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Patch 0.5.16c Lost And Foud

[h2]Hi everybody [/h2]

we are releasing a new patch. This time we are implementing back into the game a few things that got lost or postponed trough out creating the game. this includes new tiles and effects. better siege. nad many more

The second big part of this patch is improvements to the editor and campaign tools. in a ramp-up to a campaign release, these are important to us.

We also managed to find and crush several game-breaking bugs so games should be more stable and hassle-free going forward.

enjoy the game

[h3]Here are the rest of the patch notes.[/h3]

[h3]AI[/h3]
  • A mechanism for the campaign (basics)
  • Optimal. in performance
  • Game mechanisms
  • Tile highlight fixed
  • A fixed huge issue for custom maps (corrupted map load)
  • Fixed tabs blockage
  • Earthquakes broke city walls, don't destroy the city

[h3]Editor 2.0[/h3]
  • Fixed quest and monologue panels
  • Fixed tile whisperer
  • Added tooltips for users
  • Fixed faction loading
  • Locked content enhancement
  • Added highlighting tile for quests
  • Added more content for quests
  • Fixed and extended quest and monologue condition detections
  • Better notifications
  • Other small and medium fixes and user-friendly enhancements to the editor
  • Added passive option for tile description
  • Console
  • Quest management on custom maps

[h3]Tutorial[/h3]
  • Fixed possible loop in the tutorial
  • Enhanced and fixed quest panel
  • Working on 2 new tutorial maps

[h3]Visuals[/h3]
  • Fixed and reanimated some issues (not all)
  • Added city tier upgrade effect
  • Swordsmen and knights animation rerendered
  • Some formations realigned
  • Dynamic tile note show (tile description representation)
  • Texture for each faction - destroyed walls of the city
  • Added effect for broken wall city

[h3]Tools[/h3]
  • Bug report fixed and enhanced