Changes to Warrior & a lot of fixes and improvements!
Hello! As promised, we've changed our public release day to Wednesday so that we're able to make sure that the game stays playable for those of you who prefer to play it over the weekend :) In addition, if something will be wrong, we can hot-fix it right away!
A while ago we said that we're fixing a lot of issues we've seen with the game and that it's going to take a while – we'll be able to share more info about those huge changes really soon because most of them are slowly becoming real. However, we won't push them to the game yet because they need to be "finished" in order to work properly – they’re heavily intertwined systems and so we need to make them “flow”. Expect a huge update by the end of the month or around the middle of September! More detail will come in the next week and we can’t wait to share with you what’s coming :3
So what this means, for example, is that we're adding a lot of new passives and advanced cards to the game but we won’t be releasing them yet – it’s because we want to implement a new system of "unlocks" which will reward you for certain things in the game. Things like finishing a run. This will be accompanied by a proper “journal” that tracks your progress and accomplishments – we hope you see why it wouldn’t make sense to release this as a couple of separate features instead of one big change :)
So, by the end of August or the middle of September, you can expect a lot of new things in the game. Like we’ve said before: a total revamp of Corruption, a certain surprise in terms of Conquest’s storyline, a journal, and a lot of other things. And that's not all we're changing and fixing in the game - there's A LOT of new stuff incoming.
But please be patient, we'll be sharing more info soon.
What we CAN talk about is that we're continually working on new content that we can release and we’re constantly fixing bugs.
So here goes!

New tier 1 boss encounter added
- Vran's Warband.
A gruesome pack of mercenaries led by Vran the Sullen. Using advanced combos and tactics, this group spells trouble for any would-be adventurer. Rush to kill Vran and the group will disperse, or kill them separately, one by one.

And two new enemies:
- Crimson Ripper on tiers 1/2.
- Forest Sentinel on tiers 1/2/3.
Forest Sentinel - heavy armored and defense-oriented protector of the woods that redirects all damage taken by whole enemy group to itself. Use stun to interrupt the effect, or dispatch him quickly!
Crimson Ripper - a powerful damage dealer attacking both friends and foes at random, leaving them with a short-lived but extremely dangerous healing lock

Bugfixes:
- We've fixed the problem with Summoner's audio which hurt some people when they were playing with headphones :D Sorry!
- We hope that we've finally fixed all problems with Lifesteal on Berserker. It should work properly now!
- That bug with Juggernaut, which prevented the game from continuing, was fixed, too.
- Also, a bug with Well-Maintained Body passive skill was fixed.
Quality of Life:
- We've added a hotkey for rune usage so that you don't have to click it. Just press the spacebar or rebind the key to anything you want in the game's options.
- You can now limit the game's fps in options
- Support for CJK characters in bug reporting added (you can write bug reports in Chinese now!)
Additions:
- Added a new rare random drop item that allows you to escape from any combat
- Over 12 new music tracks (remixes and other thingies)
- First test of fully RGB tattoos
We’ve also finally fixed that old effect for Barrier – here’s how it looks now!


