Further work on Druid / new models and tattoos!
Hey everyone!
Today we got for you an update v0.91 with small changes here and there, new cards / passives for Druid and some extra visual upgrades! This week we have also been working on second Druid rune and we are happy to report, that we will be able to bring it to you guys quite soon!

Here is a quick list of all the changes that we managed to make this week!
Before we will get into biggest mechanical changes this week (Druid :3) - let us see some examples of the new Tattoos! Our team did an quite amazing job on them and now, you guys can slay the Wyrdness monsters in much better style :D

We also felt that things were a bit off with male 3D model, so we decided to quickly change it ;)

There is much more awesome visual things coming, but more about it later!

In gameplay department this week we spent mostly on Druid - we have changed a lot, added a lot of new cards, passives and experimented with a lot of concepts.
We are closer and closer to a point, were the Druid is properly balanced, challenging and satisfying to play!
Here are all the changes!
• Changed Synergy’s card kind to Summon
• Contract keyword should remove cards from deck Untill end of Combat
• Contract cards now activate summoned summons on use
• Promote now keeps the Health % ratio instead of healing Summoned Creature to the max. (for example if you had 25/50 hp and gain +30 max health, summon will have 40 / 80 hp after promotion)
• Sigils are now bound to the Summoned Creature for the entirety of combat and return to discard pile on Summoned Creature’s death.
• Summon Wyrm Card cost increased to 2 Energy (from 1).
• Consumables items can now be used on Summoned Creatures:
Consecrated Oil
Seal of Unfolding
Healing Mixture
Healing Potion
Healing Elixir
Strong Healing Elixir
Warding Lore
Food
Wyrdtainted Meat
• New Cards in Summoner Initial Deck:
- Acid Blood (Sigil)
On each Hit inflicted: -1 Armor per Summoned Creature's level
2 Energy
- Random Ritual (Spell)
Activate random Summoned Creature 2 times.
1 Energy
- Promote (Spell)
Promote a Summoned Creature.
2 Energy
• New Cards in Summoner Advanced Deck:
- Acid Saliva (Sigil)
On every Summoned Creature's Hit: Reduce enemy's Armor by 2.
1 Energy
- Advanced Promotion (Spell)
Promote a chosen Summoned Creature by two levels.
2 Energy
- Conversion (Sigil)
Decrease Armor per Turn by -10, but increase Damage by +15%, indefinitely.
1 Energy
- Druid’s Curse (Spell)
All Enemies get debuff until next Turn: -50 Armor, -50% Damage.
2 Energy
- Hammerhead (Sigil)
Every Summoned Creature's hit has a 25% chance to Stun the target.
3 Energy
- Infuriate (Sigil)
Each Turn: Gain +10% Damage
2 Energy
- Magic Wind (Spell;Ability)
Sacrifice 5% of max HP tpo Activate all Summoned Creature
1 Energy
- Not A Drop Wasted (Spell)
Activate a chosen Summoned Creature three times. Sacrifice it.
1 Energy
- Overdose (Sigil)
Summoned Creature loses 30% max HP per Turn. +200% Damage.
2 Energy
- Self-awareness (Sigil)
At the start of every Turn Promote a Summoned Creature
3 Energy
- Self-sustain (Sigil)
Each Turn: Heal 10% max HP.
1 Energy
- Sign of Revenge
Reflect 10 Damage per Hit.
2 Energy
- Sign of the Rat
For every other ally in combat: +20% Damage, -40 Armor.
1 Energy
- Whispers in the Wind (Sigil)
Every time a chosen Summoned Creature activates, draw a Card.
2 Energy
- Sacrifice is moved to the Advanced Deck.
Sacrifice rebalance:
250% Base Damage instead of 100%.
Targets Single Enemy instead of All Enemies
• Summoner Cards Rebalance:
- Arcane Shield (Spell)
Can target allies.
- Battle Enchantments (Sigil)
+10 Barrier Health instead of +5.
- Barrier (Spell)
+15 Barrier Health instead of +10.
- Cleansing (Summon)
Sacrifice 10% Max HP instead of 20%.
Gain Barrier with Health equal to the sacrificed amount instead of 100.
Summon 2 Abominations instead of 4.
- Deep Reserves (Spell)
Cost changed to 0 Energy instead of 1 Energy.
- Invoke (Spell)
Now targets All Summons instead of Single Summon.
Activates 2 times instead of 3 times.
- Oversaturate (Sigil)
Summoned Creature activates at the start of a turn instead of doubling every activation.
Cost changed to 2 Energy instead of 3 Energy.
- Reform Energy (Spell)
Now targets Single Summon instead of All Summons.
Draw 2 Cards instead of 1 Card.
Cost changed to 0 Energy instead of 1 Energy.
- Shamanic Knowledge (Summon)
Sacrifice 10% Max HP instead of 15%.
Give Barrier with Health equal to the sacrificed amount to every Ally and Self.
Cost changed to 2 Energy instead of 4 Energy.
- Two Pillars (Summon)
Cost changed to 2 Energy instead of 3 Energy.
- Weaved in Spells (Sigil)
+25 Armor instead of +10.
• Summoner Passive Skills Rebalance
- Arcane Foundations
Gain 1 Rune Charge per Turn.
- Eternal Leash
All Summoned Creatures start with 10 Barrier.
- Lash Out
All summoned Creatures: +15% Damage.
- Last Layer
At the end of each your Turn, if 2 or less Summoned Creatures alive: +5 Barrier on Summoned Creatures and Self.
- Reinforce
All Summoned Creatures: +20% max HP.
• New Summoner Passive Skills:
- Precautionary Measures
At the start of every Combat: +25 Barrier on self
- Power Tap
On every Rune use: Draw 1 Card.
- Runic Signs
First Sigil-type Card played in every combat is free.
As you can see - A LOT of things happened this week to Druid, but this is not everything, as next week we will have for you new, fresh rune for him too! Now, we hope you will have a lot of fun testing out all the changes and as always, don't forget to share with us your feedback!

