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Monday Hotfixes!

Hello! We're really sorry for the various issues present in our Friday build. We knew about one huge problem (summoner corrupting fights). We offered a temporary solution, but we're pretty confident that we've squashed this bug properly with this newest patch. We were also really surprised by a bizarre issue (Brawler's combo marks not applying correctly during combat). We've also fixed that one - huge apologies to everyone who wanted to check out Brawler over the weekend!

We've been investigating and fixing, and we hope we have solutions to these problems - and to plenty of others. So here's a changelog for today's hotfix.

But, as usual, you can expect a bigger patch on Friday :)



[h3]MAJOR ISSUES FIXED
[/h3]
  • Fixed Brawler's combo marks not applying properly.
  • Fixed a bug with Summoner (that one where you couldn't enter fights)


[h3]ADDITIONAL FIXES AND IMPROVEMENTS
[/h3]
  • Order of attacks during combat should be in proper order now (as Player -> Summons -> Enemies, and each row goes left to right).
  • Spike Armor vs Lord of Serpents endless retaliation loop shouldn't happen anymore
  • Seamstress prices should reset properly on new runs.
  • Lost Soul allows you to discard cards even after you've recruited the Seamstress
  • Seamstress shouldn't raise both prices at the same time, and now you're paying after discarding cards.
  • Added information that you pay upfront for new cards at Master-At-Arms (but you can back off from duplicating for free).
  • Flute Statuses now end at the end of combat
  • Added missing Contract keyword description
  • Fixed barrier not applying properly on saves older than 1-2 weeks
  • Wyrdspecter and Crazed Witch should no longer ignore Blood Golem and attack other summons
  • Retreat in the game's campaign is turned OFF
  • Reverse Seal card is properly grayed out when you don't have any summons and it's status deals 50 Damage flat to enemy who killed enhanced creature instead of 300% Base Damage