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Camo and Camera Toolkit Update, V1.142

V1.142 Camo and Camera Toolkit Update


[h2]Customization and Camo system[/h2]
Deep mech customization lets pilots arm, tweak, and style their mechs exactly the way they want. This microtransaction-free, fully featured camo editor blends 25 base textures with 33 colors for limitless variation and expression, saving up to eight designs that can be applied to any unlocked mech.

[h2]Camera Toolkit[/h2]
Improved Smooth Camera
The streaming camera receives major upgrades to better capture cockpit interactions and mech dynamics, such as shaking from damage or movement. Enhanced motion and action tracking brings flat-screen footage far closer to the true VR experience, with recordings now showing the authentic movement shake and stomping.

All New Camcorder
A placeable camera that lets you frame shots exactly how you want. Perfect for cinematic angles, gameplay highlights, and custom scenes with full control over position and rotation. This also benefits from a lot of tech we built for smooth camera improvements!

Custom FOV
FOV settings let you control how wide or narrow the view is for each shot. Easily switch between portrait and landscape mode to suit different platforms and styles.

[h2]Gameplay & Balance[/h2]
Increased Pulse Rails accuracy and damage, adjusted spread.
Increased Intimidators damage.
Reduced Spitfire damage slightly.
Gave LR-FOS BEAM a damage increase as well.
Artillery and airstrikes now hit shields and other blocking objects.
Cloaking: Halved cost.
Heavy Shield: Doubled health.
Healing drones are now networked and appear to other players as well.

[h2]UI & UX[/h2]
Improved disconnecting and reconnecting logic and information conveyed, no more black screens without a reason!
All new sound and visual effects for picking mechs, weapons, augments and camo.
Force headphones option for Standalone Quest players

[h2]Maps & Environments[/h2]
Echus: Ammo increased from 8 → 12
Redland: Major update- New layout and visual improvements
Abandoned Sector: Major update- Visual improvements
Sentinel: New map- Mountaintop facility environment with tight corridors and large rooms, mid size
Canyons: New map- Desert canyon environment, mid size
Magma Fields: Minor fixes and improvements, lava plane textures fixed for standalone
Badlands: Ammo increased from 8 → 16, added spawn cover.
Bulletheim: Ammo increased from 8 → 16