We don't want to spoil too much, but soon you can also expect some really epic things ;) New animations for combat, new story interactions, new Druid rune and more!
We are really excited for the next week update and hope you are too! ;)
This is it for today, we hope you will enjoy this update and have a great weekend!
Today we got for you an update v0.91 with small changes here and there, new cards / passives for Druid and some extra visual upgrades! This week we have also been working on second Druid rune and we are happy to report, that we will be able to bring it to you guys quite soon!

Here is a quick list of all the changes that we managed to make this week!
- Steam Cloud Saves Support Added
- Fixed flute statuses duration
- Brawler's Passives and Reforges should correctly work with Stone-Breaker Reforge.
- Quick Save and Quick Load disabled in Conquest
- Added rune panel in character sheet
- Chain counter now resets after playing a card with Chain keyword (sorry Warrior - Guardians :( )
- Added "Show Intro Videos" option in Settings for people who run into problems while playing the intro video
- Added tooltips for Card Kinds
- Added new tattoos for female and male.
- Changed male body textures
- Fixed Derenheim Winterbane's immortality issues
- Druid shouldn't rotate towards his summons anymore
- Fixed energy display bug for guardian (sometimes it showed 1 more energy than it should)
- Updated several story artworks
Before we will get into biggest mechanical changes this week (Druid :3) - let us see some examples of the new Tattoos! Our team did an quite amazing job on them and now, you guys can slay the Wyrdness monsters in much better style :D


We also felt that things were a bit off with male 3D model, so we decided to quickly change it ;)

There is much more awesome visual things coming, but more about it later!

