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V1.033 Update - Taurus Station 3, bug fixes, balancing and more

[h3]V1.033 Update

02/24/2025

Taurus Station 3 [/h3]

Our newest addition to the official map pool. Thanks to Kforce for helping us bring it to the finish line.

This zone became an important mining colony and logistical point in material processing after a discovery of an exotic underground structure



[h3]Weapon improvements and tuning:[/h3]

Airstrike and artillery now get blocked by shields

FOS, Gauss and Intimidators time to kill sped up



[h3]Misc & General balancing:[/h3]

We fully reworked ammo distribution throughout all maps (official and community maps)

I.e. Badlands got its ammo / mass pickups reduced from 112 down to just 8

Apparently we also had a massive issue where ammo pickups wouldn’t disappear if picked up by non host players (letting one ammo pickup be picked up by up to 8 players) that’s now fixed

Ammo pickup respawn duration increased from 30 s to 60s

Hoping that with this iteration ammo will become a relevant mechanic again and abilities will require some planning and resource management

Added a EFFECTS audio setting to give you guys the option to turn down game SFX so you can hear teammates better and what not

Improved hand interaction with the repair lever

Tuned repair lever retract time

Improved the weight of dead mechs

Adjusted mech death FX, how mechs break after death

Rewrote augment descriptions to provide actual stats

Excluded AI out of stats. KILLING AI NO LONGER COUNTS TOWARDS STATS

Still grants XP but will not give you bragging rights

Lunar Crawler Community map by Mithril Headset


[h3]Fixes:[/h3]

Datacap gamemode breaking bug turned out to be a large under the hood issue, now fixed

Moved gif button away from safe mode

Optimized airstrike FX

Adjusted fallback fade method

Fixed custom level button not doing anything

Fully reworked our tracer spawning, these are now used significantly more efficiently, in turn rockets trails should almost never disappear and performance should be better

Adjusted most tracer visuals, made trails cool-er

Fixed weapons not cloaking on cloaked mechs



[h3]Custom level loader receives a large rework:[/h3]

For all map makers we're switching custom level format over to .glb

that allows you guys to use empty objects, have a hierarchy of things with their own locations and transforms, texture packing and materials should come across waaaay easier now

We implemented a bunch of options for you guys to define in the .glb files that lets you test maps with ammo, health pickups, functioning AI and more.

More info and documentation on level loader in our discord FAQ channel



And more minor changes!!