1. Fantasy Grounds VTT
  2. News
  3. Version 4.1.12 Released

Version 4.1.12 Released

The big change is that all actions on the Sidebar are not available by default in collapsing menu lists, with icons. This change impacted the vast majority of all official rulesets and may require updates to any community rulesets you may be using. It should greatly improve the ease of use and learning for the program as it no longer requires choosing which buttons are present on your sidebar in your Options.

The other big item is that you can now build your own Reference Manuals directly inside FGU. This allows you to recreate a PDF-style appearance for adventures, settings, etc.



Ruleset Changes
  • [CoreRPG+] Sidebar behavior updated to support collapsible categories and icons.
    [CoreRPG+] Reference manual builder added for content developers.
  • [CoreRPG+] Add message of the day link for placement on hot keys.
  • [CoreRPG+] Sidebar record lists will preserve scroll position when rebuilding lists.
  • [CoreRPG+] Paging support added to default module record lists and specialized list views (armor, weapons, etc).
  • [CoreRPG+] Added decal selection dialog available via Options window.
  • [CoreRPG+] Options buttons can be dragged to hot key bar.
  • [CoreRPG+] Modifier key toggles can now be dragged to hot key bar.
  • [CoreRPG+] Updated portrait selection dialog available via character sheets.
  • [CoreRPG+] Campaign list filter combo box options will now update when associated fields are edited.
  • [CoreRPG+] Name and health bar widgets will scale to larger token sizes.
  • [CoreRPG+] Random encounter record links can now be dropped on encounter records.
  • [CoreRPG+] Effects not being duplicated when dropping on campaign Effects list. Fixed.
  • [CoreRPG+] Parcel and party sheet item assignments getting reset to quantity of 1, if PC sheet inventory has been opened on GM. Fixed.
  • [CoreRPG+] When adding items from parcel or party sheet to character sheet and count was 0 on character sheet, an extra item would be added. Fixed.
  • [CoreRPG+] Ordinal suffix on calendar dates for days 11-13 is incorrect. Fixed.
  • [5E] Campaign setup dialog would not load Sword Coast Adventurer's Guide modules when selecting All Rules. Fixed.
  • [5E] Character wizard generated script errors on unexpected partial word combinations. Fixed.
  • [5E] NPC sheet action damage phrases not picking up melee/ranged trait. Fixed.
  • [PFRPG/3.5E] NPC size attribute not being parsed for effect conditionals in certain modules. Fixed.
  • [SFRPG] Missing labels on NPC starship records. Fixed.
  • [SFRPG] PC vehicle wounds not displaying on combat tracker. Fixed.
  • [SFRPG] Ranged damage not being decreased when affected by Fatigue condition. Fixed.
  • [SFRPG] Vulnerability not working for kinetic damage types. Fixed.
  • [SFRPG] Strength ability score not returning to normal after unequipping Power Armor. Fixed.
  • [PFRPG/3.5E/SFRPG/d20Mod] Spell DC calculation incorrect for module NPCs not in combat tracker. Fixed.
  • [DEV][CoreRPG+] Removal of FGC-specific code.
  • [DEV][CoreRPG+] Module export window remembers all settings between sessions, including token and record type exports selected.
  • [DEV][CoreRPG+] Specialized record view lists supported by ruleset are available in export window.
  • [DEV][CoreRPG+] Added pre/post export callbacks (called once per record type, then once overall).
  • [DEV][CoreRPG+] When exported, image assets (such as header/footer graphics) used in reference manuals that are not image record links will be stored in separate referenceimages folder, and not be included as Assets when module is installed.
  • [DEV][CoreRPG+] Added fallback to default list if list view specified in module does not exist.
  • [DEV][CoreRPG+] Added presets support to Modifiers window and ModifierManager script to register and specify exclusion sets.
  • [DEV][CoreRPG+] Added bottom anchor templates to several utility windows to more easily adjust controls by just moving anchor.
  • [DEV][CoreRPG+] Add ChatManager handler registration for onDiceLanded, onDrop, onDeliverMessage, onReceiveMessage, and onSlashCommand events.


Client Engine Changes
  • Formatted text fields would remove empty table cells at end of text on load. Fixed.
  • Players no longer able to vote after dice rolled. Fixed.
  • Exceptions occur when tokens with maximum vision range effects intersect with darkness lights. Fixed.
  • Lights added during play by GM not always showing up on player client display. Fixed.
  • [Launcher] Text field caret would sometimes not be visible when editing fields while UI scale less than 100%. Fixed.
  • [CoreRPG+] Using Images list Create From Campaign Assets button was incorrectly creating image records for all assets. Fixed.
  • [DEV] Changed chatentrycontrol.onSlashCommand from handler to event.
  • [DEV] Remove extraneous slash before command parameter of onSlashCommand event.
  • [DEV] Add assetviewcontrol.nodrag tag.


For a comprehensive list of all Client and Ruleset changes for all previous editions, please visit here:
https://www.fantasygrounds.com/filelibrary/patchnotes_v4.html
https://www.fantasygrounds.com/filelibrary/patchnotes_ruleset.html