In gameplay department this week we spent mostly on Druid - we have changed a lot, added a lot of new cards, passives and experimented with a lot of concepts.
We are closer and closer to a point, were the Druid is properly balanced, challenging and satisfying to play!
Here are all the changes!
• Changed Synergy’s card kind to Summon
• Contract keyword should remove cards from deck Untill end of Combat
• Contract cards now activate summoned summons on use
• Promote now keeps the Health % ratio instead of healing Summoned Creature to the max. (for example if you had 25/50 hp and gain +30 max health, summon will have 40 / 80 hp after promotion)
• Sigils are now bound to the Summoned Creature for the entirety of combat and return to discard pile on Summoned Creature’s death.
• Summon Wyrm Card cost increased to 2 Energy (from 1).
• Consumables items can now be used on Summoned Creatures:
Consecrated Oil
Seal of Unfolding
Healing Mixture
Healing Potion
Healing Elixir
Strong Healing Elixir
Warding Lore
Food
Wyrdtainted Meat
• New Cards in Summoner Initial Deck:
- Acid Blood (Sigil)
On each Hit inflicted: -1 Armor per Summoned Creature's level
2 Energy
- Random Ritual (Spell)
Activate random Summoned Creature 2 times.
1 Energy
- Promote (Spell)
Promote a Summoned Creature.
2 Energy
• New Cards in Summoner Advanced Deck:
- Acid Saliva (Sigil)
On every Summoned Creature's Hit: Reduce enemy's Armor by 2.
1 Energy
- Advanced Promotion (Spell)
Promote a chosen Summoned Creature by two levels.
2 Energy
- Conversion (Sigil)
Decrease Armor per Turn by -10, but increase Damage by +15%, indefinitely.
1 Energy
- Druid’s Curse (Spell)
All Enemies get debuff until next Turn: -50 Armor, -50% Damage.
2 Energy
- Hammerhead (Sigil)
Every Summoned Creature's hit has a 25% chance to Stun the target.
3 Energy
- Infuriate (Sigil)
Each Turn: Gain +10% Damage
2 Energy
- Magic Wind (Spell;Ability)
Sacrifice 5% of max HP tpo Activate all Summoned Creature
1 Energy
- Not A Drop Wasted (Spell)
Activate a chosen Summoned Creature three times. Sacrifice it.
1 Energy
- Overdose (Sigil)
Summoned Creature loses 30% max HP per Turn. +200% Damage.
2 Energy
- Self-awareness (Sigil)
At the start of every Turn Promote a Summoned Creature
3 Energy
- Self-sustain (Sigil)
Each Turn: Heal 10% max HP.
1 Energy
- Sign of Revenge
Reflect 10 Damage per Hit.
2 Energy
- Sign of the Rat
For every other ally in combat: +20% Damage, -40 Armor.
1 Energy
- Whispers in the Wind (Sigil)
Every time a chosen Summoned Creature activates, draw a Card.
2 Energy
- Sacrifice is moved to the Advanced Deck.
Sacrifice rebalance:
250% Base Damage instead of 100%.
Targets Single Enemy instead of All Enemies
• Summoner Cards Rebalance:
- Arcane Shield (Spell)
Can target allies.
- Battle Enchantments (Sigil)
+10 Barrier Health instead of +5.
- Barrier (Spell)
+15 Barrier Health instead of +10.
- Cleansing (Summon)
Sacrifice 10% Max HP instead of 20%.
Gain Barrier with Health equal to the sacrificed amount instead of 100.
Summon 2 Abominations instead of 4.
- Deep Reserves (Spell)
Cost changed to 0 Energy instead of 1 Energy.
- Invoke (Spell)
Now targets All Summons instead of Single Summon.
Activates 2 times instead of 3 times.
- Oversaturate (Sigil)
Summoned Creature activates at the start of a turn instead of doubling every activation.
Cost changed to 2 Energy instead of 3 Energy.
- Reform Energy (Spell)
Now targets Single Summon instead of All Summons.
Draw 2 Cards instead of 1 Card.
Cost changed to 0 Energy instead of 1 Energy.
- Shamanic Knowledge (Summon)
Sacrifice 10% Max HP instead of 15%.
Give Barrier with Health equal to the sacrificed amount to every Ally and Self.
Cost changed to 2 Energy instead of 4 Energy.
- Two Pillars (Summon)
Cost changed to 2 Energy instead of 3 Energy.
- Weaved in Spells (Sigil)
+25 Armor instead of +10.
• Summoner Passive Skills Rebalance
- Arcane Foundations
Gain 1 Rune Charge per Turn.
- Eternal Leash
All Summoned Creatures start with 10 Barrier.
- Lash Out
All summoned Creatures: +15% Damage.
- Last Layer
At the end of each your Turn, if 2 or less Summoned Creatures alive: +5 Barrier on Summoned Creatures and Self.
- Reinforce
All Summoned Creatures: +20% max HP.
• New Summoner Passive Skills:
- Precautionary Measures
At the start of every Combat: +25 Barrier on self
- Power Tap
On every Rune use: Draw 1 Card.
- Runic Signs
First Sigil-type Card played in every combat is free.
As you can see - A LOT of things happened this week to Druid, but this is not everything, as next week we will have for you new, fresh rune for him too! Now, we hope you will have a lot of fun testing out all the changes and as always, don't forget to share with us your feedback!

We don't want to spoil too much, but soon you can also expect some really epic things ;) New animations for combat, new story interactions, new Druid rune and more!
We are really excited for the next week update and hope you are too! ;)
This is it for today, we hope you will enjoy this update and have a great weekend!