1. Tainted Grail
  2. News
  3. Play as a Druid Summoner! New class is live!

Play as a Druid Summoner! New class is live!



A lot of players asked us for some kind of a magic based class, and so here’s our first take on this kind of gameplay. We just want to warn you that the Druid is a totally different thing than our Warrior – it plays differently, requires different strategies, and a different approach!

We’re adding one rune right now: a Summoner based on summoning monsters through dark, dangerous blood magic.

With the Summoner you’re able to summon up to four monsters to your side – they will fight for you, take damage for you, buff you or debuff enemies. Once summoned, they can be levelled (through your rune) so that they become even stronger… or sacrificed, for various benefits you’d need to check out for yourselves!

It’s a very powerful class and we decided to leave it a little bit overpowered so that you can easily check out how it plays and have some fun with it!

We’re going to be looking very closely at everything you write about the Summoner! We hope you’re going to like the class even though some of you might find it a bit too easy (expect nerfs!). Also: remember that if something feels too easy... then try your luck in Corruption ;)

And congratulations to Disiesel and Neyl at our Discord for reaching the highest available levels of Corruption in our last build!



ALSO!

Summoning monsters means that currently we can have up to 10 characters on the battlefield. We’ve implemented a first iteration of the “attack queue”, so that you’re always able to track who-moves-when during combat.

This means that runes were moved to the right and now sit above the End Turn button ;)

So, we’re giving you the first look at the Summoner – let us know what you think. Next week we’re going to add some additional effects to this class and tweak A LOT of things that still don’t work properly.



Especially for our Discord bunker: 5 new Corruption levels (total 0-15).

And while we’re at it: Scars & Tattoos were added to the character creator!



Right now we have 8 tattoos for female characters and 2 tattoos for male characters. We’ve also added 2 new hairstyles for both.

Next week we’re going to add more tattoos for male characters and we’re working on making the hair move! :D



In terms of bugfixes, various improvements, and small changes, here’s what happened:

  • Fixed the “can’t-kill-wyrm” bug in the game’s campaign
  • Added option in graphic settings to choose another display
  • Added warning when trying to leave settings with unapplied changes
  • Fixed bad lighting in character creation on low quality settings.
  • Added post process effects to character creation.
  • Changes in post processes on the map to increase readability.
  • Shaman now spawns proper totems instead of placeholders
  • Fixed a bug with permanent Emissary of the Deep status
  • Also, wounds received from the Hangman's Tree should no longer leave persistent status on your character.
  • Cleave passive now works on random enemy and all enemy targeting cards
  • Warding Lore consumable item no longer has any duration (Barrier lasts until end of combat)
  • Fixed broken Corruption progression after C8
  • Camera in combat shouldn’t move when you’re using scrollwheel in the battlelog and other screens
  • Bossfights should always start without Wyrdness debuff.




We’ve made plenty of tweaks this week!

Warrior class:
  • Fixed Advanced Attack card to properly have and display 150% Damage (instead of 100%).
  • Counter-strike has had its Energy cost decreased from 2 to 1.
  • Double Edge has had its Energy cost decreased from 2 to 1.
  • Double Pain has had its Energy cost decreased from 2 to 1.
  • Final Strike has had its Energy cost decreased from 3 to 2.
  • Finishing Blow has had its Damage buff on Enemy kill increased from 50% to 100%.
  • Perfect Defense has had its Energy cost decreased from 2 to 1.


Erratic Seamstress:
  • It takes a 1000 wyrdstone to unlock her services now
  • 100 wealth (multiplied x2 after every use) to heal for 50% Max HP
  • 500 wealth (multiplied x2 after every use) to discard 1 card
  • 750 wealth -> curse removal service (and additional 100 wyrdstone for every curse removal after doing this once)


Tier 2 boss - Emissary of the Deep fight changes:
  • Now leaves a powerful Poison each time it touches the player. The Poison grows stronger with each hit received and can only be cured via cracking the eggs.
  • Damage increased to 32 - 39 (from 25 - 30).
  • Armor increased from 0 to 30.
  • Eggs no longer heal themselves, only the boss and the player.
  • Cracking eggs adds an Incoming Healing buff to the player, to encourage cracking eggs to receive healing during the encounter (+10% per egg cracked).


Tier 2 boss - Derenheim Winterbane fight changes:
  • Damage increased to 40 - 45 (from 30 - 35).
  • Occasionally, he will now drain one of the trees from its Health and perform a devastating attack that ignores player’s Armor. Stun him to prevent the countdown of it.
  • ...and there’s also a little surprise regarding this fight.


Mirrorblade
  • Damage increased to 16 - 22 (from 12 - 16).
  • Price increased from 800 to 1100.
  • Now it has a 25% chance to Duplicate each Attack (instead of 100%)


Acid Flask
  • No longer permanently damages enemy’s Armor (Armor Damage). Instead, the Armor debuff applied (-75) lasts for 3 Turns and does not stack with self.


Acid Bomb
  • Armor Damage reduced to -15 (from -20).