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Monster Girl Garden News

1.37b

Release Dates

Patreon: January 4th Public: February 2nd
New Content
-2 new Emotes; one for chasing the player, and one for failing to catch the player
-Monsters can initiate sex with player (beginning of Monster r*ping player system, will need a few animations however)

Changes
-Economy fixes
-Debt payments are now scaled based on the Player's Rank, with F being more forgiving. This gives the Player some time to set up, and choose to go at their own pace near the start of the game, as the Debt will not jump too much until Rank starts increasing
-Each Rank has a minimum and maximum debt payment amount which scales over the course of a year
-Monsters which require a higher Rank to obtain will yield more expensive Cum
-Things like potions sell for more
-Changed the sell value of many items, increasing the value of items that either take longer to obtain or require further progress in the game
-Changed every reference to "Stats pass" to read "Mentorship"

Bug Fixes
-Fixed a glitch which was causing the wrong prices to appear in the shop for some items
-Stylist fixes
-Fixed the glitch at the Stylist which was giving females a cock
-Fixed a glitch at the Stylist which made all Futa penises the max length
-Fixed a glitch at the Stylist which was flashing the penis size between a low number and where it was currently being dragged on the slider
-Fixed a glitch at the Stylist where switching from female or futa to male caused the player to become invisible
-Fixed the Colour Picker at the Stylist; at certain resolutions the picker was offset from the cursor, making certain colour selections impossible. Color selection now relies on cursor position, and the picker is strictly visual and snaps to cursor regardless of resolution
-Fixed a visual glitch in the stylist which would display the shirt colour picker when it should have been hidden
-Autocleaner fixes
-Autocleaner Filters now function as intended
-Added filter for "Plantable" items
-Fixed a glitch in the Autocleaner which could allow non-filtered items to enter the filter list, but would still be targeted occasionally, resulting in some strange behaviour
-Fixed a bug with 3rd Person camera during sex
-New Monster Detail HUD now properly displays in Player Mode

Monster Girl Conquest Records Battle Orc

https://store.steampowered.com/app/2680840/Monster_Girl_Conquest_Records_Battle_Orc/





The orcs tribes were drastically wiped out in the recent war. But a lone orc stands up for the prosperity of his species in this side scrolling action game where Orcs fight big breasted monster girls in the vein of classic beat em ups!

Defeat the monster girls using a variety of attacks and moves, build your harem and take over the land! Defeating enemies unlocks sex scenes which can help you recover health and jump back into battle for round 2!


Over 50 tyles of monster girls with 13 races! Elves, minotaurs, centaurs, dryads, ogres, lizards, zombies, killer bees, robots, harpies and more! The more sex you have the more your monster girls powers increase!



-13 stages set across the land with multiple replayability
-Classic side scrolling combat in tribute to many arcade classics
-Gallery mode so you can revist sex scenes any time you like
-Lots of busty monster girls to collect!
-Erotic pixel animation over 1000s of frames!
-Zoom feature to get up close in each sex scene!



https://store.steampowered.com/app/2680840/Monster_Girl_Conquest_Records_Battle_Orc/

Dungeon Vixens Coming Soon!

https://store.steampowered.com/app/2710970/Dungeon_Vixens_A_Tale_of_Temptation/




Inspired by Monster Girl's Labyrinth, Dungeon Vixens is a dungeon crawling rouge-like monster girl adventure with retro graphics. You play as a lone protagonist with a quest to reclaim his love.



The dungeon he is about to enter however is filled with a lot of temptations and challenges. Such as the Succubus Lilura and many other sexy vixens that roam the halls. Using your attack and defense slider system timing is everything.

Will you mend your heart or be lost forever in a Vixen filled dungeon of lust and pleasure?



- Mysterious and intricate labyrinth setting, filled with hidden secrets and challenges.
- 18 Challenging Levels with over 90 minutes of gameplay and even more to obtain all treasures of the dungeon.
- Over 20 monster girls each with their own styles and sex scenes!
- Many challenges and secrets buried within the tunnels to discover!
- Minigames within the walls of the dungeon: Slot Machines & other interactive elements.
- Multiple Endings depending on the players choices including a SECRET ending.


