First patch of the new year! :)
Hey everyone! A quick note for today because we've just pushed a patch with a couple of bug fixes to the most pressing issues you've reported over the Holidays :)



- The game shouldn't have issues with camera changes anymore.
- Ending combat in Lich form shouldn't block combat anymore
- Lich transformation was fixed and optimized, should be smoother now
- Various parts of the game were optimized so it should be a bit smoother in terms of performance (the change should be really visible in the main menu for example)
- WSAD movement shouldn't block movement after teleporting to the village milestone
- Broken passive progression which left you with no candles to buy at the Candlemaker and no healing mixtures at the Lost Soul should be fixed now.
- Character creation shouldn't flash with a blinding white light anymore.
- You should be able to change resolution of the game in options now.
- Fixed bug where Derenheim Winterbane couldn't be killed (again)
- Necromancer's Wild Summon now summons proper minions.
- Necromancer's Grubs are targeted before player.
- Random Ritual should always work properly
- Runestone Gyfu should work properly in Armor slot and its visual indication has been improved.
- Cleansing card for Necromancer should summon Abominations instead of Faes.
- Haegl and Nyd runestones should work properly

- Sigil Self-sustain heals 50% of missing HP instead of 5000%.
- Mythical Runestone Thorn has a new effect in Armor slot: 200/500% of offered HP is transformed into Barrier.
- Reform Energy sacrifice can be used on Ethereals
- Summoner has a new stating passive: "Alone in the Dark - If you start a turn with no minions, draw an additional random Summon card." and unlockable passive: "Resumption - If any minion died this turn. Next turn draw an additional random Summon card."
- Summoner's Golem HP changed from 50 to 70.
- Summoner's Golem Heal value changed from 10(+2) to 15(+1).
- Summoner's Abomination HP changed from 25 to 35.
- Summoner's Wyrm HP changed from 30 to 40.
- Werewolf isn't immune to stuns anymore and is less deadly on first corruptions.