- Removed TAUNT cards for Warrior
- Added new keyword, MOMENTUM, which makes cards grow in power until end of your run after certain conditions are met
Cards removed from Warrior Advanced Deck:
- Duel (Attack, Taunt)
- Provoke (Attack, Taunt, Return)
- Taunt (Stance, Taunt)
- Thunderstrike (Stance, Chain)
Removed Guardian passive:
- Cleave: All Enemies suffer 20% of the Damage inflicted to any target.
Removed Berserker passive:
- Come at Me!: At start of every turn Taunt all enemies.
New Keyword Added:
- Momentum: Cards that grow permanently more powerful when used under certain conditions.
Warrior’s cards added: Short Pause (Stance, Momentum)
Restore 10 HP.
If used when less than 10% of max HP:
Momentum: +5 HP restored
Vicious Trap (Attack, Momentum)
Reflect 100% of next incoming Hit.
If killed an enemy with this reflect:
Momentum: +50% reflect Damage
Weak Spot (Stance, Momentum)
-20 armor on chosen enemy ueot
Momentum: +10 (when you kill enemy in this turn)
Warrior’s cards changed: Counter-strike (Attack)
Reflects 50% of incoming Damage next Turn instead of 50% player’s BaseDamage
Final Strike (Attack)
It’s unique ability to grow turned into new Keyword: Momentum
Finishing Blow (Attack)
Damage decreased from 300% Base Damage to 150%
Damage Boost after kill increased from 100% to 200%
Energy cost reduced from 3 to 2
Mark of Blood (Stance)
Armor Debuff increased from 60 to 100
Power Blow (Attack)
Damage increased from 400% Base Damage to 450%
Tradeoff for playing changed from discarding hand to drawing 2 cards less next turn
Prepare for Pain (Stance)
Armor boost decreased from 50 to 30.
Added new effect: Next Turn get +5 damage for every hit received this Turn.
Shield Slam (Attack)
Attack now targets all Enemies, additionally Stuns them without any condition
Lefts hero with 30 Armor debuff lasting for 2 Turn.
Random Attacks (Attack, Chain)
Name changed to Two Feints
Added new functionality: If both hits target the same Enemy: deal additional 150%BaseDamage.
Stunning Shout (Attack)
Energy cost decreased from 3 to 1
Instead of Stunning all enemies Stuns only enemies with 0 or negative Armor
Warrior’s passives changed:
Berserker’s Sacrifice
Now cards instead of drawing in moment of losing Health gonna be drawn next Turn
Brawler Reforges changed: Explosive Force (10lvl.)
Amount of healed HP decreased from 15% to 7%
Wind-up
No longer gives bonus to Energy on Threshold
Instead gives 2% Damage bonus per every charge
And +50% Damage bonus to ultimate
Guardian Reforges changed: Defensive Heal (10lvl.)
Amount of healed HP decreased from 10% to 5%
Opportunity Block (10lvl.)
Charges threshold decreased from 10 to 7
Ambush (20lvl.)
Charges threshold decreased form 12 to 6
Berserker Reforges changed: Born for Combat (10lvl.)
Every Turn charges boost decreased from 4 to 2
Remorseless Assault (20lvl.)
Condition for Stunning all Enemies is removed
Wyrdness Blade Legendary card does not attack for 1 Damage.

In addition to that, here are some spoilers from what you can expect in the near future ;)
A new bossfight!

(Sorry for the quality and size, Steam doesn't like big files!)

We’re also working on making the cards prettier and better – this means we’re starting to animate them. Here’s a sneak peak :)

A while ago we said that we're fixing a lot of issues we've seen with the game and that it's going to take a while – we'll be able to share more info about those huge changes really soon because most of them are slowly becoming real. However, we won't push them to the game yet because they need to be "finished" in order to work properly – they’re heavily intertwined systems and so we need to make them “flow”. Expect a huge update by the end of the month or around the middle of September! More detail will come in the next week and we can’t wait to share with you what’s coming :3
So what this means, for example, is that we're adding a lot of new passives and advanced cards to the game but we won’t be releasing them yet – it’s because we want to implement a new system of "unlocks" which will reward you for certain things in the game. Things like finishing a run. This will be accompanied by a proper “journal” that tracks your progress and accomplishments – we hope you see why it wouldn’t make sense to release this as a couple of separate features instead of one big change :)
So, by the end of August or the middle of September, you can expect a lot of new things in the game. Like we’ve said before: a total revamp of Corruption, a certain surprise in terms of Conquest’s storyline, a journal, and a lot of other things. And that's not all we're changing and fixing in the game - there's A LOT of new stuff incoming.
But please be patient, we'll be sharing more info soon.
What we CAN talk about is that we're continually working on new content that we can release and we’re constantly fixing bugs.
So here goes!

New tier 1 boss encounter added
- Vran's Warband.
A gruesome pack of mercenaries led by Vran the Sullen. Using advanced combos and tactics, this group spells trouble for any would-be adventurer. Rush to kill Vran and the group will disperse, or kill them separately, one by one.

