1. Iron Rebellion
  2. News
  3. Bug fixes and balancing changes:

Bug fixes and balancing changes:

[h2]Bug Fixes & Balancing Changes[/h2][h3]Gameplay & Balance[/h3]
  • [p]Cloaked mechs can no longer be pinged while cloaked[/p]
  • [p]Cloaked mechs now dispel any existing pings when activating cloak[/p]
  • [p]EMP no longer destroys turrets — turrets are disabled for 5 seconds instead[/p]
  • [p]EMP targets now gain a 15-second EMP immunity cooldown after being hit[/p]
  • [p]Turrets are now correctly peaceable while inside shields again[/p]
  • [p]Scanners can no longer be placed inside buildings[/p]
[h3]AI & Systems[/h3]
  • [p]Fixed AI not firing at turrets[/p]
  • [p]Fixed custom slot count algorithm across all game modes[/p]
  • [p]Improved and optimized reconnection logic to reduce disconnect issues[/p]
[h3]Weapons & Equipment[/h3]
  • [p]Fixed reticle style in Gun Game when artillery was equipped prior to match start[/p]
  • [p]Fixed smoke launcher textures on Quest[/p]
[h3]Visuals & Rendering[/h3]
  • [p]Fixed cloaked mechs not appearing cloaked to other players[/p]
  • [p]Possible fix for dynamic objects rendering black in matches (cockpits & other mechs)[/p]
  • [p]Fixed visual issues with Spitfires incorrectly using cockpit reflection probes near players[/p]
  • [p]Fixed mech tilting stutter, especially noticeable on heavy mechs over uneven terrain[/p]
[h3]Community[/h3]
  • [p]Added new IRON CORE Community clan flags[/p]