Code 3 v0.1096 Update
Update Includes:
Moving towards our June 16th launch we have seen a need to revisit multiple areas of the game and make improvements prior to launch. This update features a host of fixes and additions to the game which should make the overall feel and gameplay much better. The major points have been the UI changes, keymapping, and controller support. Keymapping is fully functional with all controls being added to the list of customizable functions. This should save between levels, menus, and most importantly save between gaming sessions. Along with this we have added support for controllers of all types should you prefer to remap the controls and use a controller!
Although sequentially this update appears to be minor, a substantial amount of changes have occurred which affect all aspects of the game. As such, and as always, we expect bugs to be found and request you submit and bugs to us to be squashed in future updates.
Thank you all for being a part of this coming up to our EA launch and we hope to see everyone reading this come June!
- Complete overhaul of the player UI HUD with graphical assets and a new layout.
- Keymap is now fully customizable by the player both at the menu and in-game.
- Keymaps save between sessions per customization but can be reset to default.
- Early multi-controller support has been added along with controller keymapping.
- Partner AI improvements in movement and control have been made.
- Squad car light improvements and random spawning have been implemented.
- Other minor UI and graphics tweaks.
- Multiple bug fixes and various script improvements.
Moving towards our June 16th launch we have seen a need to revisit multiple areas of the game and make improvements prior to launch. This update features a host of fixes and additions to the game which should make the overall feel and gameplay much better. The major points have been the UI changes, keymapping, and controller support. Keymapping is fully functional with all controls being added to the list of customizable functions. This should save between levels, menus, and most importantly save between gaming sessions. Along with this we have added support for controllers of all types should you prefer to remap the controls and use a controller!
Although sequentially this update appears to be minor, a substantial amount of changes have occurred which affect all aspects of the game. As such, and as always, we expect bugs to be found and request you submit and bugs to us to be squashed in future updates.
Thank you all for being a part of this coming up to our EA launch and we hope to see everyone reading this come June!