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  3. New Pointers, Area of Effect and Targeting - plus new LOS object types

New Pointers, Area of Effect and Targeting - plus new LOS object types

Pointers, Area of Effect and Targeting

Carl and Joshua teamed up to redesign the look and feel of the pointers within FGU. We adopted a similar style to token locking, but made it different enough that it will stand out when intermixed.



Link to YouTube Video

New Line of Sight Object Types

[h2]Windows, Illusionary Walls, Pits[/h2]
Carl also implemented some new LOS objects you can use for Illusionary Walls, Windows and Pits. Windows let you see through it but block movement if closed. Illusionary Walls block vision by not movement. Pits block movement and vision if you fall inside it. The GM can open and close pits.

Check out the updated wiki for more detail.

Leaving Early Access Soon

We are looking at possible dates next month to leave Early Access. Over the last 3 months, there have been 834 thousand hours of gameplay by GMs running Fantasy Grounds Unity. It is not unusual for us to have more than 3,000 games running concurrently on a weekend. We are happy to report that the number of issues being reported is very low for a sample size this large. We will continue to improve upon the game over time, but this feels very solid to us at this stage.