1. Hyperwheel Overdrive
  2. News
  3. Hyperwheel Overdrive v0.12.10 Released

Hyperwheel Overdrive v0.12.10 Released

With Hyperwheel Overdrive v0.12.10, we've revamped the car customization UI. Recently, we've also made some big graphical enhancements (to terrain texturing as well as grass/vegetation). As shown below.


As you can see, we've significantly upped the amount of vegetation (while keeping it performant) and also made the terrain textures look better when really close and far away (look at the cliffside off to the right).

The release of v0.12.10 also brings us that much closer to our Meta Quest 2 release, which will contain all content that the Steam / PC version does, which is an important fact because the Quest version will be fully cross-play compatible with the PC version for online play, which we anticipate will help improve the player base a lot. If you're interested in seeing what it looks like on the mobile VR side, we've begun sharing screenshots & videos of the Quest version on our Twitter profile!


Check out that spiffy new Customize Car & Driver page! We've added a fourth standard slot (in addition to the 3 team-based ones), a 3D display of your car for quick reference, and "Previous" buttons (previously, we only allowed players to cycle to the next option, making to tough to fine-tune color selections). We've also color-coded all customization slots for easy reference. Spiffy indeed!

We've also added a new car/boat/plane combo race track to Flatland. Alright, we've got a pretty big backlog of changes to list for you, our players (although the lists for all v0.12.x versions are available for review in-game as well), so on with it:

v0.12.10 (Build 684): November 18, 2022
  • updated Oculus SDK to latest version
  • decreased initial player vehicle spawn time on application start by 2 seconds
  • increased spectator movement & rotation speed
  • made spectator movement & rotation less sensitive
  • added server setting to allow crossplay between latest version & beta when compatible
  • restored pointer drag functionality for sliders (was switching to analog stick automatically)
  • restored pointer drag functionality for menu page scrollbars
  • improved pointer UI drag position accuracy
  • set analog stick dragging incremental sliders to speed up the rate over time
  • added new "Screenshot Size" setting with 3 options: 1080p, 1440p, 2160p
  • overhauled "Customize Car" menu page:
    • added "Previous" buttons to each selector for easier customization
    • added Customization Slot D
    • set slot button colors to be based on chosen primary colors
    • added "Randomize" button for quick customization
    • added 3D vehicle display to let players preview changes
  • vehicle & driver customization changes:
    • set default color & decal selections for all customization slots for new players
    • tweaked many existing vehicle colors
    • renamed and reordered some existing vehicle colors
    • added "Yellow Green" and "Neon Green" vehicle color options
    • enforced team colors restrictions on Driver Suits
v0.12.9 (Build 660): November 4, 2022
  • disabled podium for races & challenges when there is only one player
  • added delay before opening menu when a player dies and when the match ends
  • additional improvements to terrain vegetation
  • fixed rifle position & rotation update smoothness when held with two hands
  • fixed bugs in match info display on Match menu page for Capture The Flag
  • fixed match HUD text alignment & color issues
v0.12.8 (Build 646): October 27, 2022
  • big graphics improvements to terrain & vegetation:
    • updated terrain textures in Volcanica & HyperCorp Complex
    • added detail & distance resampling system for terrain textures
    • updated grass / vegetation system to latest version
    • increased vegetation density & grass size in Volcanica & HyperCorp Complex
    • improved grass rendering efficiency (draw calls & pixel fill rate)
    • restored high tree quality (was using versions intended for upcoming mobile release)
    • added a "Vegetation Draw Distance" graphics setting
  • fixed bug that was preventing grass / vegetation rendering
  • fixed issue with HyperCorp Complex grass being really dark (almost black)
  • fixed post-processing (bloom / glow) for screenshot camera
v0.12.7 (Build 641): October 21, 2022
  • added sounds and forces to Sky Fortress engines
  • fixed bug that caused remote player driver to sometimes stop animating
  • fixed bug that was preventing player & objective markers from displaying
  • fixed bug that prevented rotating dynamic objects from rotating for client players
v0.12.6 (Build 625): October 7, 2022
  • added new Flatland Pro Course race track
  • updated rifle & launcher model (decreased number of meshes, redesigned launcher)
  • fixed issue with rifle HUD position sometimes being offset from the rifle
  • implemented surface splashes and water resistance for standard grenades
  • improved particle effect recycling efficiency
  • massively improved shot hole decal performance (implemented pooling)
  • implemented shot hit particle effects & hole decals for shots of remote players
  • moved sprites to a shared sprite atlas to improve UI performance
  • various UI optimizations (both HUD & menu system)
  • refactored various systems to improve performance & made many small optimizations
  • increased Smasher torque
  • fixed third-person follow cam moving around when vehicle stopped
  • improved third-person power-up interactivity
  • fixed bug with grounded gyro sometimes engaging when boat goes airborne from water
  • improved flight rotation physics & stability with no pitch input
  • fixed 3D Comfort Cage setting
  • fixed point steering input negation that occurred at speed with certain head/hand angles
  • adjusted deadzones for point steering
  • replaced a Flatland box wall with a kicker ramp to make tutorial flight section easier
  • restored more detailed tire material
  • altered Spiked Ball material
  • improved kicker ramp texture display when viewed from a distance
  • recreated octagon tower ramp texture at 2x resolution
  • turned off voice chat system when in single player
  • improved smoothness of point steering sphere
  • fixed menu layering issues
View full Hyperwheel Overdrive Changelog at NeonEngine.net