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  3. Fixing what's broken, part 1 :D

Fixing what's broken, part 1 :D

Hi folks! Thank you SO MUCH for your support and interest. Really. We're grateful for all your comments, your activity, and the fact that you CARE. We'd also really like to thank you for all those new positive reviews on Steam - not only they're really great to read for our team, they also help out in terms of visibility of the game so... yeah, thank you!

We've been checking out everything you posted here and on our Discord and trying to locate the causes of various bugs that you've experienced. We've squashed a lot of them so here's the changelog of what we've fixed with today's update!

[h3]First of all, once you download the update, we highly recommend you to START A NEW RUN instead of clicking Continue. Some things will be fixed ONLY after you start a new run and will stay broken on your current run.[/h3]

[h3]MAJOR ISSUES FIXED[/h3]
  • We've found a cause of Corruption levels not unlocking properly and it's fixed now. It should work now as intended, so after beating one level of Corruption you should unlock the next one and be able to access it without any problems.
  • We've found the cause of leaderboards not being visible in-game and this should be fixed now, too. There MIGHT be an issue where you won't see player nicknames the first time you see the leaderboards but all other times it should work correctly (you can refresh the leaderboard by dying, for example).
  • We think we've found and fixed all causes of Runestones getting duplicated descriptions. Please let us know if this still happens for you but we're pretty hopeful that it won't :D
  • We've fixed A LOT of issues with our Tutorial scenario. You shouldn't be able to avoid the Goat now, he should properly spawn after class selection, there shouldn't be an issue with cards becoming unplayable and various black screens. We hope that our new fixes should resolve most of the problems you've had with our tutorial mission!


[h3]QUALITY OF LIFE[/h3]
  • Plenty of players complained that the minimap is barely visible in wyrdness. We've added a background layer under the minimap, you'll be able to toggle it on/off under the "M" key, so that the minimap will have increased visibility - it's not a fix, it's just a dirty and ugly hotfix for now!
  • We made Village-related NPCs easier to find on maps! Remember that they'll start spawning on Corruption #2.


[h3]REBALANCING & FIXES[/h3]
  • We've fixed a couple of issues with runestones: rebalanced them (NPCs won't drop stones higher than tier 1) and fixed an issue in which blacksmith wouldn't offer you legendaries even though you've paid for them. In order for this to work you need to start a new run!
  • We've fixed the cost of the 3rd discard unlockable option in Lost Soul's shop (it's now 800 instead of that insane 8000 wyrdstone), and a couple of other minor things.
  • Energy from Footwork passive is no longer carried over between fights
  • We've fixed a lot of typos + the Sacrifice card
  • Shops now do NOT restock items bought (but should restock next run)
  • We've disabled Quick Save / Quick Load (F5/F9) because they don't work properly and could've been the cause of some of your broken saved games.
  • Rat Week and The Message rewards should be now properly awarded! Sorry for messing this up.
  • Reposition was nerfed (thanks to our player, pok, for finding an abusable combo :D We're going to keep your score on the leaderboard as punishment for ourselves for allowing this to happen :D)