1. Iron Rebellion
  2. News
  3. Our final major update before 1.0 Abilities & Augments

Our final major update before 1.0 Abilities & Augments

[h2]Abilities & Augments Update Progress Log
Version: v0.9896 Release Date: 09/19/2024[/h2]


Mechs / Abilities:
Each mech now has its own ability and dedicated role in battlefield.

Infiltrator light mech
Has the ability to cloak and infiltrate behind enemy lines

Recon light mech
Places scanners that sense and locate enemies in close proximity

Reinforcer heavy mech
Support class that can build defense turrets, provide health and ammo. Acts as a spawn beacon for other mechs.

Guardian heavy mech
Has the ability to place a strong defensive shield

E-pulse medium mech
Uses an electromagnetic blast to disable surrounding mechs, forcing them to reboot their systems

Breaker medium mech
This class was designed for assault and equipped with two abilities, - request a devastating airstrike or alternatively enter a “breaker” mode which allows the mech to cope with excessive heat for a short while, allowing the pilot to go move beyond movement limits.

All mechs were retuned completely, boosting their health improving the pace of the game We significantly boosted health for all mechs in order to facilitate the newly added mechanics, gun fights are still tense but last a little longer and let you make more decisions in the meantime

Augments:
Each mech can equip up to 3 augments to fine tune their control of the mechs and strengthen specific aspects. We’ve created 16 augments for you to experiment with

Cockpit
Various screens have been reworked and adjusted, new ability screen with its own UI, physical buttons and interaction. Pinged mech screen shows information about the enemy, including its health, loadout, augments and more.

Personal augment screen added for a more detailed breakdown of mech upgrades.

Weapons
Most weapons were adjusted, improved, polished, made more satisfying and powerful.

Maps:
Community Maps Added: IGNF Refinery, Tor Junkyard 3.0, Pastel Freighter, The Grinder, Redlands, Desert Highway, Abandoned Sector

Updated maps: Bulletheim, Badlands, and Redlands

Adjustments to ammo and health placements across all maps for better resource control.

Miscellaneous:
Ammo visibility improved with better visual cues and item size increased for easier collection.

New score/points system rewarding kills, objectives, and other tasks with points. Team kills and negative actions now reduce points.

Reticle improvement especially on scoped mode, smoother during zoom.

Flight mechanics for light mechs adjusted to increase flight time from 11 to 15 seconds.

A ton of improvements, adjustments and bug fixes

Out on live now!!