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Full Release Mammal Species

Hi,

This video shows the mammal species of the Full Release version. I focused on getting as much shape out of the 3D model as possible and slightly rebalanced the creature's traits. I gave the weaker species, such as the rat, better defensive abilities. The panther was too powerful, so it lost the claw attack ability.

I have started working on the Insectoid class creatures. I hope I will be able to show them in December.

[previewyoutube][/previewyoutube]

Full Release Reptile Species

Hi All,

I am working on the new Mammal class, but much work remains to be done before I can show it. Meanwhile, this is a short video about the species of the Reptile class for the Full Release game.


[previewyoutube][/previewyoutube]

Full Release Human Characters I.

Hi,

I would like to show the first batch of human character models for the full release. These characters will appear in the quests as enemies. All shields and weapons have new textures, and there will be a new weapon class: polearms.

Spears and tridents will have the highest weapon reach among all melee weapons. This will allow the attacker to inflict damage without risking counter-attack if the defender's weapon is too short.


[previewyoutube][/previewyoutube]

Full Release Reptile Class

Hi Folks,

I worked on the new assets for the Full Release in the last couple of months. The graphical overhaul of this game is a difficult task for me, and I'm making slower progress than expected. But finally, the new reptile models and textures are complete! This new model allows for much greater variety in appearance. The video below aims to demonstrate the diversity of species of the Reptile Class and represents the new visuals of the Full Release game.


[previewyoutube][/previewyoutube]

Update

Hi,

This small update adds tagging system, slave management, and bug fixes. I know it is not much, but I spent the majority of my time on creating better graphical assets for the full release.

New features:

A new "Slave workers" button was added to the Base management window. Players can kill slave workers to get human blood and meat.

The price of slave workers varies depending on their age.

Training sliders now show the annual gain due to training.

A tagging system was added for better monster management. There are 8 tags available:
  • For crossbreeding
  • Favorite
  • Veteran
  • For organ removal
  • Available for sale
  • Expendable
  • Non-lethal combat only
  • For organ implantation



Bugs fixed:
  • Quest names are missing from the new messages button when the "Better readable font" option is on.
  • False tooltip for the alchemist's skill at the character generation window
  • The "Copy treatment" and "Cancel treatment" buttons don't update the upkeep cost
  • Animation stuck if multiple monsters attack with the "Pack Attack" ability
  • The lifespan of offspring was maximized to 25
  • The upkeep cost is not updated when the creatures get treatment and get removed from Hatchling's Cabin.