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Iron Rebellion News

With great power comes great responsibility


TLDR:
This build is all about taking care of your mech with the new (REPAIR MODULE), and conquest type game mode (AREA CONTROL)

Mech / Cockpit:
Mech repair / healing system, new cockpit layout
Directional hit indicator
Directional warning indicator for snipers
Much requested team and global voice chat
Improved respawn sequence
No movement before bootup

Maps:
Game play redesigned Taurus Station and Crossing maps
Crossing work in progress art

Weapons:
Howitzer nerf, added external charging laser, HUD warning indicators
Weapon selection on respawn
Weapons now auto reload

Misc:
Light & heavy mech previews in mechbay
Remove ability to shoot after death
Fixed reticle jitter
Various bug fixes, quality of life improvements

Mechanics overhaul

RELEASE NOTES HERE:
https://coda.io/@gameir/iron-rebellion-release-notes

Oculus
https://www.oculus.com/experiences/quest/4076925385769824/
Discord
https://discord.gg/WJKSETT
Our Roadmap
https://coda.io/@gameir/iron-rebellion-road-map
Patreon
https://www.patreon.com/IronRebellion

Cough... huge content push... cough

Quietly pushing a shit ton of insane new content and core strengthening for the entire game! shhh, let us know if things break on you. Will make a bigger announcement in a day or so.

New map, game mode, and a plethora of requested features!

Version: v0.9218 Release Date: 02/14/2022

Lobby:
Reworked all the UI, server browser, hosting, finding game

Gamemode:
Point Capture Mode for 4v4,
New announcer voice

Maps:
Prototype map "Crossing"

Mech / Cockpit:
Cockpit Tilting,
Ping mechanic,
Recoil indicator,
10s Spawn protection,
Major sounds update,
Aim, spread and player tag fixes, Oculus still pending

Weapon changes:
Weapon retune,
adjusting spread,
reload times

Misc:
Updated Steam VR integration,
Tons of small bug fixes,
audio and quality of life improvements

Small fix, some things made it into build that should not have

Small fix