1. Iron Rebellion
  2. News

Iron Rebellion News

Build .9211

Small patches and fixes.
Sound and animations when swapping weapons in mech bay
Player tags cleaned up and simplified
Recenter menu added to local player hand. (Temporary)
Mech ball collider fixes

Major update incoming!

For those of you that are already following our games progress this will be a massive update! and for those of you who may not know who we are, we are a game called Iron Rebellion! a highly interactive VR mech game built for PCVR and stand alone quest. If you are just tuning in now is an amazing time to suit up and get onto the battlefield. Updates include:

Lobby:
New Mechbay
Server browser

Gamemode:
4v4 Team Deathmatch
player nicknames/tags (still waiting for Oculus access), team switching etc

4v4 Map:
Prototype map "Junk Yard"

Mech / Cockpit:
Scope mechanic
holographic minimap
Team mech skins
Improved UI, and animations

New weapons:
Howitzer-115
-Massive single shot damage, long range weapon New
GRAD-12M
-Area of effect weapon, fast fire rate, medium range, frequent reloads.

Weapon changes:
Complete rebalance of all weapons
Weapon spread based on movement
Rocket area damage Reworked
"Laser Rifle" now called KRF-NX950
-Shorting range SMG like weapon, fast fire rate

We are absolutely floored to be bulldozing out way to a 1.0 release.
And can’t think our supporters both Patreon and early access enough!

Oculus
https://www.oculus.com/experiences/quest/4076925385769824/
Steam
https://store.steampowered.com/app/1192900/IRON_REBELLION/
Discord
https://discord.gg/WJKSETT
Our Roadmap
https://coda.io/@gameir/iron-rebellion-road-map
Patreon
https://www.patreon.com/IronRebellion

New content and fixes!

Version: v0.9184 Date: 12/06

Social Room:
Finally implemented social room deployment!!! Basically lets you join a match with someone you meet in social room 🙂
Updated the map, reworked lava pits, improved spawning area.
Further performance optimization, lots of rework with colliders and in level physics.
Gamemode:
When a player is near victory now triggers a new state, where point captures turn red and take longer to capture. This hopefully will prevent easy captures after last kill which ends the game abruptly.
Weapons:
Laser Rifle now takes less time to reload, has more ammo.
Weapon loadouts are now saved.
Cockpit:
Tweaked bootup animations and added a light to illuminate the bootup switches.
Core:
Updated all project framework systems. Basically anything responsible for handling VR both PCVR, Quest etc. is now updated to pretty much the latest version. Fixed some issues with hand offsets. This will now hopefully mean much better support for most headsets, controllers etc. and will let us work easier as well!

LAG FIX!!!

Please update and check out the latest build for this game!
One of the hardest and ugliest bugs ever has hopefully been found and squashed.
You should experience even better performance than before. with more to come.

Thank you for being part of this journey and growing with us! :)

The Steam Award

it has been a VERY long and hard road to get to our release just a few weeks ago. So today we are asking. if this game has spoken to you and you would like to the developers to know! please consider voting for us!