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Patch 0.3.0c

Hi Everybody
first of all we want to thank to all players that bought the game and who submitted bug here on steam or via our in game bug report tool.

We launched our first content and bug fixing patch. we plan to release patches like these approximately every two weeks. until release. here is your roadmap of what you can expect to be added. before launch of the game. not including many bugs that will be fixed.

Roadmap
+ Gameplay
+ Artificial intelligence improvements
+ New Spells
+ Fixing tier 2 spells
+ New Spell tier 3
+ New Spell tier 4
+ Faction based spells
+ faction specific units
+ Bug-fixing (known and unknown)
+ Text correction
+ Campaign
+ Storyline with multiple endings (based od player decision)
+ Scenario editor
+ Map editor 2.0
+ External tools
+ TheMysticEditor (modding tool)
+ Steam
+ Achievements
+ Workshop support
+ Help
+ Tile whisperer (on mouse over info/tooltip)
+ More friendly UI
+ Encyclopaedia
Wiki
+ Multiplatform
Linux support

list of full patch notes.

patch notes alpha.0.3.0c
+ Game mechanics
+ Farms have built-exclusion zone extended (next Farm can be build 2 tiles away)
+ Towns have more sight (now see 3 tiles away)
+ Added Speed spell - a Tier 2 buff spell
+ Added Heroism spell - a Tier 2 buff spell
+ Added Premonition spell - a Tier 2 buff spell
+ Vanilla mod template 1.0.4
+ Tier 2 spells complete
+ Fixed autosave settings
+ Buff spell cannot be stacked or combined
+ Fixed buffing spell bugs
+ Fixed expansions vs towns descriptions
+ Fixed available recruit count
+ Recruited units are exhausted until next turn (starting not)
+ Only one Magic tower can be built at time
+ Living Metal is now Tier 2 spell
+ Can recruit only via towns and expansions/extensions
+ Recruitments are individual to cities (+1 per extension or town tiles)
+ Recruited units can be spawn only on city tiles (extension, town)
+ Ward spell fixed (now sight +4 and reveals area)
+ Spell slot stuck fix when summoning creature on tile with unit
+Visuals
+ Spell book spells more readable
+ Ward spell effect changed
+ God monologues modified
+ Info panel visual fixes
+ Fixed spell effect stuck
+ Saved games compatibility warning added
+ Info avatar is no longer covered with text
+ Infiltrating spies don’t trigger visual effect
+ Spell effect system fixed (repeating effects)
+ UI-friend
+ Can TAB between custom map size X and Y input fields
+ Spies entering city spawns warning text
+ Added warning for map size settings (RandGen map with custom size)
+ Roadmap progress update (dynamics)
+ Bug-hunters update
+ Some text corrections
+ Added warning for loading saved games

these are known bugs that didn’t make it in to this patch.
>Bug-hunters (Known issues)
+Visuals
+ River sprite traveling
+ Result table issues
+ Swordsman graphics and animations
+ Shadow (unit) graphics and layout
+ Game mechanics
+ Custom map loading fail
*try to reload it again
+ Random-gen maps rare malfunction
*Recommended minimal size is 30x30
+ Spy effects disabled (kills spies when entering towns)
*don’t move spies to enemy city tiles
+ AI difficulty levels
+ Loading/saving mechanism
*try to reload it again
*use only saves of same versions of the game
+ UI-friend
+ English (text corrections)
(*) Recommended tip for temp. solution