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  3. First big update, fixes, and what's to come!

First big update, fixes, and what's to come!



Hello everyone! It's been a week since we've launched, and once again, we'd like to thank you for all your kind words, feedback, and for your willingness to share this crazy journey through early access with us!

We're at over 200 reviews, and our rating so far is 91% positive. This is honestly AMAZING.

Your support and your trust mean the world to us and we're trying to do our best to read everything, answer your questions as fast as possible, and fix things that you find annoying in the game. We also understand very well that you guys took the leap of faith with us - its not easy to be with Early Acces from the first week since after a few months, you would get a much more developed and polished product… So we will want to make sure to make it worthwhile for you all ;)

We are new to digital games, but in all our Kickstarter campaigns, we want to make our supporters a part of the process - show the whole backstage, meet the team, share the ideas and feedback and work together on creating a fantastic game. It feels amazing for us to be a part of such a community, and we also hope it's going to be really cool for you to be an active member!

In addition, we will make sure to prepare something special for everyone who supported us in this first few weeks early access - we are not yet sure what exactly it will be, so if you have any cool ideas, let us know! ;)

And since we've promised an update for the end of the week - here it is, and we'd like to warn you that... it's a pretty big one.

Make yourself a cup of coffee/tea, and, well, let's begin! :D



This week we're introducing the first version, first iteration, of our new system: CORRUPTION.

It's only our first take on this concept - right now, it's really unbalanced, and we'd recommend even trying it out only to the most hardcore players.

After you've beaten the last boss of Conquest, you'll get an option to sacrifice yourself. On your new run, you'll notice a counter in the lower right corner of the screen showing you Corruption: 1. This will make your wyrdstone rewards higher... but also make all enemies deadlier.

After you die: Corruption will reset to zero. If you win against the last boss again, you'll be able to go further. Up to level 10 right now.

We're pretty sure no one is going to make it to level 3 so far (but it's because it's a very new concept and it's totally unbalanced for now).

We're implementing this for several reasons.

One is that we want to make sure that our most hardcore players have something to do after they've won so that the game will stay challenging, and maybe even - to some extent - unbeatable.

Two is that we needed to create a system that allows us to change global variables - and even though right now we're using it to make the game harder, in the future, we might use it to create difficulty levels!

Three is that this will give us additional space to create exciting encounters: things you'll be able to find only on certain levels of the world's Corruption or storylines that have surprising interactions after you've beaten a certain level (even once).

It's only our first take, but - well - it's in the game! Let us know what you think!

[h2]NEW! IN-GAME BUG REPORTS[/h2]



We've fixed A LOT of bugs this week. But since we'd like to be even more effective, and some bugs require more data, we'd like to ask you to report critical bugs through our in-game bug report tool.

Feel free to use our google form or forums to report typos or general questions, but if you find a crash or a critical bug that prevents you from enjoying the game - please use the in-game bug report form. You'll find it in the game's options. It's important because this will automatically send us your save file, and we'll be more effective in fixing these.

[h3]FREQUENT PROBLEMS[/h3]

  1. White squares instead of images after loading the game.
  2. Hero’s spawning in the grass/tress or stuff-is-wrong on the map after loading the game.


We don’t want to go into details why these things happen (#1 is because of “Addressables” in Unity, #2 is because our map generation tends to be a bit overprotective) but if these things happen, try to:

  • Verify The Game’s Files through Steam
  • Start a new run on the same save game (you won’t lose your wyrdstone and village’s progress)


If these don’t work: let us know through in-game bug report form and post your PCs specification!

[h3]A BIT OF BALANCING[/h3]



  • Breath Control can now be played only once per Turn.
  • Catch a Breath now has Chain-keyword and can be played only once per Turn. Its Cost has been increased from 0 to 2.
  • Draw no longer has Chain-keyword and can be played only once per Turn. Its Cost has been reduced from 1 to 0.




Changes to Brawler's level 10 Rune Reforges

  • Explosive Force has been buffed: now heals for 15% max HP on kill instead of 5%.
  • Manifested Ire has been buffed: now requires at least 10 Charges to Stun the target instead of 20.
  • Staggering Strength has been buffed greatly: now requires at least 15 Charges to activate instead of 20 and reduces target’s Armor by 100, instead of 40.


[h2]Also, be sure to check out our NEW BOSS! [/h2]
You’ll find it sometimes on the 2nd Path.





- Crippling attack shouldn't stun countdowning enemies
- End turn now stops all animations
- Abominations intents are now correctly displaying dmg
- There’s a warning for greedy humans who are looting chests in wyrdness
- Guardian's reforge - Ambush fix
- Guardian's passive - Wisdom fix
- Removed "use" option from Crafting Components
- Crafting components are now saved between runs in your inventory
- Ornate Vampiric Dagger should be properly Vampiric again
- Excessive damage on barrier now transfers to HP
- Barrier doesn't get used if any block is active
- Barrier dmg calculations now include Armor and statuses
- IMPORTANT: Hero can now be rotated during character creation
- Status: Drunk now lasts for 5 turns instead of 10
- You can no longer load the game in Conquest, you can only continue (in order to eliminate confusion). Your game is automatically saved when you quit your session.
- Wind-up Brawler Reforge gives you 3 Energy only when you're using Brawler Rune at 20 or more charges like it should do.
- Using one Blood Altar shouldn't prevent you from using others (+ more candles as a reward)
- Fixed a bug when drinking from one Fountain of Health made you magically drink from all of them
- A small benefit from being cursed added who-knows-where.
- Post-process effect of wyrdness has changed in battle. Now it is close to the one on the map and solves technical problems.
- Small improvements in pathfinding
- Fights can now contain up to 5 enemies…
- ...And because of that Rabid Rats had their Damage decreased from 15 - 17 to 11 - 13
- Probably fixed a block in the campaign when you went to the witch's hut after talking with the Druid
- Fat Knight combat encounter has been slightly altered - the overal Difficulty and rewards of it went up (combat part only)
- Flute protecting the caster with a barrier cannot be spammed anymore.
- Item Infuriating Incense correctly targets all enemies.
- Cost of discard at the Seamstress raised to 400 wyrdstone

Last but not least:



We finally fixed Brawler's rune sound effect not being affected by sound settings!



Let Marcin explain our new, huge addition, that we have planned for next week :)

[previewyoutube][/previewyoutube]