
The combat demo has been reworked. It contains a single fight with two teams of choice. The player can set 3 combat rules:
- Equipment - fight with standard or custom equipment
- Potions - combat potions are allowed or prohibited
- Pitfalls - pitfalls and arcane circles are active or inactive
New ArenaThe arena is smaller but looks better and has arcane circles and pitfalls in it. Arcane circles can restore/drain mana and energy, can invoke fear or courage, and also capable of boosting or hindering characters. Pitfalls are useful to cover your flanks or deploy archers and sorcerers behind them.
New human character modelsWarriors, archers, and sorcerers have more detailed 3D models, higher resolution textures, and some new animations.
New monstersThere are three Insectoid and three reptile class monsters with unique skills in the combat demo. The monster's 3D models and animations do not represent the early access release, but this was the best I could do at the moment.
New combat abilitiesWebbing attack - a webbed enemy can not move or attack and loses energy. Stronger characters can get out of the web quicker.
Ricochet arrows - arrows ricochet when hit hard chitin armor (insectoid passive skill)
Dodge arrows - monster can dodge arrows (passive skill)
Poison skin - attacking monster can be poisoned if the bite is successful (25% chance, passive skill)
Spiny skin - attacking monster can be damaged if the bite is successful (25% chance, passive skill)
Poison spit - inflict poison from 3 hex range
Fire spit - inflict fire damage from 3 hex range
Life steal - regain 3 HP after every successful attack (passive skill)
Energy steal - regain 5 energy after every successful attack, defender loses the same amount of energy (passive skill)
Defensive stance - enhance parry and dodge chance by 25%, improve vision field to 5, increase the number of counter-attacks by 3, restore more energy (human only)
Disengagement - avoid the attack of opportunity by rolling to an adjacent hex (human only)
Encourage - decrease fear of multiple friendly human characters (human only)
New combat magicsEnergize - restores the energy of a friendly character
Mana drain - steal mana from an enemy sorcerer
Arcane skin - increases physical protection
Invoke fear - increases the fear of an enemy character
New combat potionsPotion of Strength - increases strength
Potion of Courage - decreases fear
Resist Frost Potion - provides frost protection
Resist Magic Potion - provides magic protection
New weapon poisons (archers)Fever Poison - causes energy loss
Frostwind Venom - causes agility loss