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The Monster Breeder News

Full release on May 6, 2025

Hi everyone,

Finally, I can tell you the exact date of the full release.

The Monster Breeder 1.0 will be released on May 6, 2025.

New content:
  • Graphic overhaul
  • Hybrid class
  • Expeditions
  • New species
  • Reworked crafting (now includes shield, bow, and staff making)
  • New abilities for monsters
  • New character bonuses


Full Release Playtest

Hey everyone,

The full-release playtest is still running, and I’ve got a few keys to hand out! If you’d like to join, hop into Discord and post a message in the #full-release-playtest channel.

Update: Sorry, but I handed out all the remaining keys.


https://discord.gg/vam9GfcPBD


The full release is planned for the first half of May — the exact date is coming soon!

Development Progress

Hi All,

I'd like to share a couple of screenshots from the full-release version. With the current progress, the February playtest still feels achievable. I appreciate your patience.






















Crafting Reworked

Hi All,

I've reworked the weapon and armor forging system and introduced a few new features. These updates will be available in the Full Release.


[h3]Skill Development[/h3]

Alchemists and blacksmiths no longer develop special skills randomly. Instead, they earn skill points upon reaching levels 10, 20, 30, and beyond. Players can use these points to select a special skill, such as 'Skilled Herbalist' or 'Enchanter,' or to remove a negative trait. This system allows for greater customization of craftsmen, making their development less dependent on chance.


[h3]Bows & Shields[/h3]

The creation of bows, shields, and magic staves will now be possible. To craft these items, the blacksmith must possess a special skill called 'Master Smith.' Different types of shields will offer unique bonuses. For instance, the Cavalry Shield provides a +15% chance to block but offers less protection against arrows due to its smaller size.


[h3]New Alloys[/h3]

Eleven new alloys have been introduced, each offering a unique bonus. This allows all melee weapons, bows, and shields to have two distinct bonuses: one based on the weapon type and another determined by the alloy used during their creation.


[h3]Raw materials[/h3]

The raw materials have been replaced with four distinct types of steel.

Standard Steel is the most common and affordable option. It has no notable advantages or disadvantages, serving as a balanced choice for general use.

Light Steel weighing 30% less than Standard Steel, this type is ideal for applications where weight is a concern. However, its enchantability is reduced by 30%, making it less suitable for enchanting.

Army Steel provides a 20% bonus for either damage or protection. It is 30% heavier than Standard Steel, making it more demanding to wield or wear.

Arcane Steel gives a 30% enchant bonus. On the downside, it is less durable than Standard Steel and reduces physical protection or damage output by 15%.


Expeditions

Hi,

I want to give a quick update on the progress of the development. One of the new content of the full release will be the expeditions.

Three expeditions will be available in the game, northern, tropical, and islands. About a third of all species will not be available for purchase. These rare species live in remote areas and possess the most valuable features such as regeneration, flying, or ice breath. The player can launch expeditions to explore caves and get these rare and invaluable creatures. To do so, have to cover the costs and undertake combat against unknown opponents. Outlaws and rogue lords are ruling those distant lands and you have to fight your way through them.