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Inferna News

MONSTER FRIDAY

UPDATE 04.08.2021

New Features
- Gold can now be stored in the shared storage

Changes
- Improved deadland cave map collisions (please report any remaining bad spots you see)
- Improved player movement sync

Bugfixes
- Fixed mixed up ground textures in Jurdana
- Fixed water clipping through the terrain near the lake in Jurdana
- Fixed occasional disconnects on busy maps
- Fixed rifts not removing vegetation around them anymore
- Fixed grass not interacting when walking through it properly
- Fixed a few broken vegetation shaders ("pink textures")
- Fixed broken particles of the snow gazer pet
- Fixed skill casts sometimes getting eaten by the server
- Fixed the untranslated monster type in the boss target ui

UPDATE 28.07.2021

In this update, we've upgraded our engine version. This should lead to a slight increase in performance and fix some engine bugs (notably, we can use vsync again).
Otherwise, everything should look and feel the same. Should you run into any bugs or performance degradation please get in touch

New Features
- VSync is available in the graphics options again
- In addition to a slider, there is now also a number input for fps
- Added option to completely uncap fps

Changes
- Unified grass & trees systems in most maps
- Tweaked light direction in character selection

Bugfixes
- Fixed bad environmental reflections in the pyramid
- Fixed an edge case in path finding leading to some one-sided invisible walls in the middle of nowhere (notably the city)
- Fixed female characters not looking at the camera properly
- Fixed an edge case in monster AI that could cause a small lag spike on the server
- Fixed some translation errors in guild skill cast confirm popup

UPDATE 24.07.2021

New Features
- New & improved network backend - better ping times and less lag especially for worse connections (old backend is still available via the game settings)

Changes
- Improved aggro behaviour for monsters, they'll switch targets more readily
- Reduced monster movement bandwidth usage, this had been an issue for some players especially for highly populated areas (e.g. Pyramid, Zagan's dungeon)
- Attempting to cast a guild skill will ask for confirmation
- The skill cooldown duration is now formatted as a duration instead of a plain number

Balance updates
- Stone skin continues gaining knockdown resistance when upgrading to grandmaster (previously there was a drop when upgrading to grandmaster)

Bugfixes
- Fixed some monster aggro related bugs and edge cases
- Fixed boss health bar not showing up consistently when close to a boss
- Fixed ping sometimes not updating properly

UPDATE 14.07.2021

Changes
- Tweaked monster movement syncronization, should be even better for players with bad connections
- In the graphics settings, basic post processing is always enabled, even on low and very low (only applies to new installs)
- Increased player following stop distance slightly
- Tweaked safe zone monster spawn prevention to counteract some rifts spawning too close to safe zones

Balance updates
- Improved some bad attack collisions on a bunch of monsters
- Moved a potential rift spawn further away from the old tower in Nibor
- Reduced login skill cooldown to 15s

Bugfixes
- Fixed ping not updating correctly after a map switch
- Fixed event slot display resetting to the placeholder name after a map change
- Fixed griffon pet feathers not being transparent
- Fixed an error causing slight lag for some users when loading the shop model
- Fixed rift spawn effect not showing on monsters
- Fixed map/minimap path preview blocking mouse clicks/hover
- Fixed monsters not animating in some cases (especially noticable from rift spawns)
- Fixed monster name being hard to read in the minimap
- Fixed inconsistent sparkle color on some two handed weapons +10
- Fixed some small player movement netcode desyncs