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Until We Die News

About the future of the Until We Die

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Hello comrades, Pixeye reporting. Long time no see.
Today I'm here to reassure those worried about the game's fate.

First of all, our team is fine and continues to work on Until We Die.
But It was a heartbreaking year for us, to say the least, and personally, I had to make some hard decisions about my life. The hardest decision was to leave home behind and move to another country to continue developing and publishing the game. I still migrating, which distracts me a little, but I don't regret anything.

Despite the deepest uncertainty, I feel optimistic about the future.
Everyone on the team: Aleksey, responsible for the code, Alexander, who makes beautiful pixel art and Artem, who makes great music for the game, is determined to update UWD no matter what and continue our game dev journey with your help.

Once again, thanks to all who support us in this challenging time. Happy New Year 2023, everyone.
May it be the year of peace.

UWD News #5: Update state

Hi everyone. Long time no see.
It's difficult to pretend that everything is OK when a real tragedy occurs in Ukraine.
Despite the horror and gloom of this situation our team continues to work on the game and never stopped. I will briefly answer the central questions as I know some of you are worried about the game and the team.

What is happening to the update?
We are rewriting from scratch some parts of the game. It's a long route of trials and errors.

The reason is simple: the current game basis can't handle all the new stuff we want to add. We waste more time on maintaining bad code decisions then adding something fun in the game.

We become more experienced and clearly understand what we want to see from the game, so it's a matter of time when we get back to adding new content. Our only intention is to make Until We Die a better and more fun game in every aspect.

Why does news come seldom?
Things we are doing right now are dull and unrelated to the gameplay. There is nothing to share with the community currently. We will be more active when the time will come to tell about the update.


Fuck the war and bloodshed.

UWD News #4: Happy New Year

Happy New Year everyone!
💬 May the New Year bring you happiness and more cool games and fewer bugs!



I have to admit that the period of December-January is not the most productive time for us, but we still don’t stop on our work, and since I’m here, this is a great time to share some stuff with you.


[h3]🔧Safe place [/h3]
The space of the beginning area has been significantly expanded so that there is room for new improvements, and on the outskirts of the base, a handcar awaits the player to take him on the mission. The function of the hero selection is also moved from the UI into a safe place. This is the part of our work on making this zone an atmospheric interactive place where players rest between game sessions and choose starting perks.



[h3]🔧Improved controls [/h3]
There are situations when several spots available for sending workers are located nearby, In the current version, it is impossible to send followers to work to a distant spot, even if at the nearest point all working places are occupied, This can be seen on the gif below. Because of this, it was necessary to move closer to the farthest point so that it became "active"



Now, this situation does not arise and units management has become more dynamic.



And a couple of sneak pics from the level. On the first GIF, there is also a new obstacle: the diggers must clear the way so that the squad can move on,



I wish to show you more, but there is still work we want to finish and until then
take care of yourself and see you in 2022!

UWD News #3: Plans for November

Hello everyone!

The picture below shows what happens behind the scenes when you lose in Until We Die :)



🔧 We will spend the coming weeks assembling a playable version of the following scenario and won't post anything. Don't worry. We are here, but we want to prepare more materials and show the gameplay for our next show-up. Game videos, living pictures... all the good stuff like the animation below:



🔧 Unfortunately, the scenario update won't be released this year. I think it is better to warn about this in advance. Even if we technically manage to finish it, we will not publish such a big update without playtests and until we go through everything ourselves. It was the case on the release of the game and will be so with every major update.

💬 In the meantime, I will answer some of the questions raised from time to time:

1. After gameover, the player appears into a wagon that gives passive bonuses. Will there be something similar for the second scenario?
- Yes! Each scenario will give bonuses, but the wagon was sharpened only for the first scenario. We have to scale it so that it fits logically into the increased size of the game.

2. Will the first scenario be affected by the update?
- UI and laboratory will be affected. You can read more about this here.
We are also thinking about quickly commanding units to move from one edge of the map to the other. In our opinion, such a need arises during the last wave, when one of the walls withstood, and the defenders prematurely celebrate the victory :)

3. Is it possible to select the nearest units by type by pressing the keys 1, 2, 3 on the keyboard?
- Yes, we will add this feature.

4. Will the flamethrower be added as a hero or a unit?
- The flamethrower will be a playable character. New characters won't be active by default. They will need to be found and rescued in the game first. After that, the character will become available for selection. When "rescuing," the player may immediately change the hero in the game for the found one. This system will apply to all added characters.

5. Will there be multiplayer?
- No, there will be no multiplayer. Next year, we have plans to work on the content and port the game to Nintendo Switch.

6. The hero runs too slowly. Is it possible to increase his speed?
- The heroes' speed is calculated so that the game is beatable on all difficulty modes. It's balanced and playtested.

7. Will an endless game mode be added?
- We may add Endless game mode after the release of the second scenario.

That's all I wanted to tell you for today :)
Thank you so much for being attentive, and have a great weekend, everyone!

UWD News #2: Mushrooms farms

Hi everyone! ✊
I continue to tell and show what we are doing for to the second scenario. Mushroom farms are next in line.

We try to make the scenarios different from each other not only by art, but also by changing some game mechanics. In the second scenario, there will be no main base: player is sent to find out the fate of another station and restore food supplies.



There is no main base, but food must be obtained on an industrial scale. Aside that you need to figure out where to place your people. To do this, in this scenario, you can build mushroom farms. In total, three of them can be built, and for each you will need to either find or buy fuel. By the way, specifically in this scenario, the extraction of food at farms can be automated.



Each farm gives access to improvements through specialized buildings. For example, next to one of the farms there is a repair depot where you can upgrade the handcar so that it carries more people.



Speaking about people. They can be recruited through a handcar trader. In this scenario, he brings in specific units at the player's request through the menu.

You can also build pillboxes and put stalkers and snipers there. Pillboxes are needed to defend against small raids of mutants and fanatics that will regularly annoy in the early stages of the game.



This is how, step by step, day after day, we are approaching our goal: to release the second scenario. Thank you for supporting and criticizing us :)

Feel free to ask questions about the development and the team in the comments. This will help me understand what to look for and what to talk about next time. 🧐
Have a great weekend everyone!


P.S.
I know there are some people waiting for news regarding the new hero, the flamethrower. We will definitely tell you about it in due time.