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Patch 0,95c - balancing and bugfixes + Halloween teaser!

Hey Everyone!

Today we have full strike! New Patch, new update and a teaser for next week!
This weeks patch will have a lot of bug fixes, balancing and quality of life upgrades (including first results of optimizations efforts). But before we will go into details we want to take a moment to thank you all for commenting on the last update ( separation of the campaign from the Conquest ). It means a lot, that you are taking part in the decision process and for the vast majority trust us with the decision! Thank you!


Halloween event is coming next week!

Time for a "small" tease. We were preparing something quite special for all of you for this Halloween! There will be a special event with a totally different mode of gameplay and an awesome, scary new final boss!
We don't want to spoil too much, but we can say that there will be some candies to be gathered and if you will get enough of them, there will be awesome new cosmetics to unlock!

[h2]New skin to unlock[/h2]


[h2] New tattoos to unlock! [/h2]


We hope you will have a lot of fun with it! ;)

Patch 0,95c

Here is a list of all the changes from this weeks Patch.

[h2]Optimizations & Quality of Life:[/h2]
- Improved pathfinding & hero controls
- Improved general performance
- Lowered fight enter/exit time significantly

[h2]General changes
[/h2]
- Added new art to Advanced Promotion card
- Heavy Cyclone visible code in description fixed
- Added visual effect to Ogre's Frenzy legendary card
- Various fixes in descriptions of legendary cards
- Flesheating Grubs now have new textures and are more discernible
- Enemy Combat Templates in Corruption changed. Instead of adding more enemies in encounters at Corruption 2, 3, and 4, now they have more enemies in them at Corruption 2, 4, and 7.
- Enemies behaviours changing - Instead of updating them at Corruption 2, 3, 4 and 5, now they're changed at Corruption 3, 5, 6 and 8.
- Blood Wyrm overcharge Armor reduction now scales with Overcharge magnitude. Default value changed from 20 to 10.
- All Enemies are now available on Corruption 1.
- Berserker Ultimate now grants you a Status informing about the lifesteal.
- Removed the ability to gain WIP Mythical Runestones.
- Minion tier now correctly displays values above 99.
- Class progression has been diversified - different Runes now enjoy differences in their statistics increase

Lord of Serpents bossfight reworked and fixed:
- All statuses now works properly
- First 2 parts of fight are shorter
- Increased spawn rate of Wyrms in part 2
- Lord of Serpents won’t heal if you manage to kill all of it’s minions
- Reduced Acid Breath’s incoming damage debuff in part 3 to 30% and increased reflected damage on received hit to 3
- In part 3 Lord of Serpents can also spawn Wyrms
- Added possibility of launching a multi-hit attack in final part of the fight

[h2]Class changes [/h2]

Children of Morrigan cards changes:
- Create Opening - cost of drawn card is decreased from 1 to 0.
- Piercing Strike - Armor reduction is increased from 30 to 50, duration is increased from 2 to 5 turns.
- Random Attack - Now also reduces random enemy's Armor by 50 for 1 turn.
- Power Blow - Cost increased from 2 to 3 Energy. Damage increased from 450% BaseDamage to 750%. Removed debuff decreasing cards draw in next turn.
- Raw Power - Cost decreased from 1 to 0 Energy.
- Short Pause - Cost decreased from 3 to 2 Energy. Armor buff increased from 15 to 35.
- Trap - Armor debuff is replaced with 50 Armor buff.

Wyrdhunter passives changes:
- Looter - Now also doesn't affect vendors.
- Slow Thinker - Reworked to trippling damage of your next hit.
- That Was Warmpup - Cards threshold decreased from 15 to 10 cards.
- The Mountain - Max HP gain decreased from 100 to 75.
- Wind-up 20 level Reforge - Removed damage bonus from every Ultimate Charge. Damage bonus to Ultimate Ability increased from 50% to 250%.

Pathfinder passives changes:
- Looter - Now also doesn't affect vendors.
- Slow Thinker - Effect changed to trippling damage of your next hit.
- That Was Warmup - Cards threshold decreased from 12 to 10 cards.
- Pain Sharpens The Mind - Now also reduces drawn card cost to 0.
- Ambush 20 level Reforge - Reworked to reducing all enemie's Armor by 5 until end of combat whenever you draw an additional card.

Berserker passive changes:
- Corpse Shield - Added bonus giving 1 Energy on kill.
- Vitality - Max HP bonus reduced from 100 to 75.
- Sacrifice - Reduces drawn card Energy by 1 if you are below 50% HP when drawing.
- Remorseless Assault 20 level Reforge - Cards draw is increased from 1 to 5.

