Hey Team!
Thanks so much for sticking with us at TOTALLY BASEBALL over the last year (in EARLY ACCESS) we've been making lots of updates and posts but sporadically and some on Twitter some on here but MOST on our
Discord but thanks to you and the BIG success the game has been on QUEST we've been able to bring more folks to help with multiplayer development, more Avatar custom and stadium options, and to chat with ya'll on Steam + Discord! We're also mailing out FREE stickers for THE FIGHTING FOXES to say thanks
(chat with Totally_Sarah on the Discord to give her your info) Here are all the changes we've made to the game since we released it in JULY!
Bug Fixes:
- Custom avatar choices now apply to the pitcher when controlled by the player.
- The player no longer has to go get the ball when the catcher misses a catch while pitching.
- The batter no longer runs back to home when the ball is thrown over the fence.
- Fixed an issue with stadium crowd animations.
- Fixed an issue that caused an out if a ball was caught after hitting the wall in the stadium.
- Fixed an issue causing infielders and outfielders to run to bases instead of passing the ball to them.
- AI runners will no longer run past a base then return for a tag out if a ball is being thrown to that base.
- Fixed an issue with the running sound not playing in the stadium.
- Fixed an issue with the ball counting as a strike and being hit by the bat at the same time.
- Fixed an issue with balls counting as an out when landing in the outfield.
- Fixed an issue allowing the player to run after the ball has been returned to the pitcher.
- Fixed the positioning of the warning track in the stadium.
- Balls thrown by the catcher that hit the bat are no longer counting as foul balls or resetting the count.
- Outfielders no longer throw the ball to other outfielders.
- Outfielders will now throw the ball to the infield instead of holding the ball while the runners score.
- Fixed an issue with the ball incorrectly detecting the ground.
- Fixed an issue where the ball would get stuck in the stadium wall and become unreachable by the AI.
- Fixed an issue with the AI failing to return a foul ball.
- Fixed an issue where strikes were occasionally being called twice.
- Home runs will no longer hit the wall and bounce back.
- Getting an out by running past the batter at home no longer counts as a run.
- Fixed an issue causing pitches to be called a ball after hitting the bat.
- Fixed an issue causing no play to follow after the AI hits the ball.
- Fixed an issue causing the AI fielders to ignore a ball on the ground.
- Fixed an issue with the baseline alarm allowing a player to run through on first base and not get out.
Improvements:
- Avatars wearing masks will no longer wear hats or helmets.
- Improved judgment of what is considered a foul vs a fair ball.
- Improved AI base defending logic.
- Reduced the frequency at which the AI is able to get triple plays.
- Reduced the infielders’ catch radius.
- The AI will no longer throw to first base while the player is running to second base.
- Improved short stop logic to cover second base and act as a cutoff man for left field when warranted.
- Improved second baseman logic to cover second base and act as a cutoff man for the right field when warranted.
- Improved AI base running logic to always run when the batter hits a ball and there are already two outs.
- If a ball is hit and goes outside the yellow line, all runners will now stay on their base until it is determined if the ball is fair or not.
- Runners now will run partway on a fly ball, then determine if they should continue running forward or run back depending on if the ball is caught or hits the ground.
- Polished the AI runners’ tagging up logic.
New Features:
- Added a ‘Batting Assist’ option and set it to default to the medium setting.
- Added a ‘Teleport Frequency’ option and set it to default to the medium setting.