Version 180: Books of Elements, Clothing & updates in user interface
This week's update is already available and brings Books of Elements (which allow deck management), clothing items and updated user interface.
[previewyoutube][/previewyoutube]
Release notes are on the game's forum, as well as below.
Attention, new players! While the game still doesn't have a tutorial yet, we recorded this video that highlights the core mechanics – we hope you will find it useful:
[previewyoutube][/previewyoutube]
And now on to version 180 –
[h3]CONCEPT[/h3]
We've managed to do some quality work this week, as you will see in the release notes below! A new Character Profile, a way to manage the decks of your party members through the Books of Elements, equippable clothing items that change the visual appearance of party members, editable character names and a bunch of new sound effects are just the things that we shipped with today's build. There's more that will arrive with the next updates as we also did a lot of work on the issues that take longer to wrap. As always, though, we wish that we had double the time to do even more :-).
[h3]UPDATED CHARACTER PROFILE[/h3]
The updated Character Profile is what we want to whole game to look like!
The empty area right below the Deck of Elements is already prepared for "blocked elements", which is the consequence of using travel magic – it's coming with one of the future updates.
Next on our concept artist's todo list: the updated window of Alchemic Cauldron and Recipe Book.
[h3]CHARACTER NAMES CAN NOW BE EDITED[/h3]
Nothing fancy, but it's now way easier to keep track of your favourite party members!

[h3]LASTING EFFECTS, INJURIES, DISEASES GOT AN UPLIFT[/h3]
We continue to improve how we display such information, and the updated Character Profile is another step in that direction.

[h3]BOOKS OF ELEMENTS ARE IN THE GAME[/h3]
Books of Elements are in the game now, coming in three levels: uncommon, rare and very rare.

These books contain 3, 5 and 7 elements (respectively), and you can swap one such element with one element from the deck of one of your party members. To start the process, drop the book into the Reading slot of any character.

Books of Elements are available as loot from Abandoned Palace, where you get 3 random books per each event.

[h3]CLOTHING IS IN THE GAME[/h3]
There's now a dedicated Clothing slot in Character Profile, and it affects how the character looks (the outfits are currently missing hats, which will arrive with the next update; they were too big for the current frame =)).

At the moment, there are 3 sets of clothing that are available as loot from Dead bodies – you must destroy the body with Damage, as if you burn it down with Fire then the clothing will turn to ashes.

[h3]THE INVENTORY SCREENS GOT UPDATED[/h3]
The inventory that opens in the travel mode has a new look, as well as the inventory that's a part of Character Profile. There are filters, too (they'll start working with one of the later updates).

[h3]OPPONENTS NOW DISPLAY THEIR ATACKS MORE CLEARLY[/h3]
There's still a long way to improving the encounter flow, but we're getting there!
Two new things: first, there's now a clear symbol above the opponent that is performing the action; second, there's now an indication of the exact action that the opponent will perform, next to its targets.

[h3]NEW SOUND EFFECTS[/h3]
[h3]WHAT'S NEXT?[/h3]
We'll plan the week on Monday, as usual. On top of the list is the travel magic; the mechanics of hunting, fishing and gathering; improved encounter flow; and the updated Encyclopaedia (we'd like to split it into Rulebook and Encyclopaedia, moving out all the descriptions of game mechanics to a separate place). We'll probably choose one feature, and one user interface improvement, as the priority, and then go from there. How many weeks are left until we can progress to the general Early Access? Hard to say! It feels like we keep a really nice tempo, with no distractions, so step by step, we're sure to get there. See you next week!
[previewyoutube][/previewyoutube]
Release notes are on the game's forum, as well as below.
Attention, new players! While the game still doesn't have a tutorial yet, we recorded this video that highlights the core mechanics – we hope you will find it useful:
[previewyoutube][/previewyoutube]
And now on to version 180 –
[h3]CONCEPT[/h3]
We've managed to do some quality work this week, as you will see in the release notes below! A new Character Profile, a way to manage the decks of your party members through the Books of Elements, equippable clothing items that change the visual appearance of party members, editable character names and a bunch of new sound effects are just the things that we shipped with today's build. There's more that will arrive with the next updates as we also did a lot of work on the issues that take longer to wrap. As always, though, we wish that we had double the time to do even more :-).
[h3]UPDATED CHARACTER PROFILE[/h3]
The updated Character Profile is what we want to whole game to look like!

- progress bar (including potential) of Memory
- progress bar (including potential) of Digestive system
- slots on the right side: clothing, equipment, books, consumable items
The empty area right below the Deck of Elements is already prepared for "blocked elements", which is the consequence of using travel magic – it's coming with one of the future updates.
Next on our concept artist's todo list: the updated window of Alchemic Cauldron and Recipe Book.
[h3]CHARACTER NAMES CAN NOW BE EDITED[/h3]
Nothing fancy, but it's now way easier to keep track of your favourite party members!

[h3]LASTING EFFECTS, INJURIES, DISEASES GOT AN UPLIFT[/h3]
We continue to improve how we display such information, and the updated Character Profile is another step in that direction.

[h3]BOOKS OF ELEMENTS ARE IN THE GAME[/h3]
Books of Elements are in the game now, coming in three levels: uncommon, rare and very rare.

These books contain 3, 5 and 7 elements (respectively), and you can swap one such element with one element from the deck of one of your party members. To start the process, drop the book into the Reading slot of any character.

Books of Elements are available as loot from Abandoned Palace, where you get 3 random books per each event.

[h3]CLOTHING IS IN THE GAME[/h3]
There's now a dedicated Clothing slot in Character Profile, and it affects how the character looks (the outfits are currently missing hats, which will arrive with the next update; they were too big for the current frame =)).

At the moment, there are 3 sets of clothing that are available as loot from Dead bodies – you must destroy the body with Damage, as if you burn it down with Fire then the clothing will turn to ashes.

[h3]THE INVENTORY SCREENS GOT UPDATED[/h3]
The inventory that opens in the travel mode has a new look, as well as the inventory that's a part of Character Profile. There are filters, too (they'll start working with one of the later updates).

[h3]OPPONENTS NOW DISPLAY THEIR ATACKS MORE CLEARLY[/h3]
There's still a long way to improving the encounter flow, but we're getting there!
Two new things: first, there's now a clear symbol above the opponent that is performing the action; second, there's now an indication of the exact action that the opponent will perform, next to its targets.

[h3]NEW SOUND EFFECTS[/h3]
- Protection from poison (token) – token issued
- Reflection (token) – activation
- Blindness (token) – activation
- New season: Broken moon
- New season: Maiden moon
- New season: Phantom moon
- Start of the Prologue ("player party arrives")
- Player party moves across forest
- Player party moves across wetlands
- Player party moves across ruins
[h3]WHAT'S NEXT?[/h3]
We'll plan the week on Monday, as usual. On top of the list is the travel magic; the mechanics of hunting, fishing and gathering; improved encounter flow; and the updated Encyclopaedia (we'd like to split it into Rulebook and Encyclopaedia, moving out all the descriptions of game mechanics to a separate place). We'll probably choose one feature, and one user interface improvement, as the priority, and then go from there. How many weeks are left until we can progress to the general Early Access? Hard to say! It feels like we keep a really nice tempo, with no distractions, so step by step, we're sure to get there. See you next week!