
As with all big changes, there might be some issues that slipped through testing, should you find any please report them in the #bug-report channel on our discord!
Next week, all things going well, an improved network backend should follow which provides lower latency & snappier responses, especially in less ideal network conditions.

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