Hot(probably)fix for Patch 0.99!
Hi everyone! First things first - thank you for checking out the game in its still unpolished form, it means a lot to us! We've seen a huge amount of new players starting the game over the weekend and we want to thank you all for joining us and helping out with making Conquest the best game it can possibly be :)
We've been carefully reading and checking all of your bug reports (sent in-game, reported on our Discord, and here on Steam) and we think we've been able to fix a couple of issues some of you have encountered!

This last one needs a bit of explanation:
We say that we hope we've fixed it because we're unable to reproduce this bug (quick explanation: saving and loading the same game file fixes the issue -- and because we're testing such bug reports through playing your saved games, well, you see the problem - we can't quite reproduce this bug). But we've reworked a couple of things related to portals so it might be OK now.
PLEASE let us know if this problem still persists after this hotfix!
We've been carefully reading and checking all of your bug reports (sent in-game, reported on our Discord, and here on Steam) and we think we've been able to fix a couple of issues some of you have encountered!

MAJOR ISSUES:
- Fixed one of the bugs that made some of you get stuck in combat after winning/dying. We're still investigating a couple of additional things that could've caused that.
- Fixed the Blacksmith's runestone drop upgrade - it should work properly now and be saved throughout all of your runs.
- HOPEFULLY fixed the can't-return-to-base issue that's plagued some of you.
This last one needs a bit of explanation:
We say that we hope we've fixed it because we're unable to reproduce this bug (quick explanation: saving and loading the same game file fixes the issue -- and because we're testing such bug reports through playing your saved games, well, you see the problem - we can't quite reproduce this bug). But we've reworked a couple of things related to portals so it might be OK now.
PLEASE let us know if this problem still persists after this hotfix!
OTHER ISSUES:
- Fixed chain animations after 0 chains
- Added missing VFX