And two new enemies:
- Crimson Ripper on tiers 1/2.
- Forest Sentinel on tiers 1/2/3.
Forest Sentinel - heavy armored and defense-oriented protector of the woods that redirects all damage taken by whole enemy group to itself. Use stun to interrupt the effect, or dispatch him quickly!
Crimson Ripper - a powerful damage dealer attacking both friends and foes at random, leaving them with a short-lived but extremely dangerous healing lock

Bugfixes:
- We've fixed the problem with Summoner's audio which hurt some people when they were playing with headphones :D Sorry!
- We hope that we've finally fixed all problems with Lifesteal on Berserker. It should work properly now!
- That bug with Juggernaut, which prevented the game from continuing, was fixed, too.
- Also, a bug with Well-Maintained Body passive skill was fixed.
Quality of Life:
- We've added a hotkey for rune usage so that you don't have to click it. Just press the spacebar or rebind the key to anything you want in the game's options.
- You can now limit the game's fps in options
- Support for CJK characters in bug reporting added (you can write bug reports in Chinese now!)
Additions:
- Added a new rare random drop item that allows you to escape from any combat
- Over 12 new music tracks (remixes and other thingies)
- First test of fully RGB tattoos
We’ve also finally fixed that old effect for Barrier – here’s how it looks now!


- Removed TAUNT cards for Warrior
- Added new keyword, MOMENTUM, which makes cards grow in power until end of your run after certain conditions are met
Cards removed from Warrior Advanced Deck:
- Duel (Attack, Taunt)
- Provoke (Attack, Taunt, Return)
- Taunt (Stance, Taunt)
- Thunderstrike (Stance, Chain)
Removed Guardian passive:
- Cleave: All Enemies suffer 20% of the Damage inflicted to any target.
Removed Berserker passive:
- Come at Me!: At start of every turn Taunt all enemies.
New Keyword Added:
- Momentum: Cards that grow permanently more powerful when used under certain conditions.
Warrior’s cards added: Short Pause (Stance, Momentum)
Restore 10 HP.
If used when less than 10% of max HP:
Momentum: +5 HP restored
Vicious Trap (Attack, Momentum)
Reflect 100% of next incoming Hit.
If killed an enemy with this reflect:
Momentum: +50% reflect Damage
Weak Spot (Stance, Momentum)
-20 armor on chosen enemy ueot
Momentum: +10 (when you kill enemy in this turn)
Warrior’s cards changed: Counter-strike (Attack)
Reflects 50% of incoming Damage next Turn instead of 50% player’s BaseDamage
Final Strike (Attack)
It’s unique ability to grow turned into new Keyword: Momentum
Finishing Blow (Attack)
Damage decreased from 300% Base Damage to 150%
Damage Boost after kill increased from 100% to 200%
Energy cost reduced from 3 to 2
Mark of Blood (Stance)
Armor Debuff increased from 60 to 100
Power Blow (Attack)
Damage increased from 400% Base Damage to 450%
Tradeoff for playing changed from discarding hand to drawing 2 cards less next turn
Prepare for Pain (Stance)
Armor boost decreased from 50 to 30.
Added new effect: Next Turn get +5 damage for every hit received this Turn.
Shield Slam (Attack)
Attack now targets all Enemies, additionally Stuns them without any condition
Lefts hero with 30 Armor debuff lasting for 2 Turn.
Random Attacks (Attack, Chain)
Name changed to Two Feints
Added new functionality: If both hits target the same Enemy: deal additional 150%BaseDamage.
Stunning Shout (Attack)
Energy cost decreased from 3 to 1
Instead of Stunning all enemies Stuns only enemies with 0 or negative Armor
Warrior’s passives changed:
Berserker’s Sacrifice
Now cards instead of drawing in moment of losing Health gonna be drawn next Turn
Brawler Reforges changed: Explosive Force (10lvl.)
Amount of healed HP decreased from 15% to 7%
Wind-up
No longer gives bonus to Energy on Threshold
Instead gives 2% Damage bonus per every charge
And +50% Damage bonus to ultimate
Guardian Reforges changed: Defensive Heal (10lvl.)
Amount of healed HP decreased from 10% to 5%
Opportunity Block (10lvl.)
Charges threshold decreased from 10 to 7
Ambush (20lvl.)
Charges threshold decreased form 12 to 6
Berserker Reforges changed: Born for Combat (10lvl.)
Every Turn charges boost decreased from 4 to 2
Remorseless Assault (20lvl.)
Condition for Stunning all Enemies is removed
Wyrdness Blade Legendary card does not attack for 1 Damage.

In addition to that, here are some spoilers from what you can expect in the near future ;)
A new bossfight!

(Sorry for the quality and size, Steam doesn't like big files!)

We’re also working on making the cards prettier and better – this means we’re starting to animate them. Here’s a sneak peak :)
