Reign of the Rat begins! (Patch 0.93a)
Hey everyone! Today we have a very exciting update for you all! :D
We've had this idea for a while, but there was a list of ASAPs we had to finish before we could implement it. Finally, most of the required components are ready, and we are happy to invite you all to the first Special Event in Tainted Grail!

We're introducing time-limited events that change gameplay, offer a fresh challenge, and can net you a special reward! These events' structure might vary a lot – from new Boss, changes to one type of enemy up to changes to the character... and more! They are meant to be a fun way of testing your skills AND a way to get certain special rewards in the meantime.
We hope we'll be able to add a new event every two weeks but, well, we'll be making decisions based on your feedback :)
Please note – this is the very first iteration of those events, so we are extremely interested in your feedback! Make sure to let us know what you like, what you don't like, and what you think about the whole concept!

[h2]REIGN OF THE RAT!
[/h2]So, our very first event is focused around the most beloved creature of Avalon – rat! There is a true rat invasion that our village needs to take care of!
The rat population not only increased, but there’s also an extremely powerful King Rat, a new Boss to defeat, waiting for you at the end of the run.
The struggle is real, but there is quite an awesome reward for that! Anyone who will complete this event at least once will be granted a special rat-armor… And we will not spoil you exactly what it does in combat! You’d have to discover it for yourselves!
Once you kill the final boss, you can try to complete the run again and put yourself on the top of the leaderboard – but every time you defeat the rat boss, he is getting stronger! In future iterations, we might additionally reward the top 10 players of the leaderboard with some memorable cosmetics ;)

We’ve been upgrading certain things in the game for the past weeks on our beta branch and now’s the time to merge some of the new changes and additions to the public version. Hopefully nothing will break! So what’s new?

As you will notice while playing Conquest, our map generation algorithm changed (for the better). It is still not the final version, but we hope the game feels better to play than it did before. Major changes:
More on that in our last update HERE.
This is one of the steps we take to get to the patch 0.95 – other systems are also being made and we are really excited about all of them!

[h3]Three new enemies added:
[/h3]Stalker on tier 3 - a sly, crowd-controlling enemy with a few trick up its sleeve. Be careful when below 50% max HP!
Raging Troll on tier 3 - a heavy-hitting and tanky beast that gains infinite Damage boosts and negative Armor until he’s dispatched. Force to be reckoned with!
Soul Harvester, along with a custom rare encounter, on tier 2 - a grim and ruthless enemy that kills his allies to drain their Health and become stronger.
[h3]Druid reforges added:
[/h3]
New Summoner Reforges:
Level 10:
Level 20:
New Blood Mage Reforges:
Level 10:
Level 20:


Hope you will enjoy this event and good luck - you might need it! :D
P.S. Remember if you will have trouble beating the boss, there is a great good community guide to the game!
We've had this idea for a while, but there was a list of ASAPs we had to finish before we could implement it. Finally, most of the required components are ready, and we are happy to invite you all to the first Special Event in Tainted Grail!

We're introducing time-limited events that change gameplay, offer a fresh challenge, and can net you a special reward! These events' structure might vary a lot – from new Boss, changes to one type of enemy up to changes to the character... and more! They are meant to be a fun way of testing your skills AND a way to get certain special rewards in the meantime.
We hope we'll be able to add a new event every two weeks but, well, we'll be making decisions based on your feedback :)
Please note – this is the very first iteration of those events, so we are extremely interested in your feedback! Make sure to let us know what you like, what you don't like, and what you think about the whole concept!

[h2]REIGN OF THE RAT!
[/h2]So, our very first event is focused around the most beloved creature of Avalon – rat! There is a true rat invasion that our village needs to take care of!
The rat population not only increased, but there’s also an extremely powerful King Rat, a new Boss to defeat, waiting for you at the end of the run.
The struggle is real, but there is quite an awesome reward for that! Anyone who will complete this event at least once will be granted a special rat-armor… And we will not spoil you exactly what it does in combat! You’d have to discover it for yourselves!
Once you kill the final boss, you can try to complete the run again and put yourself on the top of the leaderboard – but every time you defeat the rat boss, he is getting stronger! In future iterations, we might additionally reward the top 10 players of the leaderboard with some memorable cosmetics ;)

We’ve been upgrading certain things in the game for the past weeks on our beta branch and now’s the time to merge some of the new changes and additions to the public version. Hopefully nothing will break! So what’s new?

