1. Tainted Grail
  2. News
  3. A couple of fixes - and a note on translations!

A couple of fixes - and a note on translations!

Hello! We'd like to thank you once again for your support.

It's been so heartwarming to see your comments and reviews, and we're really grateful for your support. It's honestly AMAZING for us to see that we're at a "very positive" rank and at over 155 reviews so far!

Oh, and we just found out that we also got a positive review on TPB xD



But, seriously, we’re really grateful for your support so far and we hope we’re not going to let you down with our future updates.

And it seems that y'all are doing great at the game! :D

Take a look for yourselves:



So! Getting back to what’s happening – we’ve uploaded a small patch today. But before we get to that: we think we need to address a certain issue and be open with you about the translations of the game:

[h3]Note On Translations
[/h3]Folks, we're Polish, and you can trust us when we say that we know how it feels to be left out when it comes to translations of games (hello Nintendo, cheers from Poland, we do exist!).

Indeed, Tainted Grail is currently not available in other languages than English. It's like that NOT because we don't want it to be. It's because translating this game would be just a tremendous amount of work... and money.

We're grateful to everyone who offered their help with translations - we're collecting your contact info for the future :)

We'd like to explain a couple of crucial issues we’re facing with translations:

This game is really text-heavy. There's A LOT of words inside already, and we're not nearly done.

Also, we've just launched in Early Access. This means that the game isn't finished yet.

This means that we're constantly changing stuff: we're moving interactions around, rewriting encounters, polishing what we have. Just today, we've added a small interaction to one of our locations, and we plan to add at least 3-5 big encounters in our next update by the end of the week.

We wouldn't be able to add or change content fast if the game was already translated. Adding a single interaction would mean scheduling translations, implementing them, and testing if they make sense. This takes time – and money.

So we'd like to be honest and transparent on how our workflow with text is going to look like in the coming months:
  • We're going to implement a lot of interactions. Some will be unpolished in terms of language/style, and some will be pretty much completed (depending on who on our team is going to write them: a quest designer or a writer)
  • After we're happy with how our interactions/locations/encounters work and play, we're going to run them by editors/writers so that they’re even better when it comes to style.
  • After we collect a big batch of new stuff, we're going to send it over to the voice actors.


When the game's nearing launch, we're going to sit down, look at the numbers, and decide what can - and what should be done - about translations. So once again, please understand that it’s not that we don’t want to – it’s that it isn’t really possible/viable to translate an RPG while it’s still a work in progress!

[h3]Today's Patch:[/h3]
We've pushed a quick patch today which contains the following fixes:

  1. You shouldn't be able to skip picking Legendary cards anymore
  2. Fixed a weird bug that was making the environment sounds disappear after loading the game and clicking your mouse (I honestly don't know what to say about that :D)
  3. Proper curse removal service at the Seamstress. It works now!
  4. Prevented farming the last boss for wyrdstone ;)
  5. This time the encounter with the Fat Knight is really fixed (and he wants 5 food).
  6. Fixed wrong food drop from Insane Worshipers (when we're at that, fixed wrong "drunk" description at the Tavern).
  7. Prevented wyrdstone farming from Manasse
  8. Hunter's Grove in Conquest has more foreshadowing... but is a little bit more dangerous.
  9. Both Mantle of Despair and Emperor's Robes have a secret purpose now (first iterations)
  10. Old Merchant's stuff is usable now. But still mostly useless.
  11. Fixed a lot of typos and incorrect text/voices.


Expect a new update with a lot of new fixes by the end of the week!

We'll let you know soon - our schedule is a bit off because currently we're swamped with feedback and bug reports, and we're trying to categorize everything, make sure we're aware of everything, and schedule accordingly :)

Okay! Gotta get back to work :)