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Monster Breeding - Blood Infusion

Blood/potion infusion is an essential method to create more powerful monsters. The player can increase the creature's strength, endurance, agility, and lifespan, improve temperature tolerance, and decrease fear of other classes of monsters.

There are three levels of blood infusion equipment in the game.

Blood Infusion Tool - a basic device that makes it possible to infuse insectoid, reptile, or carnivora blood into any juvenile monster. A very simple tool with one slot only, and can not infuse potions. Not possible to use it on eggs.

Combined Infusion Set - can infuse blood and potion into juvenile monsters at the same time, and has two apertures.

Grand Infusion Apparatus - this most advanced device can be used on eggs too, making it possible to start treatments as early as possible. It can combine three types of blood or potions to maximize the effect.

Potions to infuse:

Growth Potion - increases the strength and size of a juvenile creature on use
Swiftness Potion - increases the agility of a juvenile monster on use
Endurance Potion - increases the endurance of a monster
Rune Potion - enhances the efficiency of any Runestones
Potion of Magic - enhances the efficiency of any Magic Field applied to creatures
Potion of Blood - enhances the efficiency of Blood Infusion

Combat Demo has been updated!



The combat demo has been reworked. It contains a single fight with two teams of choice. The player can set 3 combat rules:
  • Equipment - fight with standard or custom equipment
  • Potions - combat potions are allowed or prohibited
  • Pitfalls - pitfalls and arcane circles are active or inactive


New Arena

The arena is smaller but looks better and has arcane circles and pitfalls in it. Arcane circles can restore/drain mana and energy, can invoke fear or courage, and also capable of boosting or hindering characters. Pitfalls are useful to cover your flanks or deploy archers and sorcerers behind them.


New human character models

Warriors, archers, and sorcerers have more detailed 3D models, higher resolution textures, and some new animations.


New monsters

There are three Insectoid and three reptile class monsters with unique skills in the combat demo. The monster's 3D models and animations do not represent the early access release, but this was the best I could do at the moment.


New combat abilities

Webbing attack - a webbed enemy can not move or attack and loses energy. Stronger characters can get out of the web quicker.
Ricochet arrows - arrows ricochet when hit hard chitin armor (insectoid passive skill)
Dodge arrows - monster can dodge arrows (passive skill)
Poison skin - attacking monster can be poisoned if the bite is successful (25% chance, passive skill)
Spiny skin - attacking monster can be damaged if the bite is successful (25% chance, passive skill)
Poison spit - inflict poison from 3 hex range
Fire spit - inflict fire damage from 3 hex range
Life steal - regain 3 HP after every successful attack (passive skill)
Energy steal - regain 5 energy after every successful attack, defender loses the same amount of energy (passive skill)
Defensive stance - enhance parry and dodge chance by 25%, improve vision field to 5, increase the number of counter-attacks by 3, restore more energy (human only)
Disengagement - avoid the attack of opportunity by rolling to an adjacent hex (human only)
Encourage - decrease fear of multiple friendly human characters (human only)


New combat magics

Energize - restores the energy of a friendly character
Mana drain - steal mana from an enemy sorcerer
Arcane skin - increases physical protection
Invoke fear - increases the fear of an enemy character


New combat potions

Potion of Strength - increases strength
Potion of Courage - decreases fear
Resist Frost Potion - provides frost protection
Resist Magic Potion - provides magic protection


New weapon poisons (archers)

Fever Poison - causes energy loss
Frostwind Venom - causes agility loss

New Arena

I wish to share some screenshots of the new arena. I am working to refine the combat system of the early access game and will update the combat demo in January. New features will come with the demo update, like fear, fighting stances, more potions, abilities, and spells. It will also have all reworked character models, new monsters, and a better-looking arena.










Reptile Class


This is a short description of the reptile class. Reptiles are the most powerful among the three creature classes. Their superior strength and high HP provide them a significant advantage in combat. On the other hand, they are the slowest monsters, and cold weather makes them somewhat weaker. However, lizards have some unique traits like the regeneration of health, poison bite, fire spit, static skin, and dragon breath.

Reptiles have the longest lifespan, they live up to 25-35 years, but their moderate resilience makes them more vulnerable to abomination illness. They grow slower than other creatures, do not tolerate cold and dry, and some species can not reproduce without water.

Insectoid Class



There will be three monster classes in the Early Access game: Reptile, Carnivora, and Insectoid. Each class has unique traits, strengths, and weaknesses. This is a short description of the insectoid class.

Insects are the most agile monsters, which makes them easier to dodge melee attacks, and they can be trained to evade arrows. On the other hand, they are the most fragile creatures with low physical protection. Some races have additional protection like spiny skin, toxic skin, and chitin armor. Other species can spit poison, spiders are capable of webbing attack, and Vampire Worms can recover HP by drain life.

Insects have the shortest lifespan, but also have the highest resilience to reduce the side effects of breeding potions, blood infusions, and all sorts of magic used to manipulate traits. Insects are prolific and tolerate dry and wet environments, but the cold temperature makes them slower.