Moonring cards changes:
- Advanced Promotion - Cost decreased from 2 to 1 Energy.
- Druid's Bane - Armor reduction is increased from 50 to 100 Armor.
- Surge - Now also gives 15 Barrier.
- Sacrifice - Damage increased from 150% BaseDamage to 250%.

Summoner passives changes:
- Alchemist - Removed from Summoner passives pool and handed over to Blood Mage.
- Invigorate - Promotion multiplier decreased from 3 to 2.
- Moving Fortress - Instead of Armor increases Golem's reflect by 5% for every it's level during activation.
- Vision - Now also Energy cost of drawn card is reduced to 0.
Blood Mage passives changes:
- Blood Supply - Changed to increasing all Overcharge effects by 100% when you are at full HP.
- Greater Key of Punishment 20 lvl Reforge - Minions degrade level increased from 1 to 3.
- Bloodwort item healing amount changed from 60HP to 60% of max HP.
- All Grubs should have distinctive names now.

[h2]
Runestones changes:[/h2]
- Cracked Calc - Increased heal value from 1% to 5% of Max HP.
- Polished Calc - Increased heal value from 2% to 10% of Max HP.
- Flawless Calc - Increased heal value from 6% to 25% of Max HP.

- Cracked Stan - Decreased Max HP gain from 25 to 20.
- Polished Stan - Increased Max HP gain from 50 to 75.
- Flawless Stan - Increased Max HP gain from 150 to 200.

- Crakced Feoh - Wealth gain bonus increased from 10% to 25%.
- Polished Feoh - Wealth gain bonus increased from 20% to 100%.
- Flawless Feoh - Wealth gain bonus increased from 60% to 300%.

- Cracked Lor - Chance to get Lifesteal increased from 2% to 3%.
- Polished Lor - Chance to get Lifesteal increased from 4% to 6%.
- Flawless Lor - Chance to get Lifesteal increased from 12% to 15%.

- Cracked Sigel- Chance to Stun with hit increased from 2% to 5%. Retaliate percent increased from 5% to 10%.
- Polished Sigel- Chance to Stun with hit increased from 4% to 10%. Retaliate percent increased from 10% to 25%.
- Flawless Sigel- Chance to Stun with hit increased from 12% to 25%. Retaliate percent increased from 30% to 70%.
- Polished Ear - Conversion percentage of damage dealt into Wealth increased from 2% to 10%.
- Polished Ear - Conversion percentage of damage dealt into Wealth increased from 5% to 25%.

- Polished Ger - Rune Charges threshold decreased from 2 to 1 charge.
- Flawless Ger - Increased damage bonus for every rune charge from 2% to 3% . Increased Armor gain for every rune charge from 2% to 3%.

- Polished Haegl - Increased damage bonus from 12 to 15.
- Flawless Haegl - Increased damage bonus from 25 to 35. Inreased Armor bonus from 40 to 50.

- Polished Ing - Increased radius bonus of Wyrdness-repelling items from 12% to 50%. Increased Wealth gained from combat Bonus from 12% to 50%. Increased XP gain bonus from 5% to 25%.
- Flawless Ing- Increased radius bonus of Wyrdness-repelling items from 25% to 150%. Increased Wealth gained from combat Bonus from 25% to 100%. Increased XP gain bonus from 10% to 50%.

- Polished Yr - Increased Armor bonus for every enemy alive in combat from 5 to 7.
- Flawless Yr - Increased Armor bonus for every enemy alive in combat from 10 to 15.

[h2]Many enemies adjustments:[/h2]
- Most of their damage and HP buffed across tiers 2 and 3 at all Corruptions (with Blooddrunk receiving a slight nerf in contrast)
- All their distinctive effects are now displayed properly and should be more communicative
- Shaman and Runesmith buffed greatly - beware of their summons, they are much more impactful on the battlefield now!
- Most HP and damage scaled down across tier 1, especially at higher Corruptions

[h2]Bug fixes:[/h2]
- Two Feints will now properly apply it's bonus hit
- Enemy multi-attacks will now properly find new targets after killing previous ones
- Retreating from combat should now properly set you in safe position outside of enemy ranges
- Fixed issue that sometimes prevented players from progressing after completing Corruption 4
- Wyrdshards gain should now properly scale with Corruption
- AoE damage should now be properly redirected to Golem on Blood Mage/Summoner
- Slithering Manouvers and Overwhelming Magic should properly stun enemies now
- Wyrdness Blade will kill more effectively now
- Greater Key of Punishment should not break creature’s overcharge level anymore
- On The Defense will properly reduce card’s cost
- Necromancer (enemy) slightly buffed and altered - now summons more powerful Undead Spawns more consistently