1.53b
[p]Release Dates
Patreon: October 14th
Public: November 30th [/p][p]New Content
-New Item; Phoenix Cum, Elixir, Hi-Elixir
-New Move; Fire Breath
-New Species; Phoenix
-Model for Phoenix
-UVs and Textures for Phoenix
-Phoenix has proper adjustable texture colour options
-Visit, Reside, and Happiness requirements for Phoenix
-New NPCs behaviour added to both New Island and Old Island
-Female NPCs properly randomize their appearance
-Created sitting and leaning Female NPCs
-Created wandering NPCs
-Created NPCs who follow a pre-determined path
-Added Wandering Male NPCs[/p][p]Changes
-Red Slimes, Lava Golems, Dragons, Greater Succubus, and Automatons can now learn Fire Breath
-Blue Slimes can now learn Water Cannon
-Clothing items can now be dropped
-Added missing icon for Phoenix species[/p][p]Bug Fixes
-Fixed a bug which failed to clean up Attack moves for some species, causing 'empty' attacks to not be removed, or a bug which caused Claw Slash to appear twice
-Fixed the list of learnable moves at the trainer, the most recent 3 species either had no entries or referenced incorrect lists
-Fixed a bug which prevented Factory Pens from fulfilling the Visitor requirements for Automatons
-Fixed a bug which failed to clean up Attack moves for some species, causing 'empty' attacks to not be removed, or a bug which caused Claw Slash to appear twice
-Fixed the list of learnable moves at the trainer, the most recent 3 species either had no entries or referenced incorrect lists
-Fixed a bug with Sling Web which was not adjusting it's Accuracy properly
-Fixed a bunch of Moves which were using the wrong Base Power number
-Fixed a bug which prevented Factory Pens from fulfilling the Visitor requirements for Automatons
-Fixed a bug where Volcanic pens were not being recognized by the Phoenix requirements
-Fixed a bug where Phoenix were displaying Thunderbird requirements, despite being programmed with their own
-Fixed a bug where Werebats and Phoenix were not playing animations properly
-Fixed a bug where Phoenix was spawning Thunderbird produce instead of their own
-Fixed a bug when placing fences and gates, placement location was still referencing the cameras zero location, as opposed to the new cursor's world location
-Fixed some bugs with Trees; they can no longer be moved from or placed onto Tiles which you do not own
-Fix some older bugs in the Resident Requirements system (mostly displaying the wrong requirements in the details panel, while waiting for what's listed in the encyclopedia)
-Fixed a bug with displayed Neko Resident Requirements, what is displayed in the details panel is now what the code is waiting for to convert them to resident, and the encylopedia contains the correct information as well
-Fixed a Resident Requirement for Fauns, the old requirement was displaying as 20 trees in the garden, but was expecting 20 trees in the pen, and no progress number was being shown. Requirement changed to 4 Trees in the Pen
-Fixed many other errors in the Monster Resident Requirements system[/p]
-New Item; Phoenix Cum, Elixir, Hi-Elixir
-New Move; Fire Breath
-New Species; Phoenix
-Model for Phoenix
-UVs and Textures for Phoenix
-Phoenix has proper adjustable texture colour options
-Visit, Reside, and Happiness requirements for Phoenix
-New NPCs behaviour added to both New Island and Old Island
-Female NPCs properly randomize their appearance
-Created sitting and leaning Female NPCs
-Created wandering NPCs
-Created NPCs who follow a pre-determined path
-Added Wandering Male NPCs[/p][p]Changes
-Red Slimes, Lava Golems, Dragons, Greater Succubus, and Automatons can now learn Fire Breath
-Blue Slimes can now learn Water Cannon
-Clothing items can now be dropped
-Added missing icon for Phoenix species[/p][p]Bug Fixes
-Fixed a bug which failed to clean up Attack moves for some species, causing 'empty' attacks to not be removed, or a bug which caused Claw Slash to appear twice
-Fixed the list of learnable moves at the trainer, the most recent 3 species either had no entries or referenced incorrect lists
-Fixed a bug which prevented Factory Pens from fulfilling the Visitor requirements for Automatons
-Fixed a bug which failed to clean up Attack moves for some species, causing 'empty' attacks to not be removed, or a bug which caused Claw Slash to appear twice
-Fixed the list of learnable moves at the trainer, the most recent 3 species either had no entries or referenced incorrect lists
-Fixed a bug with Sling Web which was not adjusting it's Accuracy properly
-Fixed a bunch of Moves which were using the wrong Base Power number
-Fixed a bug which prevented Factory Pens from fulfilling the Visitor requirements for Automatons
-Fixed a bug where Volcanic pens were not being recognized by the Phoenix requirements
-Fixed a bug where Phoenix were displaying Thunderbird requirements, despite being programmed with their own
-Fixed a bug where Werebats and Phoenix were not playing animations properly
-Fixed a bug where Phoenix was spawning Thunderbird produce instead of their own
-Fixed a bug when placing fences and gates, placement location was still referencing the cameras zero location, as opposed to the new cursor's world location
-Fixed some bugs with Trees; they can no longer be moved from or placed onto Tiles which you do not own
-Fix some older bugs in the Resident Requirements system (mostly displaying the wrong requirements in the details panel, while waiting for what's listed in the encyclopedia)
-Fixed a bug with displayed Neko Resident Requirements, what is displayed in the details panel is now what the code is waiting for to convert them to resident, and the encylopedia contains the correct information as well
-Fixed a Resident Requirement for Fauns, the old requirement was displaying as 20 trees in the garden, but was expecting 20 trees in the pen, and no progress number was being shown. Requirement changed to 4 Trees in the Pen
-Fixed many other errors in the Monster Resident Requirements system[/p]