Version Update
Change Log; Version 1.04b -> 1.045b
Patch
-Fixed Holstaur residency bug
-Fixed Monster navigation bug
Big Changes:
-Autosave feature added, new games will be asked to turn this option on. Old game files can turn this option on using the checkbox next to the Save Garden button in the main menu
-Auto-resolution detection is now included, MGG will try to find the closest available resolution to your desktop resolution. Failing that, 1280x720 will be used. MGG will downsize resolutions higher than desktop resolution to the next possible option
-Added a button (J) for collapsing and expanding the Journal
-Added a new Emote for 'No Path.' This pops up when a monster tries to perform an action, but is unable to reach their target for whatever reason
-Added a volume for item usage/combination. Should make it a little easier
-Completely fixed Tool Upgrade system, should work perfectly now
Bug Fixes:
-Improved Hoe accuracy, searches for Grass tufts before anything else now
-Fixed an AI navigation error which was stopping His Lord's Assistant from guiding new players to the garden
-Fixed View mode (V)
-Fixed Harem interior, added prices for selling and buying monsters
-Fixed a bunch of instances where the Pay Debt event would not return the player to gameplay properly
-Fixed a bunch of resoution errors, added new resolutions to settins menu
-Fixed a bunch of HUD problems caused by updating to the newest UE4 version
-Fixed a few registry problems with newer species
-Fixed an error which didn't always remove Journal from HUD when Inventory was visible
-Removed Oculus VR prompt
-Fixed a few crafting errors in the Workshop, mostly in checking for ingredients
-Fixed physics error with Coins
-Fixed several quest completion check errors, which were crediting Players for visting monsters, where only resident monsters should have counted
-Pay Debt event no longer fires in failed gardens
-Changed rates of new grass tufts spawning based on tile type
-Quit to Desktop now confirms before exiting from gameplay
Patch
-Fixed Holstaur residency bug
-Fixed Monster navigation bug
Big Changes:
-Autosave feature added, new games will be asked to turn this option on. Old game files can turn this option on using the checkbox next to the Save Garden button in the main menu
-Auto-resolution detection is now included, MGG will try to find the closest available resolution to your desktop resolution. Failing that, 1280x720 will be used. MGG will downsize resolutions higher than desktop resolution to the next possible option
-Added a button (J) for collapsing and expanding the Journal
-Added a new Emote for 'No Path.' This pops up when a monster tries to perform an action, but is unable to reach their target for whatever reason
-Added a volume for item usage/combination. Should make it a little easier
-Completely fixed Tool Upgrade system, should work perfectly now
Bug Fixes:
-Improved Hoe accuracy, searches for Grass tufts before anything else now
-Fixed an AI navigation error which was stopping His Lord's Assistant from guiding new players to the garden
-Fixed View mode (V)
-Fixed Harem interior, added prices for selling and buying monsters
-Fixed a bunch of instances where the Pay Debt event would not return the player to gameplay properly
-Fixed a bunch of resoution errors, added new resolutions to settins menu
-Fixed a bunch of HUD problems caused by updating to the newest UE4 version
-Fixed a few registry problems with newer species
-Fixed an error which didn't always remove Journal from HUD when Inventory was visible
-Removed Oculus VR prompt
-Fixed a few crafting errors in the Workshop, mostly in checking for ingredients
-Fixed physics error with Coins
-Fixed several quest completion check errors, which were crediting Players for visting monsters, where only resident monsters should have counted
-Pay Debt event no longer fires in failed gardens
-Changed rates of new grass tufts spawning based on tile type
-Quit to Desktop now confirms before exiting from gameplay