As you will notice while playing Conquest, our map generation algorithm changed (for the better). It is still not the final version, but we hope the game feels better to play than it did before. Major changes:
- All tiers are more or less similar size now
- Milestones are rarer
- Encounters are actually protecting treasures not the other way around
More on that in our last update HERE.
This is one of the steps we take to get to the patch 0.95 – other systems are also being made and we are really excited about all of them!

[h3]Three new enemies added:
[/h3]Stalker on tier 3 - a sly, crowd-controlling enemy with a few trick up its sleeve. Be careful when below 50% max HP!
Raging Troll on tier 3 - a heavy-hitting and tanky beast that gains infinite Damage boosts and negative Armor until he’s dispatched. Force to be reckoned with!
Soul Harvester, along with a custom rare encounter, on tier 2 - a grim and ruthless enemy that kills his allies to drain their Health and become stronger.
[h3]Druid reforges added:
[/h3]
New Summoner Reforges:
Level 10:
- Glyphs of Sustenance: At the end of every Turn, all Abominations alive gain +100% Damage buff. The buff is removed after their first Activation.
- Glyphs of Enhancing: Wyrm now applies Vulnerable at 4 Combo Marks instead of 6.
- Glyphs of Shielding: Golem now reflects 100% Damage instead of 50%.
Level 20:
- Overcharged Runes: All Sigils effects are duplicated
- Glowing Runes: All Sigils cost 1 less Energy.
- Suppressed Runes: Every Sigil can be used once per Combat but is applied to every Summoned Creature alive instead of one.
New Blood Mage Reforges:
Level 10:
- Lesser Key of Binding: When any Summoned Creature Overcharges remove all active Sigils from it. They go back to your Hand with 0 Energy cost.
- Lesser Key of Punishment: All Health sacrificed by Summon-type Cards is multiplied by 2 and dealt as Damage towards all enemies.
- Lesser Key of Chaining: When any Summoned Creature Overcharges: Promote all other Summoned Creature alive by 1 level.
Level 20:
- Greater Key of Binding: On any Summoned Creature death overcharge it with 200% of effect's magnitude instead.
- Greater Key of Punishment: Overcharge resets Summoned Creatures to level 1 instead of killing them.
- Greater Key of Chaining: Overcharge gains an additional one stage more (12 Charges total). The final step increases the Overcharge effect to 800%.

- Hero level capped to 20 instead of 30.
- Mirrorblade lost its special effect.
- A LOT OF rebalancing and changes to Summoner. Too many changes to list them here, seriously. You can visit our Discord for more info!
- Summoner Reforge "Suppressed Runes" changed: Every Sigil can be used once per Combat but is applied to every Summoned Creature alive instead of one.

- Fixed Cleave + Redirect game crash
- Summoner's Summon Totem Advanced Card now spawns Totem instead of a Wyrm, as it should.
- Rush and Power of Wyrd cards can't be used when your HP is below sacrifice amount
- Necromancer instead of percent chance always spawns Undead Spawn if has place for it
- Desperate Measures no longer heals twice
- Beating 3 bosses unlocks the 4th Bossfight on the game map (4th path from the village) instead of happening inside the Menhir.
- Two Feints should show correct bonus damage
- It shouldn't be possible to get more than 1 flute from Pied Piper anymore
- Hunter's Grove gives you a choice of 5 random Advanced Cards and you can pick 3 (instead of picking 2 out of pre-selected cards). Cards should also suit your chosen character class now.
- Fountains of Health become inactive after using the "Leave" option
- Certain enemies should fill the fight arena with more enemies after dying.
- Selling multiple copies of non-stacking items gives you the correct amount of gold.
- Summoner's Summon Totem Advanced Card now spawn Totem instead of Wyrm.
Hope you will enjoy this event and good luck - you might need it! :D
P.S. Remember if you will have trouble beating the boss, there is a great good community guide to the game!