v1.36.5b
Release Date
Patreon: December 1st Itch: January 4th
Patch
-Slight rework to Nutrition Happiness, food preference is no longer Boolean referring to the last item consumed, instead a list of the last 10 items eaten is built, and a percentage is assigned based on how many of them were the correct type
-Certain Happiness elements only update every few seconds, added prompts to certain sections of code which change a Monster's happiness to recheck totals, for example after a Monster eats food its Happiness will be updated alongside
-Consumption requirements (Eating Syrup for Bees, and Eating Yellow Slime C*m for Thunderbirds) are now based on the list of items eaten instead of a local Boolean which did not save
-Breeding Requirements changed from >=75 to 60, higher ranked Species will have harder requirements
-Monsters gain and lose Loyalty experience at the correct level based on Happiness
-Reprogrammed how the "Other species in Pen" requirements are handled by all species, improved efficiency. Instead of checking all other Monsters in pen during every Happiness check, Monsters will simply rely on Pen data which counts numbers of each Species on its own already
-Allowed Player-mode interaction area to overlap most objects, improves detection for interaction
-Monsters are reassigned to current pens when a Monster is dropped by the player, or completes a Move To command without pathing failure
-Improved appearance of new Monster UI, found a good way to apply the wood and parchment style to the new display box
-Unfulfilled Breeding Requirements now properly block birth
-Reorganized UI elements; Social, Nutrition, and Comfort bars used to display in that order, in contrast to the text printed below which is ordered Comfort, Nutrition, Social. Rearranged the Bars to suit the latter order.
-Fixed a conflict with remnants of the old Happiness system which was resetting Food Happiness sometimes
-Fixed a glitch which prevented Monster Loyalty level from printing properly in the new UI
New Content
-Complete Pen system (for now, in a future update the interior of buildings will be considered their own Pen)
-Rework Monster Happiness system, Happiness now works for all Monsters, and all Monsters have visible needs on the HUD
-Redone Happiness face icons
-Breeding Requirements (for the first 5 species, to start)
Changes
-Pens build a list of all Monsters, Items, and Decor (including Flowers and Trees) inside
-Interaction Log posts a warning when a Monster fails to find food
-Monsters reprogrammed to refer to Pen for targets, instead of searching in an area around them
-Happiness Needs are saved and loaded, no more loading up a garden full of miserable monsters
-Happiness is no longer determined by the Monster every 15 seconds, it now relies entirely on the Pen data and is updated instantly alongside Pen changes
-"Stat Pass" is now called "Mentorship"
-"Hunger" is now called "Fullness" and the aim is to keep the bar full instead of empty
-Visiting Monsters will remain in the Garden for 12 hours, used to be a random amount between 5 and 10 hours
-Increase the value of Potions, Cum, and Tournament Rewards
-The Trainer Quests now give 10 times as much, making visiting the Trainer's at the start of the game a helpful way to pass the early payments
-Quest Journal displays amount of reward money
-Mushrooms and Beautyberries now rot faster than everything else
-Visiting Monsters can be moved with O, but still cannot be instructed
Bug Fixes
-Fix old Monster hover UI on HUD, the new UI will allow you to expand it. One of the new pieces of data I'll be showing is the specific Monster's individual requirements, and their progress
-Found and fixed an exception which could cause Monsters to freeze after Sex
-Fixed a glitch where opening the Calendar would mess with the date
-Werewolf and Thunderbird cum are now sellable
-Fixed a glitch where Tournaments were displaying a different amount of money than actually awarded
Patreon: December 1st Itch: January 4th
Patch
-Slight rework to Nutrition Happiness, food preference is no longer Boolean referring to the last item consumed, instead a list of the last 10 items eaten is built, and a percentage is assigned based on how many of them were the correct type
-Certain Happiness elements only update every few seconds, added prompts to certain sections of code which change a Monster's happiness to recheck totals, for example after a Monster eats food its Happiness will be updated alongside
-Consumption requirements (Eating Syrup for Bees, and Eating Yellow Slime C*m for Thunderbirds) are now based on the list of items eaten instead of a local Boolean which did not save
-Breeding Requirements changed from >=75 to 60, higher ranked Species will have harder requirements
-Monsters gain and lose Loyalty experience at the correct level based on Happiness
-Reprogrammed how the "Other species in Pen" requirements are handled by all species, improved efficiency. Instead of checking all other Monsters in pen during every Happiness check, Monsters will simply rely on Pen data which counts numbers of each Species on its own already
-Allowed Player-mode interaction area to overlap most objects, improves detection for interaction
-Monsters are reassigned to current pens when a Monster is dropped by the player, or completes a Move To command without pathing failure
-Improved appearance of new Monster UI, found a good way to apply the wood and parchment style to the new display box
-Unfulfilled Breeding Requirements now properly block birth
-Reorganized UI elements; Social, Nutrition, and Comfort bars used to display in that order, in contrast to the text printed below which is ordered Comfort, Nutrition, Social. Rearranged the Bars to suit the latter order.
-Fixed a conflict with remnants of the old Happiness system which was resetting Food Happiness sometimes
-Fixed a glitch which prevented Monster Loyalty level from printing properly in the new UI
New Content
-Complete Pen system (for now, in a future update the interior of buildings will be considered their own Pen)
-Rework Monster Happiness system, Happiness now works for all Monsters, and all Monsters have visible needs on the HUD
-Redone Happiness face icons
-Breeding Requirements (for the first 5 species, to start)
Changes
-Pens build a list of all Monsters, Items, and Decor (including Flowers and Trees) inside
-Interaction Log posts a warning when a Monster fails to find food
-Monsters reprogrammed to refer to Pen for targets, instead of searching in an area around them
-Happiness Needs are saved and loaded, no more loading up a garden full of miserable monsters
-Happiness is no longer determined by the Monster every 15 seconds, it now relies entirely on the Pen data and is updated instantly alongside Pen changes
-"Stat Pass" is now called "Mentorship"
-"Hunger" is now called "Fullness" and the aim is to keep the bar full instead of empty
-Visiting Monsters will remain in the Garden for 12 hours, used to be a random amount between 5 and 10 hours
-Increase the value of Potions, Cum, and Tournament Rewards
-The Trainer Quests now give 10 times as much, making visiting the Trainer's at the start of the game a helpful way to pass the early payments
-Quest Journal displays amount of reward money
-Mushrooms and Beautyberries now rot faster than everything else
-Visiting Monsters can be moved with O, but still cannot be instructed
Bug Fixes
-Fix old Monster hover UI on HUD, the new UI will allow you to expand it. One of the new pieces of data I'll be showing is the specific Monster's individual requirements, and their progress
-Found and fixed an exception which could cause Monsters to freeze after Sex
-Fixed a glitch where opening the Calendar would mess with the date
-Werewolf and Thunderbird cum are now sellable
-Fixed a glitch where Tournaments were displaying a different amount of money than actually awarded