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Early Access starts

Early Access starts.
It will continue until I decide that game is ready, I think it will be 3 month minimum.

If you have some ideas that can improve this game - write me: [email protected].

Have a good play.

Early Access

Early access.

We decided to make early access as:
1) Many things have not yet been done, but they will certainly be done.
2) There are many ways in which we can develop the project
3) It is necessary to listen to the opinions of the players in order to understand what to do next
4) We will read all feedback.


Latest updates:
1) New inventory, now each warship has 3 slots for wings, engine and cockpit. Each element has its own characteristics and rarity levels. Rarity levels affect performance.

2) Each fraction received various unique bonuses.

3) Convenience of the interface. New "Goal" Button.

4) A new training mission.

5) Balance changes


Plans:
1) Unique zones and special armies, with unique items that are only there.
2) General inventory and collection items between session.
3) Passive effects
4) Expansion of the weapons system and modules
5) Application of modules to the guns of the main ship.

After Early Access:
6) PvP
7) Campaign and big quests.
8) Battle ship customization

Devblog 4.

Lot of visual graphics updates:
1. New Global Map


2. Asteroids and ships now leave parts of itself


3. Ships now have some tricks and one of them: Ram strike.


4.Ship shield reworked


5.New commander ship gun: Damage 3 times with 0.5 sec period.

Devblog 3

[h3]Physics[/h3]
Asteroids now can be moved to any location. You will have several options to do it. So you can save your ships or damage enemies with them or maybe hide something.



[h3]Commander guns variants[/h3]
All main ship gun now have 2 ways of upgrades at last level. Ways are really different so you will have more tactical options.



[h3]New battlefield[/h3]
Because of asteroids movable now arena also changed.


[h3]Turrets[/h3]
This is static guns with 360 degree aiming sector. Turrets have to options: they can be linked to main ship, or to static platforms. And some battles now looks like a fortress battles, when 1 side at defence and other attacking.


[h3]Ships lights[/h3]
Minor upgrade, but big for me: Ship now have color (green or red) lights, so player can easily recognise side of it.



Future plans:
1. Support weapon.
2. Commander ships, passive options.
3. Reinforcement mechanics
4. Balancing and tests

Devblog 2

Mini devblog 2

A brief description of what is being done or has been done in the past 2-4 weeks.

1 - One of the most interesting innovations is ships tricks. They will be connected to the ranks of the pilots and with each new rank the pilot will learn a new trick. Tricks are special piloting techniques. Example: a sharp turn, which allows ship to shoot to the enemy even if he is outside the usual trajectory.


2 - AI Improvements. The enemy’s main ship is now able to use its big guns to helps fleet in battle.


3 - The skill of diplomacy is removed. Reputation removed. Now there is a reputation for each faction. Depending on the relationship, you can either get help or be attacked.


4 - Ship shaders changed:
Old:

New:


5 - UI changed


6 - When retreating from a battle, this will be expressed on the global map, moving the player to the previous location.


If you write a few words what change or development you like or not, this may affect how it will look in the final.

The next dev blog will be more detailed and will be about weapons system.