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  3. Patch 1.2b is live

Patch 1.2b is live

Hi y'all! We've fixed a couple of issues this week, here's the list of what's been changed :)



[h3]General:[/h3]
  • Fixed buggy "Continue" button on Runestones Loot screen while using Gamepad
  • Switching save slots will no longer reset unlocked characters and a few other things
  • Necromancer should be able to get Wyrdness Breach card after using Ultimate in the first turn.
  • Fixed Red Death cards behavior when playing Necromancer and activating Red Death in Lich Form
  • Maneuver cards with Exile keyword should properly go to Grave after the first Exile.


[h3]Cards and Passives:[/h3]
  • Desperate Measures (Children of Morrigan's card) should properly give Armor.
  • Explosive Force (Wyrdhunter's mastery) heals the correct amount of HP.
  • Corpse Shield (Berserker's passive) should always give Armor.
  • Rapid Growth (Summoner's passive) correctly grants 2 Activations.
  • Mercy (Blood Mage's passive) should give Energy bonus in the correct turn after an automatic overcharge.
  • Path of Death (Blood Mage's mastery) shouldn't trigger another Path of Death into an infinite loop.
  • Need for Abomination/Fae/Golem/Wyrm (Necromancer's cards) will no longer summon Summoner's version of summons instead of Necromancer's
  • Future Shot (Watchers of Tuathan's card) now works correctly when used with Multishot
  • Concussion (Zealot's passive) should work even if the threshold is overflowing.


[h3]Localizations:[/h3]
  • All runestones should display the correct rarity name.
  • Red Death and Scab descriptions tweaked.
  • Tier 2 Enemies renamed to new distinct names: Bounty Hunter to Head Hunter, and Mind-Bender to Spirit-Bender.
  • Many minor localization fixes and consistency tweaks.


[h3]Enemies:[/h3]
  • Bounty Hunter (Tier 1 Enemy) has a distinct new model and icon again.
  • Sick Man (Tier 1 Enemy) interactions with Lich tweaked.
  • Sick Man (Tier 1 Enemy) minor tweaks to ease the higher difficulties:
  • 1. Difficulty doesn't change the amount of Red Death cards given per Hit received.
  • 2. On higher difficulties gives additional 1-2 Scab cards per Hit received.
  • 3. Scab cost changed from 0 to 1 Energy.
  • Suffering Lady (Tier 2 Enemy) shouldn't hide the ghost before attack is performed.