https://store.steampowered.com/app/2710970/Dungeon_Vixens_A_Tale_of_Temptation/

v1.36.5b

Release Date

Patreon: December 1st Itch: January 4th
Patch
-Slight rework to Nutrition Happiness, food preference is no longer Boolean referring to the last item consumed, instead a list of the last 10 items eaten is built, and a percentage is assigned based on how many of them were the correct type
-Certain Happiness elements only update every few seconds, added prompts to certain sections of code which change a Monster's happiness to recheck totals, for example after a Monster eats food its Happiness will be updated alongside
-Consumption requirements (Eating Syrup for Bees, and Eating Yellow Slime C*m for Thunderbirds) are now based on the list of items eaten instead of a local Boolean which did not save
-Breeding Requirements changed from >=75 to 60, higher ranked Species will have harder requirements
-Monsters gain and lose Loyalty experience at the correct level based on Happiness
-Reprogrammed how the "Other species in Pen" requirements are handled by all species, improved efficiency. Instead of checking all other Monsters in pen during every Happiness check, Monsters will simply rely on Pen data which counts numbers of each Species on its own already
-Allowed Player-mode interaction area to overlap most objects, improves detection for interaction
-Monsters are reassigned to current pens when a Monster is dropped by the player, or completes a Move To command without pathing failure
-Improved appearance of new Monster UI, found a good way to apply the wood and parchment style to the new display box
-Unfulfilled Breeding Requirements now properly block birth
-Reorganized UI elements; Social, Nutrition, and Comfort bars used to display in that order, in contrast to the text printed below which is ordered Comfort, Nutrition, Social. Rearranged the Bars to suit the latter order.
-Fixed a conflict with remnants of the old Happiness system which was resetting Food Happiness sometimes
-Fixed a glitch which prevented Monster Loyalty level from printing properly in the new UI

New Content
-Complete Pen system (for now, in a future update the interior of buildings will be considered their own Pen)
-Rework Monster Happiness system, Happiness now works for all Monsters, and all Monsters have visible needs on the HUD
-Redone Happiness face icons
-Breeding Requirements (for the first 5 species, to start)

Changes
-Pens build a list of all Monsters, Items, and Decor (including Flowers and Trees) inside
-Interaction Log posts a warning when a Monster fails to find food
-Monsters reprogrammed to refer to Pen for targets, instead of searching in an area around them
-Happiness Needs are saved and loaded, no more loading up a garden full of miserable monsters
-Happiness is no longer determined by the Monster every 15 seconds, it now relies entirely on the Pen data and is updated instantly alongside Pen changes
-"Stat Pass" is now called "Mentorship"
-"Hunger" is now called "Fullness" and the aim is to keep the bar full instead of empty
-Visiting Monsters will remain in the Garden for 12 hours, used to be a random amount between 5 and 10 hours
-Increase the value of Potions, Cum, and Tournament Rewards
-The Trainer Quests now give 10 times as much, making visiting the Trainer's at the start of the game a helpful way to pass the early payments
-Quest Journal displays amount of reward money
-Mushrooms and Beautyberries now rot faster than everything else
-Visiting Monsters can be moved with O, but still cannot be instructed

Bug Fixes
-Fix old Monster hover UI on HUD, the new UI will allow you to expand it. One of the new pieces of data I'll be showing is the specific Monster's individual requirements, and their progress
-Found and fixed an exception which could cause Monsters to freeze after Sex
-Fixed a glitch where opening the Calendar would mess with the date
-Werewolf and Thunderbird cum are now sellable
-Fixed a glitch where Tournaments were displaying a different amount of money than actually awarded

v1.35b

Release Date Patreon: October 30th Steam: December 1st
Read More about the implementation of Pens here
https://www.patreon.com/posts/pens-implemented-91890173

New Content
-New Items; Construction Zone, Wooden Door, Wooden Window
-Pens have been added, monsters will be assigned to their enclosed space and only seek food and sex within their own space (no more Monster exodus when you open a fence gate)
-Biomes have been added, pen sorter will determine biome type based on tiles and presence of water and/or trees. There are 20 biome types to start
-Create interior spaces by placing 'building pieces'

Changes
-Player mode interaction circle rotates towards camera facing direction
-When using a tool in Player mode, character rotates towards interaction circle
-Pay Debt event occurs weekly, instead of every 3 days
-Improved the look of snow in winter, instead of being a texture on one type of tile, a world aligned texture is applied to across the

Bug Fixes
-Fixed some camera collision oddities in the Player Character, camera collision has been re-enabled, but disabled for certain objects (like trees and fences, for example)
-Fixed a glitch at the start of the game where the Camera would not return to player after talking to the Lord's Assistant for the first time