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  3. Version 173 is now available

Version 173 is now available

Version 173 is now available on Steam. The Spellbook has been completely re-written, there's a few new mechanics for how different tokens combine, and a bunch of events have been edited accordingly (the in-game encyclopaedia now works, too!).

Release notes are available here, as well as below.

ゲームの日本語版はまだ完全に翻訳されていません。 ご不便をおかけして申し訳ございません。

游戏的简体中文版本尚未完全翻译。 很抱歉给您带来不便。

We also recorded a short video to go along with this update –

[previewyoutube][/previewyoutube]

--- release notes v173 ---

[h3]CHANGES[/h3]

We shipped the previous build just before the Christmas Day last week, and had 3 days during this week to do something meaningful – then test and ship the new build. We did our best. You will discover that version 173 provides quite a different playing experience.

[h3]SPELLBOOK IS NOW FULLY OPEN AT THE START OF THE CHAPTER[/h3]

In versions 150-170, we played with the Spellbook fully open from day one of the campaign. It was enjoyable, but maybe a bit too easy (the deck composition was different back then). In 171 and 172, we transitioned to Spellbook that offered progression via finding "Books of Arcane Knowledge" in the Chests in Ruins. After playing like that, we feel like such progression created more hassle than fun, and so in this version we revert to having the Spellbook fully open from the beginning of the chapter.

We invite you to explore the whole Spellbook at the start of the game.

[h3]ALL SPELL FORMULAS HAVE CHANGED[/h3]

The overall concept of how encounters are played is that you build spells from two angles: "what I want" and "what I can". In versions 171 and 172, the second part was lacking, since most spells were rather complex and "instant opportunities" presented themselves not as often as we wanted them to be available. We re-worked every spell in the Spellbook towards offering more combinations, and more immediate opportunities, depending on what's dealt in your characters's hands.

You will see that the hands of your mages now immediately present several opportunities of what kind of spell to assemble.

(!) KNOWN ISSUE: the spell that is suppose to remove Fear, is bugged a little. We’ll fix this with the next update

[h3]DESIGN AND LAYOUT OF SPELLBOOK[/h3]

We didn't have the time to update the layout, this will happen in one of the January updates. It will change visually as well as functionally, since with so many spells we already feel the need to add 1) tabs 2) filtering (i.e. "I have "Heat", which spells I can build with it?" query).

[h3]TUTORIAL AND HELP SCREENS[/h3]

Again, this is not something that we could have squeezed into these three (two and a half, to be real) days, but it's coming down the road. We hope you have discovered how to assemble spells, how to use elements from hand of one mage on formula of another mage, and especially the fact that you can at any time choose another formula from Spellbook and change the existing formula to it – the elements that fit the new formula, will remain in the new formula.

[h3]NEW EFFECTS OF TOKENS[/h3]

We've expanded the ways that different tokens may combine, which in turn makes combinations of different simple spells more useful.

* Damage applied to target with Acid now converts 1 Acid into 1 extra Damage
* Fire applied to target with Acid now converts 1 Acid into 1 extra Fire
* Damage applied to target with Fear now adds 1 extra Fear
* Damage applied to target with Frost removes 1 Frost
* Flash applied to target with Frost now issues splash damage of 1 Blindness to left and to right

There are also changes in activation and conversion mechanics:

* 3 Acid accumulated on target no longer issue 1 Damage
* 3 Frost accumulated on target now issue 1 Paralysis per round, and Frost remains (in earlier version this removed 1 Frost)

You will see that with Fire and Damage converting Acid, Acid can now be used as a chain-reaction token.

[h3]ENCYCLOPAEDIA IS NOW AVAILABLE[/h3]

We managed to bring back the Encyclopaedia, it is now available through –

* clicking right mouse button on any icon or name that has "magnifying glass" icon
* via in-game menu ("ESC")
* via main menu

There's still things to be improved (navigation: "next" and "previous", cross-linking, etc.), but already you have the whole thing in one place, and we're really happy that we managed to do this in this update.

Please note that all tokens have their own discovery cards in the Encyclopaedia, so you can read about their effects in one place.

[h3]A LOT OF EVENTS HAVE BEEN UPDATED[/h3]

There were small and big changes, some related to new spells and some related to new token rules.

Here's the list of what has been updated:

* Gigglers no longer get ENRAGED! when retreating
* Gigglers no longer issue Infection tokens when DESTROYED
* Giggler Haunt now requires a bit more Fire for BURNED, and issues Bag of bones when this outcome is achieved
* Restless shadow no longer gets ENRAGED! when retreating
* Restless shadow needs a bit less Fire to retreat
* Barrow now releases 1-2 Frost when UNLOCKED or DESTROYED
* Barrow now provides 3-6 Ashes of the dead when BURNED
* Barrow now provides 3 alchemic substances for use in encounters as loot (was: 5)
* Barrow now provides 2-3 Bags of bones when UNLOCKED or DESTROYED
* Spitting demons now provide 1-2 Ashes of the dead when BURNED
* Spitting demons have changed their actions: now they have Wrathy spittle (1 Fire) and Caustic burp (2 Acid)
* The action of Spitting demons where they would exchange 1 Fatigue from target to 1 Protection is temporarily disabled
* Corpse now issues only 1 Infection when DESTROYED
* Corpse now requires not 3, but 6 Fire to be BURNED
* Loot from the corpse has changed (including this welcome change: you still get 1 equitable item even if you burn the corpse)
* Chest no longer can be BURNED
* Chest no longer provides high-impact alchemy as loot (i.e. what changes stats permanently)
* Chest now releases 0-1 Shadow and 0-1 Spitter when DESTROYED

[h3]ENCOUNTER EFFECTS HAVE BEEN UPDATED[/h3]

The following EE have been updated:

* Emanation of Chaos now issues 2 Frost
* Breath of Chaos now issues 1 Flash, 1 Confusion
* Surge of Chaos now issues 1 Acid, 1 Fire
* Protective barrier now issues 1 Damage

[h3]MORE FOCUS ON CONCOCTING ALCHEMIC POTIONS[/h3]

In version 172 we already increased the number of resources that you find on the map, and now we have removed more complex alchemy from loot in Ruins and Barrows. What this means is that you'll have to rely more on concocting the stuff on your own – and with recipes listed next to Alchemic Cauldron, this is not too difficult now.

Explore different combinations – you can permanently upgrade your characters with quite a few potions!

[h3]IMPROVEMENTS IN USER INTERFACE[/h3]

You will see that we've rolled out a number of small improvements: changed the Alchemy/Backpack icon in travel mode, added "Death!" notification window, added "New season!" notification window, and so on. It's an on-going process of spotting gaps in the feedback loop, and fixing them. For example, now when you apply 4 Protection tokens (or a multitude of any other token), they are applied one by one and not as a bunch at once. Small things matter! We will continue on this with every version that we ship.

[h3]MERRY CHRISTMAS AND A HAPPY NEW YEAR![/h3]

2020 has been difficult for many, both on the personal and on the professional fronts.

For our team specifically, this was also the year when we faced our biggest crisis yet, and we're relieved that we have managed to overcome it – getting back on track to bring this game to you, the players, and being able to return to the weekly updates that give us the closest possible connection with the community.

We're thankful for the opportunity to continue to make games, and we feel lucky to meet so many friends from different countries who have supported us throughout this year – such friendship, and warmth, are especially appreciated when the world is going through the crisis.

We hope that our games will continue to give you moments of fun and laughter in 2021, and we wish you all a happy and a healthy new year!