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  3. First Hotfix! [v1.00a]

First Hotfix! [v1.00a]

Hey everyone!
Thank you SO MUCH for your support, trust, and for giving our game a chance!
We're soooo happy to see you all playing, writing about the game, and we really hope you enjoy it!

Today we have a hotfix for some of the outstanding issues you've been reporting so far!



[h2]Major Fixes[/h2]
  • Fixed the bug which prevented you from continuing after winning a fight - staying stuck on the loot screen after the fight. Now the loot screen should properly let you drag the rewarded item and continue the game.
  • Dullahan boss fight should always properly end after defeating the Boss.
  • The Preacher shouldn't crash the game anymore.


[h2]Passive Skills[/h2]
  • Natural Block should activate properly.
  • Fixed descriptions of some passive skills and masteries.


[h2]Items[/h2]
  • Empty Bottle shouldn't be offered at the shops and as story rewards.
  • Unlocking Rare and Mythical runestone drop shouldn't reduce the drop of the common runestones.


[h2]Enemies[/h2]
  • Undying Subject shouldn't lose its leash at the start of combat.
  • Lifeforces should properly count Hits.
  • Stalker enemy shouldn’t lose its intent after being Stunned.


[h2]Map[/h2]
  • Ruined Home should be always enterable.
  • Windmill fight should be harder and gives no XP.


[h2]Quality of Life & UI fixes[/h2]
  • Added Disable Screen Shakes option.
  • Fixed Ribbon at the postgame - It now shows 'defeat' if you lost the run, instead of always showing 'victory'.
  • Double-clicking items should no longer use 2 of them instead of 1.
  • Removed "Fast Move" from key bindings b/c there's no fast movement in the game.
  • WyrdCards are properly greying out now when they're not available.
  • Added description when unlocking a new class at the rewards screen (so that it actually says what you've unlocked)
  • Fixed some descriptions in village shops to properly display current upgrade values