Suite 776 is almost here!
Suite 776' release is so close! Friday December 6th, it's right in front of us all!
What a relief, after 5 or so months of development translating into ~500 or so hours of work, I am extremely proud to announce that Suite 776 is right around the corner! It's funny how relieved I am that I made it, actually. My computer is on the verge of dying, so having an unpublished project with so many hours put into it on this computer was terrifying. The potential of losing it all at any moment was definitely there! I mean, I could have technically backed it up every time I made an edit. However, I enjoy living on the edge, I guess :)
I digress! back to the point of this announcement, Suite 776 is right around the corner and I wanted to mention a few things before it's release this coming Friday.
1) At this point in time, I believe Suite 776 to be my scariest invention yet! Trying to build a very scary game without relying on loud noises, random popups, or even random scares in general is quite hard. It's easy to make all sorts of loud crap come out of nowhere and scare even the most senior horror veterans; that is not the formula being used here. Suite 776 creates an atmosphere of intense suspense, mystery and tension that will hopefully keep you on edge throughout the whole ride!
2) I do have a couple updates I want to add to the game in the very near future post release. A couple map expansions, additional elements, etc. To all the achievement hunters, whatever is present at the launch of Suite 776 will remain that way regardless of future updates. I never add new achievements to my games. If you 100% the game, it will be 100% till the end of time :)
3) I am super eager to get into the world of VR (virtual reality). What better way to start than integrating Suite 776 into VR? Depending on the success and user feedback of Suite 776, I may finally invest into some VR madness!
The development process of Suite 776:
Suite 776 was a lot of fun to build. I won't get into the whole details on how I came up with the design and story as that would end up turning this announcement into a book. However, it was definitely an interesting project.
It was also a very difficult project! for those of you who don't know, I am an accountant in profession and am a self-taught Unity developer on my spare time (a hobby essentially). To that, I am still in school studying the art of accounting (4th year) and am taking an auditing class. Auditing made building Suite 776 so damn hard! The amount of time audit required destroyed my soul. With school, work, Suite 776, and social lives, and selling a house! all attacking me at the same time burnt me out af haha.
Nonetheless, we got it done, and I am very proud of the results :)
I feel like I am swaying from the whole purpose of this announcement; it's okay, though. we all sway once in a while. no?
Below is a wonderful screenshot of me diligently working on Suite 776. It's a wire-frame image of the map (just a snippet of the map). Just trying to prove that I am not sitting around!
Once again! I would like to thank all my supporters, and everybody in general! and I am most definitely looking forward to some Youtube video's of your experiences and feedback!
Happy gaming everybody!
Stan.T

What a relief, after 5 or so months of development translating into ~500 or so hours of work, I am extremely proud to announce that Suite 776 is right around the corner! It's funny how relieved I am that I made it, actually. My computer is on the verge of dying, so having an unpublished project with so many hours put into it on this computer was terrifying. The potential of losing it all at any moment was definitely there! I mean, I could have technically backed it up every time I made an edit. However, I enjoy living on the edge, I guess :)
I digress! back to the point of this announcement, Suite 776 is right around the corner and I wanted to mention a few things before it's release this coming Friday.
1) At this point in time, I believe Suite 776 to be my scariest invention yet! Trying to build a very scary game without relying on loud noises, random popups, or even random scares in general is quite hard. It's easy to make all sorts of loud crap come out of nowhere and scare even the most senior horror veterans; that is not the formula being used here. Suite 776 creates an atmosphere of intense suspense, mystery and tension that will hopefully keep you on edge throughout the whole ride!
2) I do have a couple updates I want to add to the game in the very near future post release. A couple map expansions, additional elements, etc. To all the achievement hunters, whatever is present at the launch of Suite 776 will remain that way regardless of future updates. I never add new achievements to my games. If you 100% the game, it will be 100% till the end of time :)
3) I am super eager to get into the world of VR (virtual reality). What better way to start than integrating Suite 776 into VR? Depending on the success and user feedback of Suite 776, I may finally invest into some VR madness!
The development process of Suite 776:
Suite 776 was a lot of fun to build. I won't get into the whole details on how I came up with the design and story as that would end up turning this announcement into a book. However, it was definitely an interesting project.
It was also a very difficult project! for those of you who don't know, I am an accountant in profession and am a self-taught Unity developer on my spare time (a hobby essentially). To that, I am still in school studying the art of accounting (4th year) and am taking an auditing class. Auditing made building Suite 776 so damn hard! The amount of time audit required destroyed my soul. With school, work, Suite 776, and social lives, and selling a house! all attacking me at the same time burnt me out af haha.
Nonetheless, we got it done, and I am very proud of the results :)
I feel like I am swaying from the whole purpose of this announcement; it's okay, though. we all sway once in a while. no?
Below is a wonderful screenshot of me diligently working on Suite 776. It's a wire-frame image of the map (just a snippet of the map). Just trying to prove that I am not sitting around!
Once again! I would like to thank all my supporters, and everybody in general! and I am most definitely looking forward to some Youtube video's of your experiences and feedback!
Happy gaming everybody!
Stan.T
