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THIS IS HALLOWEEN!

Hey everyone!

It’s that time of the year when – were it not for the global pandemic – kids would’ve been walking from house to house and trick or treating in order to hoard candy. It won’t happen this year, unfortunately, but we’ve got you covered: here comes our Halloween event – the Dullahan’s Curse!



This new event – available for the next two weeks – is… something we haven’t done before.

You’ll find yourself on a special labyrinthine map, in an entirely new spooky visual biome which is a randomized level full of deadly enemies - even one entirely new, the Wyrdclaimed! - and... CANDY.

You’ll start with some gold and levels – and then you’ll have only 10 minutes to prepare yourself, level up, and find as many sweets as you can.

After the timer runs out you’ll be attacked by Dullhan.



Yes, the headless rider. A new enemy – one of the coolest models we’ve created for the game – which, after the event ends, you’ll be able to find in Conquest. The trick is that every hit you deal and every round you survive against Dullahan will award you with candy, too.

And when you get 20,000 you’ll be awarded a special Halloween-themed set of armor!



Obviously, you will be able to compare the amount of candy you’ve got in a single run with other players! Let’s see who’s first on the leaderboard when the event ends!



First – we hope to have the game’s campaign teaser up and running next week. It won't be as polished as we’d like it to be because the game’s evolving and this means that things break – a lot of things that were running smoothly in our last release of the campaign teaser got destroyed when we, for example, allowed for greater camera zoom. So, well, we already know that the campaign’s teaser map will have to be rebuilt (so that it works smoothly with all the improvements we're making) but instead of doing it all right now, we'll just make it playable so that y'all can to check it out if you didn’t have a chance yet.

Secondly – we’re constantly improving the game and we’re really close to unlocking certain new features – like Quest Cards. We’re also starting the proper implementation of the Necromancer: a new class for Moonring. We also have a really great design ready for a new faction – Fallen Kamelot – and when the Necromancer is ready we’ll start teasing the things you can expect from it… But, well, it’s something really fresh and it’s shaping up to be a really different gameplay style from other factions!

But let’s leave it at that for now – and let’s have fun with the Halloween event!