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  3. First patch of the new year! :)

First patch of the new year! :)

Hey everyone! A quick note for today because we've just pushed a patch with a couple of bug fixes to the most pressing issues you've reported over the Holidays :)



  • The game shouldn't have issues with camera changes anymore.
  • Ending combat in Lich form shouldn't block combat anymore
  • Lich transformation was fixed and optimized, should be smoother now
  • Various parts of the game were optimized so it should be a bit smoother in terms of performance (the change should be really visible in the main menu for example)
  • WSAD movement shouldn't block movement after teleporting to the village milestone
  • Broken passive progression which left you with no candles to buy at the Candlemaker and no healing mixtures at the Lost Soul should be fixed now.
  • Character creation shouldn't flash with a blinding white light anymore.
  • You should be able to change resolution of the game in options now.
  • Fixed bug where Derenheim Winterbane couldn't be killed (again)
  • Necromancer's Wild Summon now summons proper minions.
  • Necromancer's Grubs are targeted before player.
  • Random Ritual should always work properly
  • Runestone Gyfu should work properly in Armor slot and its visual indication has been improved.
  • Cleansing card for Necromancer should summon Abominations instead of Faes.
  • Haegl and Nyd runestones should work properly




  • Sigil Self-sustain heals 50% of missing HP instead of 5000%.
  • Mythical Runestone Thorn has a new effect in Armor slot: 200/500% of offered HP is transformed into Barrier.
  • Reform Energy sacrifice can be used on Ethereals
  • Summoner has a new stating passive: "Alone in the Dark - If you start a turn with no minions, draw an additional random Summon card." and unlockable passive: "Resumption - If any minion died this turn. Next turn draw an additional random Summon card."
  • Summoner's Golem HP changed from 50 to 70.
  • Summoner's Golem Heal value changed from 10(+2) to 15(+1).
  • Summoner's Abomination HP changed from 25 to 35.
  • Summoner's Wyrm HP changed from 30 to 40.
  • Werewolf isn't immune to stuns anymore and is less deadly on first corruptions.