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The Monster Breeder News

New Update: Surgery

Hi,

This update adds the surgery mechanism to the game. There are four different surgical methods to use on grown monsters:
  • Autopsy
  • Organ removal
  • Organ implantation
  • Combat surgery



Autopsy
Autopsy for research purposes can only be made on a live monster. Performing an autopsy is a prerequisite for learning surgical methods.

Organ removal
You must research organ removal to be able to perform it. Not every monster has a removable organ. This surgical method is lethal, all creature dies after the operation. The removed organs decay rapidly and lose 10 % of condition each turn.

Every removable organ provides 1-3 bonuses:
  • Poison bonus
  • Fire bonus
  • Frost bonus
  • Shock bonus
  • Physical protection bonus
  • Magic protection bonus
  • Spiny skin bonus
  • Strength bonus
  • Agility bonus
  • Endurance & Energy bonus
  • Tameness bonus
  • Resilience bonus


Organ implantation
This method can enhance multiple different traits of grown creatures. You must research organ implantation to be able to perform it. Depending on the level of research, you can implant up to three organs into each monster. The lifespan of creatures decreases after every implantation.

Inheritance of implanted organs
Every creature can have one removable organ with up to three bonuses. Offspring inherit random bonuses from the parent's implanted and removable organs.
Example:
You crossbreed two creatures:
1.) First one has two implanted organs providing three different bonuses.
2.) Second one has no implanted or removable organ.
Offspring have a 50 % chance of inheriting a removable organ. That hybrid organ can provide 1-3 different bonuses when transplanted into another monster.

Decay of organs
The condition of removed organs decreases by 10 % each turn. The condition affects the magnitude of the bonus that the organ provides.

Combat Surgery
Some of the monsters lost in lethal combat do not die instantly. You have one turn to perform a life-saving operation on a dying creature. It will lose some health points permanently but will survive and recover within a couple of turns.

Added:
Rename human characters.

Bugs fixed:
Only Runebow was available for sale in the stock of the Caravan.
There were no bows at the Weapon's Fair.

Localization

Hi!

This update focuses mainly on localization but includes some minor changes like custom difficulty and pop-up tooltips for beginners. All localizations were made by DeepL automatic translater algorithm.

Added:
  • Localization for German
  • Localization for French
  • Localization for Simplified Chinese
  • Custom difficulty
  • Beginners Tooltips
  • Clear messages button


Fixed:
  • Resist Frost and Resist Fire potions did not work in Ice Dome and Caldera arenas.
  • The background image wasn't in the correct position on the monster breeding panel.
  • Messages disappear after loading.
  • The effects of Fire, Frost, Shock, and Poison Extract do not add up when using multiple potions.
  • Poisoning the enemy with Marsh Venom and Frostwind Venom does not decrease strength or agility.

Optimization Update

Hi All,

This update focuses on optimization mainly and there is a new button in the Options panel for switching VSync on/off. The FPS has increased by 20-40 on my laptop after optimization. I am using an Acer Aspire 3 (Intel Core i5, 8 GB RAM, GeForce MX230) for testing. I have also updated the Unity3D to a newer version and changed the build mode that further improving FPS. Unfortunately, the new build is totally different and it will take much longer to download this update. Sorry for the inconvenience.

Three new quests:
Runaway slaves banded together and set up camp in the nearby woods. You can get slave workers or human meat if you kill or capture them.

Some deserter set up camp not far from your estate. They are dangerous opponents due to their military training and equipment. You can obtain random loot, gold, and human flesh to feed your monsters.

A group of bandits set up camp in the nearby area. They are equipped with bows and leather armor. You can expect some loot, gold, and human meat if you win.

Bugs fixed:
  • The arena info panel was missing for the Catacomb and five other cave quests.
  • There were not enough ingredients to brew the second Potion of Cure in the crafting tutorial.
  • Trainer skill increases even after reaching the maximum value of 100.
  • Offspring trait info is occasionally missing from the monster breeding window or overlapping with other text lines.

Demo available!

This demo represents the Early Access gameplay and will last until the end of the first quest (Guild entry quest) or a maximum of 18 turns.

Please feel free to try this game!

New update is out!

This update focuses on new potions and balance changes. New potions make it possible to manipulate trait inheritance and create transfusable blood. The effect of multiple magic treatments has been significantly increased, and raising one hybrid is enough to complete the Guild's entry quest.

[h3]Added:[/h3]

Blood Potion
This new potion can be used to create transfusible blood. You can mix it with the blood of any creature.

Fire Extract
This potion raises the magnitude of inherited fire-related traits such as fire resistance, fire bite, and fire skin. It also increases the chance of inheriting abilities like fire skin, and fire spit. Furthermore, offspring will inherit lower fear of fire.

Frost Extract
This potion raises the magnitude of inherited frost-related traits such as frost resistance, frost bite. It also increases the chance of inheriting ice breath. Furthermore, offspring will inherit lower fear of frost.

Shock Extract
This potion raises the magnitude of inherited shock-related traits such as shock resistance, shock bite, and shock skin. It also increases the chance of inheriting shock skin. Furthermore, offspring will inherit lower fear of shock.

Poison Extract
This potion raises the magnitude of inherited poison-related traits such as poison resistance, poison bite, and poison skin. It also increases the chance of inheriting poison spit.

There is a new inventory panel in the Base Management window. It shows all the weapons, armors, and potions not used by the characters. It makes it easier to sell a large amount of unnecessary equipment.

[h3]Changes:[/h3]

  • The effect of all magic scrolls, blood, and the following potions are doubled:
    • Growth Potion
    • Swiftness Potion
    • Endurance Potion
    • Stoneskin Potion
  • The effect of Taming Potion and Runestone of Taming has been increased by 50%.
  • The effect of Runestone of Fire/Frost/Shock is tripled.
  • All types of equipment and book are available for sale at Herb's Market instead of limited random stock.
  • All scrolls and runestones are available for purchase at Guild's Fair. No limited random stock.
  • It is enough to raise one hybrid for the Guild entry quest.
  • The Sorcerer character bonus includes a Blood Infusion Tool and three different types of blood.
  • The game saves the banner and the name you set in the New Game tab.
  • Poison spit does 1 HP damage on the target.
  • Any poisoned character can be poisoned again. If the new poisoning effect is higher or lasts longer, it will overwrite the old one.
  • There is a reward item for every fight at the King's Own Tournament.
  • Material need for potion making has been increased.
  • Material need for forging has been decreased.
  • The price of iron, steel, and magma steel has been reduced.
  • The room info shows the number of monsters/eggs in each chamber of the Old Keep in the Base Management window.
  • Capacity info has been added to the monsters and hatchlings window.



[h3]Bugs fixed:[/h3]

  • Buttons are occasionally inactive in the character generation window.
  • The poison spit ability can trigger a false poisoned effect on the attacker monster.
  • Ryodoron has not enough action points to use tail attack ability.
  • Enemy monsters occasionally use more action points than they have when spitting poison.
  • Alchemist's production queue falsely indicates 0 turns to complete potions.
  • The game does not update the energy bar after a webbing attack during combat.
  • Infusing blood of the same class does not reduce the fear. For example, insectoid blood did not decrease the fear of insectoids if used on insectoid monsters.
  • The upkeep cost was not updated when the creature was moved out from Monster Keep/Monster Lab, and temperature/humidity control was on.